116,111 Commits over 3,959 Days - 1.22cph!
Steamworks server interface fixes
Merge from playerstate (few fixes from review)
Clamp the un-hostile timestamp so it can never be for too long of a time (if the server's time changes)
Add player.resetstate to reset a player's PlayerState to default values
First pass of new gene UI.
Bunch of UI fixes/tweaks, prefab updates.
Include produce name in yield display.
Colour code values.
Stage info tweaks: show the current stage name and current progress %.
Alignment tweaks.
Show plant type icon on UI.
Add a link from GrowableEntity back to its source item def. Set links.
Fix aim jumping when stopping shooting when mounted on something (Mostly?)
Switched plant info over to the new UI.
added two non transparent glass types for map makers (houses and industrial)
Populated sections, setup InfoBar instances.
InfoBar code, prefab links.
Created InfoBar prefab.
Added icon files.
headers and sections blockout
Added Glass_Type_1, Glass_Type_Industrial, Glass_Type_Reinforced prefabs for map makers
TAB key to cycle between the different bones of the target entity
convar for camera guide color
Camera framing guide overlay and commands to toggle (rule of thirds, golden ratio, crosshair)
Fixed bugs with instance management. Pretty much ready to start comparisons.
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Pine saplings LODs / prefabs / billboards
Dead pines / LODs / COL / prefab setup
Tweaked the size of all trees in spawn v3 folders to be more realistic
Tweaks to decor.v3 and spawn.v3 prefabs
Various other foliage tweaks
[D11][UI] Removed Debug code from find join game screen
Set composter crafting costs and updated description.
[D11] + Fix to issue 3396 along with a set of fixes to cactus's in the bundled folder
subtract commit to wrong branch
cherry pick
47321 to the correct branch
More accurate yield info.
Hooked up IndirectRenderer, managing each chunk of the instance array properly