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115,063 Commits over 3,959 Days - 1.21cph!

5 Years Ago
Fix Check Engine light staying on after engine is turned off.
5 Years Ago
Fixed incorrect source item on water pump
5 Years Ago
Water pump icon, adjust IO socket locations, set up animator
5 Years Ago
Default driver pose has a bug where it's off-centre to one side. Adjust driver mount points in the other direction by 70mm to to compensate.
5 Years Ago
Merge from farming2/pump
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Changes to PlayerAnimation to fix players attempting to swim while mounted: - Only transition to Swim if Posing is false. - Transition away from Swim if Posing goes to true.
5 Years Ago
Allow modular cars to spawn on road OR roadside topology
5 Years Ago
[D11] [UI] Fixed Roadsign Gloves translation issue.
5 Years Ago
Fixed server-only runtime errors during client component stripping
5 Years Ago
Forgot ConstructionSocket.cs
5 Years Ago
water_pump rig and animations
5 Years Ago
First round of piral stairs tweaks and fixes
5 Years Ago
added water pump, col and gibs, added to prefab
5 Years Ago
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5 Years Ago
made weapon world models relative sizes
5 Years Ago
[D11][#3672] Miners hat no longer has pixelated light cookie.
5 Years Ago
[D11] [UI] Added singular "hour" translations to translation files. "Killed By:" translate passes in the entity or damage type verbatim if it doesn't find it in the translation files.
5 Years Ago
Restored HapisIslandTerrain (still used in a bunch of scenes)
5 Years Ago
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5 Years Ago
[D11][#4029] {PS4/XB1} Players In Game has wrong info when only 1 player in game.
5 Years Ago
[D11][Graphics][#4011] Fix for PS4 square pixel at the middle of the screen
5 Years Ago
[D11] Modified to allow location of texture in project from debug output
5 Years Ago
Reduced LOD culling screen relative height on cars from 0.01 to 0.006, so that cars don't get visually culled before players do. Players are at 0.003, but are much smaller than a car.
5 Years Ago
Boot out currently looting players from engine bay looting when the engine starts
5 Years Ago
Fixed fresh water getting pushed into salt water container of water purifier and being deleted
5 Years Ago
Destroy powered water purifier if ground is missing
5 Years Ago
adding table basic prefab setup/ collider
5 Years Ago
Don't allow looking modular car storage (engine or storage module) while the car is on. Also added some extra server-side checks to other vehicle actions.
5 Years Ago
Fixed being able to connect a water purifier to itself Fixed powered water purifier not loading child entity properly Update manifest
5 Years Ago
Fixed engine performance not updating immediately when engine internal items change or break
5 Years Ago
Fixed deployed vehicle lift not being repairable
5 Years Ago
Clear use flag on load for onlyOneUser ContainerIOEntity. Fixes vehicle lift getting stuck as "occupied" if it was being used during save. Behaviour now matches StorageContainer.
5 Years Ago
tweak table textures/uv WIP table LOD
5 Years Ago
Fixed pickup/repair on combiner and purifier Standardised prefab names for water pump and fluid combiner
5 Years Ago
Fixcars console command now only fixes cars within 5m of the admin using it. More useful for testers who won't want to fix every car in the world.
5 Years Ago
Comments
5 Years Ago
Added TerrainCollisionProxy scripts to modular cars. Can now enter the Launch Site ditch correctly.
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Mark WaterPump as a gravity source
5 Years Ago
Fixed pickup/repair items on water pump Increase water storage on pump from 500 -> 2000
5 Years Ago
Cache MaterialSwap instead of GetComponent every frame in LookAtIOEnt
5 Years Ago
Fixed vehicles with wheel colliders (minicopter, scrap transport heli) not being able to drive or fly into the Launch Site lowered area. TerrainCollisionProxy scripts added to select colliders on the vehicles, and Terrain Triggers on Launch Site raised by around 2m to catch colliders above the wheels. Also modified TerrainCollisionProxy to be server-only.
5 Years Ago
Set Reserved4 to true if input 3 is enabled on combiner Revert construction changes that are no longer needed Various cleanup
5 Years Ago
Reapplied sprinkler prefab changes that were stomped in merge
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Merge from farming2/pump
5 Years Ago
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5 Years Ago
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