115,333 Commits over 3,959 Days - 1.21cph!
[D11][#3949] Can no longer light the torch whilst attacking with it. (Updated)
[D11][#1002] [Thomas Edgar] Fix for chickens falling through floor
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[D11] Craggy test - [litenetlib editor only] - part strip isRunningLocalServer [WIP]
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Vehicle storage container handling work. Expand IItemContainerEntity interface.
fixed deploy waterbucket 1st anim frame
More efficient position check
tweak waterbucket material
Change update to FixedUpdate
Break vehicle tanker IO connections if the vehicle moves
fix waterbucket worldmodel orientation, tweak to reduce clipping
IOEntity liquid basics for fuel tanker module. Still need to handle movement.
fix normal on front bumper
More static water catcher fixes, fixed version in compound prefab
Fixed static water catcher not using correct loot panel
Tidy up supported passes on terrain shader a bit more
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Default the history server list to sort by last played (descending)
tweak engine module collision
Rename ContainerIOEntity Menu_Occpued to Menu_Occupied. Rename StorageContainer Menu_Occpued to Menu_Occupied.
Ignore gravity check for connection exiting a powered pump
Fixed a case when autofilling liquids would do an incorrect height check
Merge from Main->Vehicles
Enabled forward pass on Terrain, Foliage and FoliageBillboard shaders
Replaced LightLOD on fireflies
Untoggled shadows in firefly prefab
Changed shadow cascade settings to default main
[D11] [UI] Temporarily disabled player inspect screen. Added support for stat name translations in player inspect screen.
[D11][Gameplay][#3920] Player auto-sprint input small fixes
[D11] - T2369 - Texel Inconsistencies - Fix - Upped resolution on appropriate maps
[D11] - T2368 - Some Viewmodels are Low Quality - Fix - Updated Materials from FP branch.
Remade twig/wood/stone tier ramps to conform to new metrics
fixed chassis attachment, tweak colliders
fixed engine conditional