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115,233 Commits over 3,959 Days - 1.21cph!

5 Years Ago
Powerplant bypass prefab
5 Years Ago
[D11] Tweaking the flashlight after feedback from Gurmita. The inner circle of the main light is now set to 90%.
5 Years Ago
trainyard bypass prefab
5 Years Ago
merge from main
5 Years Ago
merge from minicopter_arrow_fix
5 Years Ago
Fixed invokes happening after benchmark ends
5 Years Ago
Added a gibs benchmark scene to test performance = "GibbableBenchmark"
5 Years Ago
Make sure water drop sound loop gets disabled when vehicles spawn in as perfectly stationary.
5 Years Ago
Remove some more allocations Update GibPrefab
5 Years Ago
Fix minicopter using the HotAirBalloon outsidedecayminutes value instead of its own. As a side effect, increases minicopter decay time from 180 minutes to the intended 240 minutes.
5 Years Ago
Added a new custom Gibbable component editor inspector Added the ability to override the collider per gib-piece to a box collider Includes an Auto-size button to quickly snap a box collider to a mesh
5 Years Ago
Tooltip comment change only
5 Years Ago
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5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Fixed engine audio issues when entering a network group with a running vehicle
5 Years Ago
Trying out pooling gibs
5 Years Ago
Water pump renderer LOD setup, gibs Lowered water pump health to 250
5 Years Ago
Updated water pump io slots
5 Years Ago
Smart switch requires TC auth to manually turn on/off
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5 Years Ago
Full screen quit UI for main menu
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5 Years Ago
Pose backup
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5 Years Ago
Updated Quit Menu UI
5 Years Ago
merge from my kitchen branch
5 Years Ago
merge from main
5 Years Ago
Fix outOfStock flag being inverted
5 Years Ago
Regenerate protobufs because I apparently reordered fields I was adding and forgot to generate after
5 Years Ago
Fixed oil refinery excessive bounds Fixed oil refinery placement issues in small spaces Fixed oil refinery socket mismatches Oil refinery can now be repaired
5 Years Ago
adding table gibs
5 Years Ago
Updated Wolf model/textures/prefabs Moved wolf animation fbx's to their own folder
5 Years Ago
Fixes for metal & wood impacts. Manifest & scene.
5 Years Ago
Unsaved
5 Years Ago
New better bullet impact effects for concrete, flesh, glass, metal, metalore, rock, sandbag, wood
5 Years Ago
Scene backup
5 Years Ago
Fusebox fixes
5 Years Ago
skin approval
5 Years Ago
Revamped shore ice Tweaked ice sheet prefabs and materials New world_setup rules for spawning ice sheet along the coastline Various other tweaks to ice sheets
5 Years Ago
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5 Years Ago
[D11][#4048] Fix for flashlight casting no ambient light. Additional 25k-lumen spot light added for ambient light (outer radius 120). The internal spot light radius reduced to 45.
5 Years Ago
Torch fixes 1/2
5 Years Ago
Merge from parent
5 Years Ago
Updated Stag model/textures/prefabs Moved animation fbx's to their own folder
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
[D11] [UI] Fixed lost sprite icon references from previous submit.
5 Years Ago
[D11][UI] Fixed Leaderboard and implemented new methods
5 Years Ago
[D11][UI][#4023] Fixed ordering issues with gabling loot panel [#4027] Changed Defualt server filtering to all [#3946] Fixed been able to access server filters on connected screen
5 Years Ago
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5 Years Ago
Added toolgun .worldmodel prefab & set .item to use it
5 Years Ago
[D11] [UI] Memory Optimisations