115,248 Commits over 3,959 Days - 1.21cph!
Revamped shore ice
Tweaked ice sheet prefabs and materials
New world_setup rules for spawning ice sheet along the coastline
Various other tweaks to ice sheets
[D11][#4048] Fix for flashlight casting no ambient light. Additional 25k-lumen spot light added for ambient light (outer radius 120). The internal spot light radius reduced to 45.
Updated Stag model/textures/prefabs
Moved animation fbx's to their own folder
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[D11] [UI] Fixed lost sprite icon references from previous submit.
[D11][UI] Fixed Leaderboard and implemented new methods
[D11][UI][#4023] Fixed ordering issues with gabling loot panel [#4027] Changed Defualt server filtering to all [#3946] Fixed been able to access server filters on connected screen
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Added toolgun .worldmodel prefab & set .item to use it
[D11] [UI] Memory Optimisations
[D11] - Bug 4050 - Applied correct Mask Map to Tarp Mat. Checked in game.
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[D11] - Bug 4042 - Red Toolbox Scale Fix
[D11] - Texture map crunching. Checked in game.
Add an editor script to export all the items (with icons) for the app
[D11] [UI] Removed unused UI textures.
Add all the vending machine sell order info to the app marker data
[D11] Enabling the profiler for all debug server builds.
More occlusion fixes:
- separated position & state buffers to avoid issues with CPU updating positions while GPU was changing states
- ignore GPU callbacks when state buffer is reuploaded during a resize operation
- ensure mesh occludees are made visible in OnEnable and when animated building blocks start animating
rotated and repositioned water_pump
Add AllowInternetStreams convar to disable streams and replace with copyright safe content for streams
Fixed engine sound not playing when player entered a network area with a running vehicle. This was caused by the engine state being set before the engine loaded in.
Include AntiVehicle damage type in the explosion forces cars receive. Some "explosive" weapons don't actually apply "Explosion" damage.
WIP client task request system
Reduce car fuel use in general, and adjusted performance calculations. Fuel use at low performance was too high
Have the fuel gauge drop to zero when engine is off. REALISM
Updated plumber default inventory config with new items
Fix Check Engine light staying on after engine is turned off.
Fixed incorrect source item on water pump
Water pump icon, adjust IO socket locations, set up animator
Default driver pose has a bug where it's off-centre to one side. Adjust driver mount points in the other direction by 70mm to to compensate.
Merge from Main -> Vehicles
Changes to PlayerAnimation to fix players attempting to swim while mounted:
- Only transition to Swim if Posing is false.
- Transition away from Swim if Posing goes to true.
Allow modular cars to spawn on road OR roadside topology
[D11] [UI] Fixed Roadsign Gloves translation issue.
Fixed server-only runtime errors during client component stripping
Forgot ConstructionSocket.cs
water_pump rig and animations
First round of piral stairs tweaks and fixes
added water pump, col and gibs, added to prefab
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