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96,015 Commits over 3,622 Days - 1.10cph!

6 Years Ago
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6 Years Ago
First pass iteration on new aim code for Scientists.
6 Years Ago
Turned on graphics jobs
6 Years Ago
[D11] [UI] Reverted a change to bootstrap in order to preview changes
6 Years Ago
[D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress. - [D11] [UI] Progress on fixing small graphical errors on Belt bar in new Console port HUD. Work-in-progress. [D11] [UI] Started on updating the notification banners on the bottom right HUD. Work in progress.
6 Years Ago
NPC improved firearm usage when standing up from being ducked behind partial cover.
6 Years Ago
Initial bar bones prefab, controller, folders, rig and anims
6 Years Ago
NPCs stick better to the ground (and floats just above it).
6 Years Ago
Some more NPC cleanup. Idle voices should now work properly.
6 Years Ago
[D11] Fixed editor crash when selecting to build Win64 Debug Server from the menu, and added console client compatibility. Additional file-type support added to the asset stripping test.
6 Years Ago
NPC load balancing improvements.
6 Years Ago
NPC cleanup pass. NPC movement now ticked via repeated invoke, not load balanced tick.
6 Years Ago
[D11] [UI] - Added SDF fonts for TMP + material variations for dropshadow and outline
6 Years Ago
deck room LODs
6 Years Ago
NPC heading can't be zero. NPCs won't kill family members.
6 Years Ago
[D11] Disabled time of day from updating - to prevent joining server when pitch black - warning printed to alert user that this is enabled
6 Years Ago
[D11] Updated unity version number to 2018.2.3
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Cherry picking 28210
6 Years Ago
Reduced prefab pool prewarm count again (for now)
6 Years Ago
Shipping container decals
6 Years Ago
Fixed smoke grenade ordering issue with some glass windows
6 Years Ago
nre fix smoke effect no longer gone forever outside network range
6 Years Ago
Cargo ship hull models and prefabs
6 Years Ago
New AI use radio comm voices. New AI goes dormant properly now.
6 Years Ago
Reapplying 28202
6 Years Ago
Subtracting 28202
6 Years Ago
terrain blend maps for swamps and bandit town fixed water surface size/shape in them
6 Years Ago
Merge from main
6 Years Ago
Validate position checks in new AI.
6 Years Ago
Subtracting 28192
6 Years Ago
New AI can't be wounded.
6 Years Ago
Removed rigidbody from lanterns in bandit town Scene2prefab
6 Years Ago
can no longer use smoke grenades under water
6 Years Ago
A bit more robust AI sensation data being sent out when explosives explode.
6 Years Ago
Fuckin NavMeshGridCell
6 Years Ago
Refactored prefab pool prewarming Increased prefab pool prewarm count (test)
6 Years Ago
Skip LOD OnEnable / OnDisable while prewarming prefab pool
6 Years Ago
[D11] Slightly better unique Id
6 Years Ago
Removed ancient unused broken gib prefab
6 Years Ago
[D11] Update to Unity 2018.2.3f1, only to be used with our local version with custom fixes until they are fixed properly. C# debugging on PS4 and Xbox One possible with this build.
6 Years Ago
[D11] Get Some stats linked up, still more to do
6 Years Ago
Updated manifest
6 Years Ago
Merged from AI improvement branch.
6 Years Ago
Merged from main
6 Years Ago
MT Scene2Prefab
6 Years Ago
MT test spawns for new AI.
6 Years Ago
fixed some edge case areas animals spawning inside cliffs