reporust_rebootcancel

159,204 Commits over 4,597 Days - 1.44cph!

3 Years Ago
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3 Years Ago
merge from electricity_power_fixes/2
3 Years Ago
Danger zone backend now supports a parent and handles local positions
3 Years Ago
Compile fix again, codegen
3 Years Ago
Proposed fix for heli clipping through the map when the server has low fps
3 Years Ago
merge from electricity_power_fixes/2
3 Years Ago
merge from tc_reskin_storageadaptor_fix
3 Years Ago
restoring 95641
3 Years Ago
Compile fix
3 Years Ago
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3 Years Ago
Compile fix
3 Years Ago
3 Years Ago
Further changes to LODing
3 Years Ago
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3 Years Ago
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3 Years Ago
Additional Bradley AI data
3 Years Ago
Force alternate chase/take cover states when spawning scientists sequentially isntead of 50/50 chance
3 Years Ago
More aggressive chase behaviour
3 Years Ago
Add heavy scientists to spawns
3 Years Ago
Logging Refactor
3 Years Ago
subtracting tc_reskin_storageadaptor_fix - compile
3 Years Ago
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3 Years Ago
merge from tc_reskin_storageadaptor_fix
3 Years Ago
merge from binoculars_nre_2
3 Years Ago
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3 Years Ago
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3 Years Ago
Truck models progress
3 Years Ago
Bradley Heavy Scientist prefab & initial setup.
3 Years Ago
Bunch more wip spawn setup/functionality
3 Years Ago
Increase refresh interval from 5m -> 45m Add `ping_refresh_interval` to modify how often ping refreshes Set to 0 to never run ping estimation Return ping results after each iteration rather than waiting for all 5 iterations to finish before returning any results
3 Years Ago
Update ping manifest Add `ping_parallel` to switch between pinging sequentially and pinging all endpoints at once (default false) Add `ping_samples` to control how many times to ping each endpoint (default 5)
3 Years Ago
Egressing cargo ship on save will continue to leave the map after load
3 Years Ago
3 Years Ago
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3 Years Ago
player update. double barrel shotgun anims set exported after edits
3 Years Ago
fully greyboxed worker house and master house
3 Years Ago
Merged topology/build zone fixes
3 Years Ago
wip spawn handling
3 Years Ago
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3 Years Ago
Swapped legacy sink over to serverside. It's sync position anyway
3 Years Ago
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3 Years Ago
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3 Years Ago
Fixed storage adaptor not working after reskinning a tool cupboard
3 Years Ago
Initial health-based spawn group setup. Rename scientist prefab ahead of removing variant. Manifest after rename.
3 Years Ago
Increased the amount of bullet impact and decal effects warmed up during loading time. This elimitates the stuttering when spawning a big amount of effects prefab for the first time (e.g when a fight starts and bullets start flying)
3 Years Ago
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3 Years Ago
Fixed error in junkpile during sink and destory method when in editor
3 Years Ago
Move scientist code to a separate bradley file while I'm at it
3 Years Ago
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3 Years Ago
Additional scientist spawning functionality.