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97,872 Commits over 3,683 Days - 1.11cph!

5 Years Ago
Fixed broken water
5 Years Ago
Fog revamp. Scene backup. Prefabs.
5 Years Ago
Fixed flashlight missing LOD materials
5 Years Ago
Updated post process stack and fixed AO compile issues Updated main camera prefab
5 Years Ago
[D11] Latest VoIP changes
5 Years Ago
5 Years Ago
print_loaded_skins typo
5 Years Ago
Cherry picked 32502 (hair morph opts)
5 Years Ago
[D11][Tutorial] fix for empty action
5 Years Ago
[D11][UI] Connected players screen updateds mute options for server side muteing
5 Years Ago
[D11] [UI] added a couple of icons to the connections sheet
5 Years Ago
Merge from skin_unloading
5 Years Ago
Merge from main
5 Years Ago
#1718 Changed "Blow The Bloody Doors Off" achievement/trophy to "Little Pig, Little Pig, Let Me In." for compliance.
5 Years Ago
updates to MGL 3p relax poses & override controller
5 Years Ago
Map is snappier Map Grid doesn't look like shit Map shows surrounding sea Tooltips show faster
5 Years Ago
5 Years Ago
#1663, #1692, changed 'Pants' to 'Trousers' in EN-UK, tyypo fixes.
5 Years Ago
[d11] Server command everyoneowner ( bool ) so don't have to do ownerid stuff
5 Years Ago
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5 Years Ago
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5 Years Ago
NPC vis fallback immediate set; forced always visible + tiny opt Player vis fallback immediate set w/o visThink
5 Years Ago
[D11] Fix for bug#1022 reflected geometry
5 Years Ago
M249: materials fixed
5 Years Ago
Various FBX meta file auto upgrades to 2019.1
5 Years Ago
Disabled ShaderIncludePath in post processing standard assets (obsolete / unsupported on 2019.1, let's see if this breaks something)
5 Years Ago
Upgraded DepthOfField to 2019.1
5 Years Ago
Upgraded BeamGeometry from VolumetricLightBeam to 2019.1
5 Years Ago
[D11][Tutorial] missing single player scene
5 Years Ago
[D11][Tutorial] merge from d11_console_version #34079
5 Years Ago
5 Years Ago
M249: new specular maps
5 Years Ago
M249: Converted metallness maps to specular, removed old maps no longer needed.
5 Years Ago
[D11] Quick hack to force the fog to stay at 0 whilst the scattering is disabled
5 Years Ago
[D11][UI] Added Options for local text chat muting for all players and altered individual muting. UI side of voice chat muting set up.
5 Years Ago
m249 fbx .meta change which should fix some odd shading skinners are seeing.
5 Years Ago
[D11] Geiger sounds should now be working again (screen FX still disabled)
5 Years Ago
[D11] [Audio] Experimental checkin to test how the spatial sounds work without custom scripts interfering.
5 Years Ago
[D11] [Audio] Experimental checkin to test how the spatial sounds work without custom scripts interfering.
5 Years Ago
Fixed some issues with skin unloading Added itemskinunload convar (currently disabled by default)
5 Years Ago
Only run skin reset / apply on entities that have a model (i.e. not held entities)
5 Years Ago
Tweaks and fixes to flares and lightGroupAtTime
5 Years Ago
Re-enabled mesh eviction
5 Years Ago
[D11] [Audio] Adds Putsons new loading loop
5 Years Ago
[D11] [Audio] Adds Putsons new loading loop
5 Years Ago
Updated M39 material to specular workflow (for skins)
5 Years Ago
[D11] Craft complete sfx on PS4/XB1 - fix for "Loading" displaying after cancelling sign in - compile fix
5 Years Ago
Scene backup. Related prefab changes.