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116,205 Commits over 3,959 Days - 1.22cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
wip seed info UI update
5 Years Ago
[D11] 3D asset optimisations
5 Years Ago
[D11] + SLOD Distance redone on Bandit Camp (Wasn't working for some people) + cloth_c LOD group adjusted
5 Years Ago
merge from benchmark
5 Years Ago
Removed TerrainPath.RingRoad reference
5 Years Ago
[D11] + Overhauled all the awning_900's in the game, should now work correctly
5 Years Ago
Fixed foliage being black in build.
5 Years Ago
Composter icon
5 Years Ago
Merge from cast_usage_optimizations
5 Years Ago
Merge from main
5 Years Ago
Subtracting 43422 (crash fix test)
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Merge from particle_system_ik_job
5 Years Ago
Path mesh LOD support
5 Years Ago
Merge from main
5 Years Ago
Merge from main
5 Years Ago
Trying burst
5 Years Ago
Fixed riverflow direction in materials
5 Years Ago
Monuments HDRP upgrade (powerplant, satdish, sewer branch(wip))
5 Years Ago
[D11] Fix for z fighting on train tracks + Lowered polycount of Launch Site Floodlights
5 Years Ago
Reduced plant water intake levels, increased sprinkler output to 10ml every 10 secs.
5 Years Ago
Output bundle item info as useful json
5 Years Ago
fluid_splitter material improvements
5 Years Ago
Merge from main
5 Years Ago
Overall quality is now calculated correctly when lighting is toggled (not just lighting quality)
5 Years Ago
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5 Years Ago
Fixed tree manager to handle out-of-order spawn/kill packets, removed redundant warning
5 Years Ago
[D11] Merge fix
5 Years Ago
fixed edge case inside terrain antihack false positive at cave_slope_600 S2P
5 Years Ago
Asset bundle
5 Years Ago
[D11] Bandit camp gambling wheel no longer generates multiple audio prefabs when it spins.
5 Years Ago
[D11] Define fix
5 Years Ago
[D11][UI] Added Vertical Carousel type, Changed frontend and options menu to Vertical Carousel
5 Years Ago
merge from benchmark
5 Years Ago
Tweaks to format
5 Years Ago
[D11] Updated Road Material.
5 Years Ago
[D11] Rock Missing Mesh fix + changes to LOD3 materials on remaining rocks
5 Years Ago
Reduce growable health by deathRatePerQuality for each quality <= 0. This means plants will die, and die faster the more things it's lacking in.
5 Years Ago
Fixed wooden sign medium and small placement issues Renamed Wooden sign to Medium wooden sign for continuity
5 Years Ago
[D11] Fix for large furnace mesh going black at night + fix for rug being invisible from one side
5 Years Ago
Go back to DX11 on PC because DX12 is too flaky
5 Years Ago
reduce hide poncho to 30seconds craft
5 Years Ago
[D11] Fix for Z fighting at Satellite Dish