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107,912 Commits over 3,867 Days - 1.16cph!

5 Years Ago
Fixed some jerry can guitar notes missing animation slots
5 Years Ago
[D11] Fixes typo
5 Years Ago
[DTLS] Fixes to stack overrun ( ps4 crash depending on certain conditions ). Network stats + compression tweaks.
5 Years Ago
[D11] [UI] Pie menu Localisation fixes.
5 Years Ago
Remove conflicting FBX package
5 Years Ago
Subtract cs42767 (load time object list shit)
5 Years Ago
Compile fix
5 Years Ago
re-baked the heightmap
5 Years Ago
Fixed terrain anchor gizmo not scaling with object scale (while the actual runtime check does)
5 Years Ago
tweaks to some cliff prefabs
5 Years Ago
Really don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
5 Years Ago
[D11] Fixes build defines
5 Years Ago
Don't check placement filter at all anchor positions in PlaceCliffs (only at pivot)
5 Years Ago
Simplified per paddy's request: Always save / load named debugcamera states, debugcamera_preserve toggles save / load of initial state, debugcamera_preserve_default no longer exists
5 Years Ago
Disabled the default keybinds for the full keyboard input,was stomping regular binds
5 Years Ago
Fixed bass guitar not working in first person
5 Years Ago
Fixed full keyboard mode toggling every time escape is pressed
5 Years Ago
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5 Years Ago
Tweaked piano dismount positions
5 Years Ago
Update default binds and expose binds in options for new full keyboard input mode
5 Years Ago
Don't allow full keyboard input on the tambourine or the cowbell
5 Years Ago
Merge from main
5 Years Ago
More
5 Years Ago
Added some instrument tips and a chat notification when entering/exiting full keyboard input mode
5 Years Ago
Guitar alignment stuff
5 Years Ago
Render distance fixes.
5 Years Ago
Remaining top deck
5 Years Ago
Sounds can use higher quality fades (reduces discontinuity artifacts from quick fades) Instruments fade sounds out using the sound’s voice limiting fade time when stopping extra notes Immediately recycle sounds when FadeOutAndRecycle is called and the sound isn’t audible Instrument fade time and volume tweaks
5 Years Ago
Fix flute using the guitar deploy
5 Years Ago
Hooked up tuba vm
5 Years Ago
Tundra foliage spawner progress
5 Years Ago
Scene backup
5 Years Ago
Fixed footsteps missing / stop when the player is culled
5 Years Ago
turret weapon reloading and target handling fixed SAP muzzle rotation
5 Years Ago
Removed defines from Terrain sampler SF; now controlled by shaders / lod dependent Added shader lods for variable quality to HDRP/Custom/Terrain shader; cleaned up passes
5 Years Ago
ASE shaderlod support + updated our custom Lit template
5 Years Ago
backup cliffs
5 Years Ago
[D11] Fixes server compilation error
5 Years Ago
[D11] Latest networking changes
5 Years Ago
added Tuba vm
5 Years Ago
[D11] Particle system optimsations
5 Years Ago
[D11] + More prefab fixes and adjustments (Props)
5 Years Ago
Testing a baking method...
5 Years Ago
[D11] + Few prefab fixes for the server and in general
5 Years Ago
[D11] Merge with main
5 Years Ago
Set of new greybox cliffs to test out new cliff placement algorithm
5 Years Ago
[D11] Fixes player rotation issue.
5 Years Ago
[D11] + Airfield added the SLOD accidentally hidden
5 Years Ago
[D11] + LOD's adjusted for server (Airfield) + scene to prefab
5 Years Ago
[D11] [UI] Localisation fixes.