reporust_rebootcancel

98,457 Commits over 3,683 Days - 1.11cph!

5 Years Ago
Remaining lights
5 Years Ago
merge into main
5 Years Ago
protocol++
5 Years Ago
HAB grounding fix
5 Years Ago
fixed splitter output order
5 Years Ago
merge from main
5 Years Ago
missing file
5 Years Ago
added preventbuilding to all electrical components and tidied up colliders new handle system for connections, removed radial menu wiretool animations more responsive baseboat.generate_paths convar (default true)
5 Years Ago
[D11] [UI] Changed Lock icon to WIP icon. Increased distance for map icons to trigger tooltips when mouse is near their position.
5 Years Ago
Added power drain to OR switch
5 Years Ago
[D11][TUTORIAL] Tutorial events wait until game setup and loading has finished
5 Years Ago
[D11][TUTORIAL] Reordered local server setup, loading screen will hide after setup finishes
5 Years Ago
[D11][TUTORIAL] Improved flow of tutorial startup
5 Years Ago
[D11][TUTORIAL] Fixed loading straight from scene, various things to make it more obvious your running the tutorial build
5 Years Ago
[D11] [UI] Respawn screen now displays the respawn locations' timers as "mm:ss" rather than "(s)".
5 Years Ago
[D11] [UI] Added new running icon on HUD to show if playing is sprinting or not. Adjusted the UIHUD code to no longer use an animator to switch the icons, instead just tweens the alphas based on an index.
5 Years Ago
More improvements to Junkpile scientists (cover usage).
5 Years Ago
oilrig progress backup
5 Years Ago
Hvac exhausts LOD0
5 Years Ago
[D11] [UI] Added translations for Join/Favourite server info popup.
5 Years Ago
[D11] [UI] swapped lock icons to WIP icons
5 Years Ago
[D11] [UI] Re-enabled Boot-flow splash screens.
5 Years Ago
[D11] [UI] Cleaned up various scenes to remove duplicate cameras, event systems, etc. Fixed material error in Roboto Light font material. Added WIP Icon for placeholder elements on the UI. Fixed text anchoring on popups: now defaults to middle center unless specified (this should result in all non pre-defined popups utilising the middle center anchoring instead of upper center). Fixed various popup issues (missing buttons on reporting flow/reset to defaults, etc).
5 Years Ago
[D11] [UI] added the stats screen into the in game pause menu (placeholder stats for now)
5 Years Ago
[D11] [UI] minor tweaks to the arrow aimation
5 Years Ago
[D11] [UI] updated arrows either side of menu page title header
5 Years Ago
[D11] DTLS testbed messaging from the command-line, hard-coded tests removed.
5 Years Ago
[D11] DTLS testbed now threads the connection process.
5 Years Ago
[D11] Try this
5 Years Ago
[D11] [UI] hid the not yet functional footers on the main menu
5 Years Ago
[D11] DTLS library wip: Added interface to retrieving buffered messages processed by the SSL connection. Added test to the testbed to echo them back to client/server peer.
5 Years Ago
handle work
5 Years Ago
Improved junkpile scientist AI vs animals. Fixed bug in Junkpile Timeout. Fixed bug in AI animal distance reasoner.
5 Years Ago
merge from main
5 Years Ago
skin approval
5 Years Ago
merge from main
5 Years Ago
reimplementation
5 Years Ago
[D11] frontend tidy up WIP - working towards a better split between the game and frontend for memory purposes.
5 Years Ago
[D11] [UI] Removed client define for "ConnectToServer".
5 Years Ago
[D11] Fixed weapon name been set to player name
5 Years Ago
[D11][#82] Added missing translations
5 Years Ago
[D11][TUTORIAL] Merge
5 Years Ago
[D11] [UI] Fixed server info setting itself to be the selected game object. Set ConnectToServer logic to be empty function if ran on server (just in case).
5 Years Ago
[D11] Crouch Toggle option enabled
5 Years Ago
[D11] [UI] Updates to the popup systems to include content anchoring option. Added server info popup definition and replaced server info logic to be a popup instead.
5 Years Ago
[D11][TUTORIAL] Fix for ps4 define placement causing error on xbox
5 Years Ago
holdtype entity, 3rd person weapon attachments, vm dryfire anim update
5 Years Ago
Dropped Garlic size to 1800mb
5 Years Ago
[D11] Apply admin and developer rights to all connected clients on D11 servers (for now).
5 Years Ago
[D11] Added build define D11_FINAL_BUILD to Jenkins + Release builds