reporust_rebootcancel

115,259 Commits over 3,959 Days - 1.21cph!

5 Years Ago
Fix ground grip values
5 Years Ago
Increase sleep velocity (but also sleep delay), as some vehicles still jitter around faster than the level it was at and we want them to sleep too. If this continues to happen, we can switch from testing the current velocity to testing distanced moved over a period of time.
5 Years Ago
Put test map terrain on the correct Terrain layer
5 Years Ago
Fixed TriggerPlayerForce not affecting AI
5 Years Ago
Fix incorrect ground FX type calculation
5 Years Ago
Added soft particles + double-sided ligthing via transmission + smoothness to LitParticle shader
5 Years Ago
Remove DDraw and restore calorie penalty
5 Years Ago
Tweak minicopter push behaviour
5 Years Ago
Although successful in editor, comparing physics materials by object fails in builds, perhaps due to bundling. Compare by name instead. Fixes terrain trail FX not working correctly in builds, as well as incorrect tyre sound.
5 Years Ago
Merge from vehicles
5 Years Ago
Quick property naming particle shader & material fix
5 Years Ago
Hooked up the attached car reference on the PlayerRepelTrigger
5 Years Ago
Doubled car spawn default population density from 1.5 to 3. Spawns around 50 cars on a 4K map.
5 Years Ago
[Audio] Added music files and music clips.
5 Years Ago
Fix vehicle lift losing its reference to the occupant trigger
5 Years Ago
skin approval
5 Years Ago
▄▅▆▉▅ ▊▉▄▊ ▆█▋▌▆
5 Years Ago
█▌▉▇▋ ▋▅▉▉ ▍▋▍▅▋
5 Years Ago
▍▉▌▅▆ ▍▊ ▄█ ▉▄▅█
5 Years Ago
█▆▅▍▋▄ ▆▉▇▅ ▆▇▋▊▋▄▍ ▋▋▉ ▅▌▊▅▇▍▄
5 Years Ago
▍▄█▋▇▅▋▄▅▌▉▊▄▅▄█▉ ▅▋▅▄▉█
5 Years Ago
Apply additional overrides to the Vehicle_Lift.prefab base
5 Years Ago
New foundation steps icon
5 Years Ago
Remapped metal.shopfront to fit latest building atlas texture changes
5 Years Ago
[D11] [#3848] Setting the isDone flag correctly.
5 Years Ago
[D11] + Material changes in the Airfield to match up buildings with Steam (Bug 4096)
5 Years Ago
Additional light data
5 Years Ago
Material auto conversion
5 Years Ago
Removing MagnetSnapZone and missing scripts from Vehicle_Lift.prefab - will this resolve the warnings?
5 Years Ago
Updated junkpiles
5 Years Ago
[D11][UI][#4176] Fixed Player t-posing in the inventory screen. [#3708] Fixed crafting max playing multiplying sounds.
5 Years Ago
[D11] [#3848] Preventing the nullref errors.
5 Years Ago
Run code gen for new console commands.
5 Years Ago
Fixed UI script using wrong client class.
5 Years Ago
Supressing errors from NVG compatibility.
5 Years Ago
[D11] [#3848] Pinging the servers - client/server parts.
5 Years Ago
[D11] + Material changes in the Outpost/Compound to match up buildings with Steam (Bug 4096)
5 Years Ago
Renamed method in BaseOven to fix error
5 Years Ago
Merge from main
5 Years Ago
Tea prefab updates
5 Years Ago
fixed incoherent normal import options on stone walls, stone low wall matches other walls thickness stone corner conditionals look better across all angles special stone corner for wall.window block
5 Years Ago
[D11][#2763] Can no longer stack foundation steps.
5 Years Ago
T1 engine comp spawns S2P Roadside monuments
5 Years Ago
Fixed radial menu regressions outside of building plan
5 Years Ago
Optimisations
5 Years Ago
Added poolable component to several new building block pieces
5 Years Ago
Pie menu rearrangements to make the new building blocks more muscle memory friendly
5 Years Ago
Pie menu supports button splitting when 2 entries are set to the same priority
5 Years Ago
Ramps soft collider uses transparent layer instead of collider info Fixed missing backface on twig ramps thatched fluff
5 Years Ago
Reworked prefabs of stairs.triangle.spiral/stairs.spiral stone and toptier to mirror previous stairs setup