107,912 Commits over 3,867 Days - 1.16cph!
Fixed some jerry can guitar notes missing animation slots
[DTLS] Fixes to stack overrun ( ps4 crash depending on certain conditions ). Network stats + compression tweaks.
[D11] [UI] Pie menu Localisation fixes.
Remove conflicting FBX package
Subtract cs
42767 (load time object list shit)
Fixed terrain anchor gizmo not scaling with object scale (while the actual runtime check does)
tweaks to some cliff prefabs
Really don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
[D11] Fixes build defines
Don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
Simplified per paddy's request: Always save / load named debugcamera states, debugcamera_preserve toggles save / load of initial state, debugcamera_preserve_default no longer exists
Disabled the default keybinds for the full keyboard input,was stomping regular binds
Fixed bass guitar not working in first person
Fixed full keyboard mode toggling every time escape is pressed
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Tweaked piano dismount positions
Update default binds and expose binds in options for new full keyboard input mode
Don't allow full keyboard input on the tambourine or the cowbell
Added some instrument tips and a chat notification when entering/exiting full keyboard input mode
Sounds can use higher quality fades (reduces discontinuity artifacts from quick fades)
Instruments fade sounds out using the sound’s voice limiting fade time when stopping extra notes
Immediately recycle sounds when FadeOutAndRecycle is called and the sound isn’t audible
Instrument fade time and volume tweaks
Fix flute using the guitar deploy
Tundra foliage spawner progress
Fixed footsteps missing / stop when the player is culled
turret weapon reloading and target handling
fixed SAP muzzle rotation
Removed defines from Terrain sampler SF; now controlled by shaders / lod dependent
Added shader lods for variable quality to HDRP/Custom/Terrain shader; cleaned up passes
ASE shaderlod support + updated our custom Lit template
[D11] Fixes server compilation error
[D11] Latest networking changes
[D11] Particle system optimsations
[D11] + More prefab fixes and adjustments (Props)
Testing a baking method...
[D11] + Few prefab fixes for the server and in general
Set of new greybox cliffs to test out new cliff placement algorithm
[D11] Fixes player rotation issue.
[D11] + Airfield added the SLOD accidentally hidden
[D11] + LOD's adjusted for server (Airfield) + scene to prefab
[D11] [UI] Localisation fixes.