reporust_rebootcancel

98,443 Commits over 3,683 Days - 1.11cph!

5 Years Ago
[D11] DTLS library wip: server connection process loop consolidated with the client connection. Fixed issues with SSL reads, and added multiple packet transmission test to test app.
5 Years Ago
Strip out unused shader LODs from ps4 & xbone
5 Years Ago
[D11] Removed ingame place holder stats panel
5 Years Ago
[D11][UI] Updated corpse stat panel
5 Years Ago
[D11] Fix for Matt
5 Years Ago
renamed memory cell 'clear' to 'reset'
5 Years Ago
memory cell bugfixes
5 Years Ago
updated texture streaming & compression settings
5 Years Ago
Added menu option to reimport all the prefabs (not that useful but I was trying to track down some issues running on 2018.3)
5 Years Ago
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
5 Years Ago
Unity 2018.3 compatibility fixes
5 Years Ago
More sensible rules for mipmap streaming and texture compression
5 Years Ago
Revert last change, checked in too much, oopsie
5 Years Ago
Updated mip streaming properties (disabled it on icons, sprites and terrain textures) and also compression/crunch settings
5 Years Ago
[D11][TUTORIAL] re-added missing tutorial prefabs
5 Years Ago
[D11] Radial Menus now use X/A for confirming selection, Pie menu now uses navigation bar icons to allow for different buttons to be displayed
5 Years Ago
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
5 Years Ago
[D11][TUTORIAL] Light the Fire + Escape Cave tutorials, Fixed running local server straight from unity scene.
5 Years Ago
Oilrig exhausts
5 Years Ago
All IO entities are response limited Adjusted responsetime to 0.1s
5 Years Ago
deleted unneeded prefabs/duplicate m39 assets
5 Years Ago
reduced ironsight thickness
5 Years Ago
Oilrig exhaust backup
5 Years Ago
oilrig progress backup
5 Years Ago
[D11] [UI] got rid of those black dots at the bottom of the HUD
5 Years Ago
separated sights, rebuilt prefab, made sights hideable, hooked up shell release effect, skinned rest of chamber to move when pulled back, scaled up ironsight
5 Years Ago
[D11] server define fix
5 Years Ago
[D11][UI] Added other player stats panel basic data hooked up and secondary option implemented Altered top bar alpha canvas
5 Years Ago
Added spawn.tick_populations and spawn.tick_individuals (respawn tick rate)
5 Years Ago
[D11] [UI] changed the position of the wounded message so it's not under the compass art pass on the player stats preview
5 Years Ago
[D11] [UI] temporarily rolled back a change while i figure out why the inventory won't fade on
5 Years Ago
[D11] Adjustments to sprint toggle/auto-sprint
5 Years Ago
[D11][TUTORIAL] Extra HUD elements added to UI restriction
5 Years Ago
[D11] frontend tidy up WIP
5 Years Ago
[D11] Changed icons in hud
5 Years Ago
[D11] [UI] hid server maintenance message on the main menu
5 Years Ago
[D11] Enabled options menu from pause menu
5 Years Ago
default params for DebugEx.Log
5 Years Ago
[D11] [UI] Updated respawn screen textures. Fixed issue with backing texture and respawn button materials.
5 Years Ago
Update asset fiddler to not apply mip streaming on billboards
5 Years Ago
Disable mip streaming on billboards
5 Years Ago
[D11] [UI] add left and right arrows to main menu titles
5 Years Ago
[D11] [UI] Respawn screen buttons now wrap horizontally and vertically. Commented out misc print strings that were polluting the log. Updated horizontal gradient texture for respawn screen. Commented out obsolete profiler sample frames setting as it auto-sizes and doesn't need defining anymore.
5 Years Ago
[D11] [UI] only open server info popup if the server exists
5 Years Ago
[D11] [UI] missed one
5 Years Ago
[D11] [UI] hooked back up images in serverinfo popup after image locations changed
5 Years Ago
[D11-Tutorial] Update Tutorial map + Added Tutorial Lighthouse Scene + Added Tutorial Mountain Cabin Scene
5 Years Ago
[D11] XBox One user hash exposed and added to headers to facilitate HTTP request authentication.
5 Years Ago
[D11] server define fix
5 Years Ago
Fire, mines, outdoors.