115,233 Commits over 3,959 Days - 1.21cph!
[D11] Tweaking the flashlight after feedback from Gurmita. The inner circle of the main light is now set to 90%.
merge from minicopter_arrow_fix
Fixed invokes happening after benchmark ends
Added a gibs benchmark scene to test performance = "GibbableBenchmark"
Make sure water drop sound loop gets disabled when vehicles spawn in as perfectly stationary.
Remove some more allocations
Update GibPrefab
Fix minicopter using the HotAirBalloon outsidedecayminutes value instead of its own. As a side effect, increases minicopter decay time from 180 minutes to the intended 240 minutes.
Added a new custom Gibbable component editor inspector
Added the ability to override the collider per gib-piece to a box collider
Includes an Auto-size button to quickly snap a box collider to a mesh
Tooltip comment change only
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Merge from Main -> Vehicles
Fixed engine audio issues when entering a network group with a running vehicle
Water pump renderer LOD setup, gibs
Lowered water pump health to 250
Updated water pump io slots
Smart switch requires TC auth to manually turn on/off
Full screen quit UI for main menu
merge from my kitchen branch
Fix outOfStock flag being inverted
Regenerate protobufs because I apparently reordered fields I was adding and forgot to generate after
Fixed oil refinery excessive bounds
Fixed oil refinery placement issues in small spaces
Fixed oil refinery socket mismatches
Oil refinery can now be repaired
Updated Wolf model/textures/prefabs
Moved wolf animation fbx's to their own folder
Fixes for metal & wood impacts.
Manifest & scene.
New better bullet impact effects for concrete, flesh, glass, metal, metalore, rock, sandbag, wood
Revamped shore ice
Tweaked ice sheet prefabs and materials
New world_setup rules for spawning ice sheet along the coastline
Various other tweaks to ice sheets
[D11][#4048] Fix for flashlight casting no ambient light. Additional 25k-lumen spot light added for ambient light (outer radius 120). The internal spot light radius reduced to 45.
Updated Stag model/textures/prefabs
Moved animation fbx's to their own folder
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[D11] [UI] Fixed lost sprite icon references from previous submit.
[D11][UI] Fixed Leaderboard and implemented new methods
[D11][UI][#4023] Fixed ordering issues with gabling loot panel [#4027] Changed Defualt server filtering to all [#3946] Fixed been able to access server filters on connected screen
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Added toolgun .worldmodel prefab & set .item to use it
[D11] [UI] Memory Optimisations