126,618 Commits over 4,109 Days - 1.28cph!
T junction spline setup complete
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Setting up track splines for the new junctions + unique track ID fixes
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Instrument recordings will no longer continue to play if the player is wounded
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Don't show Workcart health when the player is standing ON the Workcart
Catch Windows IO exceptions when attempting to a screenshot (full disk space etc)
bump up bradley line of sight check by 0.1
bump up bradley line of sight check by 0.1
multiply projectile aimcone modifiers instead of averaging
Initial support for event blocks and the AND event.
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Waterfall area & fx facelift placeholder
Plugged alt curve pieces, alt straight pieces and left / right transitional pieces into the train tunnel generation
compact car - adding 4 variants with LODs/Colliders/Prefabs for 7 colors total - fixed paint mask tinting underbody paint
compact car - removing test mesh
Train tunnel pipe transition walls
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Add redirectVendingBehaviour field on item definition to control how redirect items are treated by vending machines
Defaults to NoListing (current behaviour)
Has ListAsUniqueItem option that allows redirect items to appear in the sell order UI even though they are marked as hidden
Enabled this behaviour on the spacesuit
More spline data saving work
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Make WorldSplineSharedData actually update the prefabs properly when regenerating
More train track spline work
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Add method to regenerate all spline shared data for the project at once
separated scientist + heavy scientist designs
Can now set the default state container in the ai editor.
Dismounted state now triggers the StateError event if no valid waypoint data is found.
Oilrig tweaks.