126,647 Commits over 4,109 Days - 1.28cph!
Fixed shot name not showing in countdown UI
Fixed default shotname not being calculated properly
Added countdown sfx
Added recording underlay
Hide the plankton too, we don't want plankton in our sub
Increase minimum buoyancy
Disable the water FX on the sub. Splash FX are nice, but they show up both outside and inside of the sub
Don't show the water bubbles effect when going underwater if player is mounted in a submarine
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Set up a water overlay modification for when the player is in a submarine. Changed the goggles setting to pull state instead of push.
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Fixed issue with final blits using incorrect viewport
Merge from unity_2020.3.7
Error log if AI design not found
spruced up ricochet effect, scale with distance
More profiling & profiling fixes
Profiling and compile fixes
greybox meshes for countryside bunker entrance
manual merge from ai main
Fixed duo sub interior lod size difference
material opacity change for the shadow box has finally come through...
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Adjust volumes to work around a camera bug in WaterCullingVolume
Add water culling volumes for the duo sub, to hide water surface inside the sub. Unfortunately it needs several since culling volumes are boxes and the sub is very round, but performance seems fine.
Player can dive/surface the sub
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Actually better, don't serialize them at all
Hide BuoyancyPoint parameters in the inspector that are overridden
Sub mount and dismount updates. No more hacks.
Show maxMountDistance again on vehicles, turns out it is used
Fixed remaining issues with screenblend shader
Submarine work, mainly on mounting/seating
Turned BillBTestMap into an ocean map
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