115,671 Commits over 3,959 Days - 1.22cph!
[D11] Fix broken screenshake when removing one from the list whilst others are still playing
[D11][UI] Remove pickup sound when crafting
[D11][UI[#3830] Added prompt to cancel loading screen. [#3834] Show correct information when respawning
bunch of save files used for testing
[D11][UI][#3841] Fixed issues with been kick or killed when using the menu
[D11] Added some null checks that should allow the Xbox to enter servers again
[D11] Added mixer to footstep sounds
[D11] + New version of the sky
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[D11] [UI] Fixed input on credits screen being inverted. Fixed main menu buttons not setting correct colour when highlighted. Fixed languages not translating themselves into their native language variant.
[D11][Controls][#3845] Sprint remains active after crouching or sidestepping
[D11] [UI] Changed NPC shops to use original names from translation keys.
[D11] PaulC ups Garlic to 1536
[D11] Merge from local_network_service_port
[D11] [UI] Fixed font truncating in NotoSans fonts.
Fixed an issue with crossbreeding.
Adding half ramp block greybox models and prefabs
Different formula for engine item condition to better follow spec. Ignore health, but count as 0 effect if broken.
Include item condition in engine performance calculation
Give engine items condition, repairable
Modified vehicle performance formula
Refactor, sync engine storage data to the client
Added inventory stats UI for engine internal items. Simplified engine item code in general.
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Biome grading WIP & fog minimums
Added proper LODs to all foliage_v3 ground plants
Wording change on engine internals UI
[D11] [UI] Regenerated font atlas's to include all characters from translation files to ensure no missing characters.
[D11] Fixed issue with effects coming from the network not playing correctly
wip gene UI rework to allow showing previous genes
[D11][#3822] Torches further adjusted to match steam.
[D11] [UI] Added missing translations for animal names and shop names.
DTLS code compiles ( Ivan doesn't have the sdks )
Send the EntityDestroy messages at Immediate priority to avoid the lag when picking up objects.
DTLS latency fix. Tested on collectible items.
Added fog control over time of day
[D11] Win64 client locked at 60