reporust_rebootcancel

97,513 Commits over 3,653 Days - 1.11cph!

5 Years Ago
ceiling light is now electric tonnes of bug fixes icons laser detector pressure pad detector door controller
5 Years Ago
AND/OR/Timer/Splitter deployables
5 Years Ago
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5 Years Ago
[D11] Controller Settings for Options Menu & finished Slider buttons - options buttons can now automatically hide on consoles they shouldn't display on and navigation events are generated to exclude these
5 Years Ago
[D11] [UI] Map no longer fades out when HUD is disabled. Ignores parent alpha canvas'.
5 Years Ago
[D11] Fix for hanging on "Preload Assets" on second time into map from frontend. Arguably it should be using the bootstrap query like "IsBootstrapTaskComplete("Bootstrap_WarmupBundle_Init" but both the frontend and the bootstrap are on defines so to support them all properly would be kind of messy, as the older code paths are deprecated, it can be brought in line.
5 Years Ago
[D11] Tag some assets with "D11IgnoreTestAsset" to exclude from the manifest, and therefore from the warmup bundle, and from being loaded in the warmups. The assets are mostly copied from work on the tutorial branch, but the filtering logic is a bit simpler. Saves ~160MB off the warmup bundle.
5 Years Ago
[D11] [UI] Checkin of Death Marker prefab files.
5 Years Ago
Fixed missing Profiler.EndSample in TeamUpdate
5 Years Ago
[D11] [UI] Added death marker assets and set up to work in Map UI.
5 Years Ago
[D11] [UI] updated bootflow screen visuals (logo screen, autosave info, disclaimer)
5 Years Ago
[D11] [UI] Selected crafting icon now displays name of skin. Crafting queue icon navigation fix.
5 Years Ago
Added ocean_patrol_path_iterations convar Added timer / editor loading screen text to ocean patrol path generation
5 Years Ago
[D11] Selected blueprint now switched to TMP additional elements added
5 Years Ago
[D11] strip some components only needed for client-side procgen, this means client prefab pre-processing is enabled. This is mostly just merged from the streaming branch, with any extra components founds suitable to strip. The prefab processing will change again when that branch is ready to merge back.
5 Years Ago
[D11][AUDIO] Next round of audio asset fixes and optimisations.
5 Years Ago
[D11] ps4 sign in stuff
5 Years Ago
wire tool clear functionality
5 Years Ago
IOEntity destruction node recalculation wiretool disables used input/outputs on menu
5 Years Ago
electricity propagation fixes
5 Years Ago
player deployables and wire entity baseline
5 Years Ago
merge from main
5 Years Ago
Nuked unused meta
5 Years Ago
Added normal offset control to rust/std+wind shader variants
5 Years Ago
[D11] minor optimisation, NeedsProcessing was always getting called twice.
5 Years Ago
[D11] Missing Translation
5 Years Ago
[D11] [UI] Crafting screen changes
5 Years Ago
[D11] Disabling config write on console
5 Years Ago
[D11] Forgot to include gamesettings script
5 Years Ago
[D11] WIP Options Menu - Game Settings added
5 Years Ago
[D11][TUTORIAL] Added some custom editor classes to help with the creation of the tutorial events
5 Years Ago
[D11] [UI] the pinned recipe will now hide by default until you pin something fluid transfer UI now smoothly transitions the water level the HUD will now hide when the crafting / inventory menu is open fixed the description text on the vending machine loot panel
5 Years Ago
[D11][UI] Craft multiple items now implemented in crafting screen and quick craft screen
5 Years Ago
Exposed NPC vending machines to SDK prefab list
5 Years Ago
[D11] oops, some native source files I forgot to add back in August. Code was there in DLLs, and nobody had tried to recompile them.
5 Years Ago
[D11] Callback support for platform services events (WIP)
5 Years Ago
Merge from main
5 Years Ago
Fix roof colider issue inside the cargo ship interior
5 Years Ago
[D11] Added new filepath for D11_Frontend in Build.cs
5 Years Ago
[D11] Jenkins fix
5 Years Ago
[D11] Wrap possible exception on client
5 Years Ago
[D11] disable TestLevel (which also excludes it from the bundles now)
5 Years Ago
[D11] Moved D11_Frontend scene and tweaked topbar anchoring
5 Years Ago
Updated HAB prefab with gibbable script on deflated balloon
5 Years Ago
Fixed basket gibs outputting convex collider errors Adding deflated balloon gibs
5 Years Ago
[D11][UI] Crafting screen expanded info panel implemented. Improvements to sink skin select carousel. Crafting buttons will not show skin options if no skins are avalible
5 Years Ago
[D11] enable new bootstrap sequence by default (for client only)
5 Years Ago
Fixed HAB basket gibs using balloon gibs
5 Years Ago
merge from main
5 Years Ago
missing files