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134,615 Commits over 4,324 Days - 1.30cph!

4 Years Ago
codegen after merge. made pet UI a prefab to make future merges easier.
4 Years Ago
merge from main and fixes
4 Years Ago
GameUI prefab. No changes, but my earlier change to GameTip formatting has made the GameUI prefab want to adjust slightly
4 Years Ago
Separated Main and End colliders on the non-unloadable wagons. Fixes the coaling tower not detecting them correctly due to TriggerBase not handling multiple colliders on one object.
4 Years Ago
network++ codegen checks Phrases
4 Years Ago
loot wagon unloadable loot tweaks
4 Years Ago
Build fix
4 Years Ago
Cleanup
4 Years Ago
Molotov.deployed fire trail while in the air (a bit ghetto atm) HDR tweak on Molo flames.
4 Years Ago
Code review: ApplyBoundsChecks now takes an additional LayerMask that will get rejected regardless of whether it has a SpawnableBoundsBlocker, use this to remove a bounds check in SpawnHandler.Spawn
4 Years Ago
Code review: don't repeat physics checks for each BoundsCheck component on an entity
4 Years Ago
Molotov ground flame iteration
4 Years Ago
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4 Years Ago
Merge from main
4 Years Ago
Fixed GameTips error if a player who has never used voice chat walked close to an NPC
4 Years Ago
Fix clan table notification in vitals area being the wrong size Fix right clicking on the nexus map moving the point of interest
4 Years Ago
Disabled vertex compression on Position. Everything else still turned on.
4 Years Ago
added isToggleSwitch option to SimpleSwitch_LightSwitch
4 Years Ago
flashbang tech tree setup
4 Years Ago
Final'ish ground flame prefab
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
Disable plant genes canvas when invisible
4 Years Ago
Disable deathscreen canvas when invisible
4 Years Ago
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4 Years Ago
Disable crafting canvas when invisible
4 Years Ago
fixed molotov 'placement'
4 Years Ago
Disable inventory canvas when invisible
4 Years Ago
Disable main menu canvas when not visible
4 Years Ago
Add editor tool to list all active canvas and number of children
4 Years Ago
Gamemodes can customize sleeping bag reset range (needs balance pass)
4 Years Ago
Merge from main
4 Years Ago
Cherry picking 73306
4 Years Ago
Fixed unintended rail intersection overlaps that could lead to triple intersections
4 Years Ago
Unloading takes longer Loot wagons hold more loot (ores)
4 Years Ago
Merge from main
4 Years Ago
Cast navigation transition positions to navmesh where appropriate. Handle teleport and nav from base/construction to navmesh.
4 Years Ago
Wipe BPs on force wipe (normal map wipe)
4 Years Ago
Fixed TrainTrackSpline SetAll not copying the hierarchy value
4 Years Ago
Merge from main
4 Years Ago
Turned vertex compression back on
4 Years Ago
Turned vertex compression off
4 Years Ago
Fixed the crash on train track collation when a three-way track split was generated. Still need to get it handling track selection correctly.
4 Years Ago
merge from Trainyard_update
4 Years Ago
fixed modders water_trigger
4 Years Ago
Merge from main
4 Years Ago
FIxed build/client/server errors Better selection of meshes to bake when a renderer has a mesh in each state (ie. permanently visible) Cull some debris in gas station Add a root HLOD to gas station and large oil for testing Disable flare renderers if their intensity is at 0
4 Years Ago
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4 Years Ago
Added an option to automatically assign a root HLOD to S2P, good for smaller monuments that can easily bake down into a single mesh (supermarket, gas station, warehouse, etc) S2P now updates and bakes all child HLODs when building prefabs (for when we want to break a monument into multiple HLODs)