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115,252 Commits over 3,959 Days - 1.21cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] Added "quitdemo" command
5 Years Ago
[D11][UI] Allow access to skin store and create server screen in beta builds with command line -allowOnline
5 Years Ago
[D11] Chromatic aberration strength dropped
5 Years Ago
[D11][UI] Disabled Inventory player preview animations Change so that FrontendSFX will play not spawn sound effects. And Moved player preview to reduce memory footprint. Cache top right icons
5 Years Ago
[D11][UI][#4054] Increased size of map tooltips. [#4024] Fixed issues with send feedback popup and popup look
5 Years Ago
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5 Years Ago
[D11] Changing the lumens on various lighting effects to increase brightness
5 Years Ago
[D11] - detail map size reductions
5 Years Ago
[D11] Tweaked material falloffs on terrain for a more natural look.
5 Years Ago
[D11] Fix to bug 4142 - Impact Textures wrap around thrown weapons. Removed ability for thrown weapon materials to receive decals.
5 Years Ago
[D11] latest ragdoll fixes
5 Years Ago
[D11] latest ragdoll fixes
5 Years Ago
Ramp conditional model fixes
5 Years Ago
Ramp deploy volumes
5 Years Ago
Ramp socket revamp for more reliable placement
5 Years Ago
Misc socket type
5 Years Ago
Ramp conditional model script fixes
5 Years Ago
updated vehicle dashboard, adding low fuel light
5 Years Ago
Compound S2P Added vehicles & vehicles 2 vendors to compound Setup sell orders and costs Prices are temporary ready for public testing
5 Years Ago
Jump effects for new splats and water
5 Years Ago
Building block plywood textures (out of atlas) Renaming/Moving models for clarity
5 Years Ago
Memory stats view
5 Years Ago
merge from main
5 Years Ago
[D11][#4094] Restoring the multiplier for the sky volume. This adjusts the overall exposure depending on the hour of the day and makes the object contours more recognizable during the night.
5 Years Ago
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5 Years Ago
[D11] - Turned off double sided on player hair materials
5 Years Ago
Smart switch and Alarm craftable Smart switch and Alarm researchable Smart switch and Alarm crafting costs
5 Years Ago
Revert item splitting changes, introduced some regressions
5 Years Ago
Added compound vendor Extra2 prefab S2P compound Compound now sells smart switch and alarm
5 Years Ago
[D11][UI][#4071] Fix for server list scrolling infinitely and other frontend bugs [#4107] fix for high latency displaying at all times [#4103] Moved crafting vital notice
5 Years Ago
Fixed water catcher large and small LODs 2, 3 and cull the same distance
5 Years Ago
manifest
5 Years Ago
Add a damage script to the repel force trigger, just in case anyone still gets stuck inside a car
5 Years Ago
merge from main
5 Years Ago
[D11] Changes to explosion effects to increase performance
5 Years Ago
Several fixes for TriggerPlayerForce. Selects which items to deal with more correctly, and applies some upward force which helps get players out of the way.
5 Years Ago
Forgotten script
5 Years Ago
Wall corner conditional model scripts support wall.half, wall.low, wall.doorway and wall.window
5 Years Ago
Added conditional corner scripts and links from wall block to wall.half/wall.low/wall.doorway/wall.window blocks
5 Years Ago
Tweaked last fix to remove doubling up of stack size check
5 Years Ago
Fixed overflow items being discarded in a move if the max stack size of the container is less than the max stack size of the item
5 Years Ago
- Fixed TriggerHurtNotChild always doing 100 damage instead of the correct amount. - Fixed TriggerPlayerForce getting more positive results than it should have been for InterestedInObject on a client.
5 Years Ago
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5 Years Ago
Removed some unused Animator components from car chassis Fixed axle aim transforms getting twisted when a car is flipped
5 Years Ago
Revert the previous change in TriggerBase since it can remove entities during the loop
5 Years Ago
Tentative removal of ToArray calls on TriggerBase and TriggerPlayerForce (performance/garbage)
5 Years Ago
Bump network protocol for open vehicles testing
5 Years Ago
adding vehicle damage textures