reporust_rebootcancel

97,799 Commits over 3,683 Days - 1.11cph!

6 Years Ago
burlap gloves skinning fix
6 Years Ago
updated rowboat model launched rockets now properly inherit velocity and relative origin position
6 Years Ago
[D11] merge from main
6 Years Ago
Added .vscode to ignore conf
6 Years Ago
Fixed a few shader compilation issues on Metal
6 Years Ago
[D11] frontend/bootstrap integration WIP. Discovered some hidden dependencies. Generate slightly faster bootstrap if you don't want the intro sequence (only saves a couple of seconds at the moment though since it's working quite well in "parallel" with the splash screens), fix some issues where code wasn't yielding enough to give good parallelism between loading and frontend. Gets into the FE pretty quickly now on a package build, but the warmup continues behind the scenes so will need to check Bootstrap.completed at some point before trying to connect to a server, hopefully the player won't be quick enough, plus other work should further reduce the warmup bundle size.
6 Years Ago
Fixed water reflections on macOS/Metal
6 Years Ago
▇▌▄▋▇ ▋█▇
6 Years Ago
Enabled occlusion culling in macOS/Metal Enabled impostor rendering in macOS/Metal
6 Years Ago
NRE fix in Scarecrow.
6 Years Ago
Fixed Scarecrow not re-equipping Sickle after throwing a beancan.
6 Years Ago
Tweaked Scarecrow take-damage modifiers.
6 Years Ago
▆▍▅▍▅▅▇ "▌▄▆▄▄▉ ▅▍..." ▇▅▅▅ ▄▋▋▌▅█▍ ▌▊▇▅ ▋▅▅▋█ █▆▍▋
6 Years Ago
cargo ship style 2 end - prefab organizing, lighting pass
6 Years Ago
merge from main
6 Years Ago
Fixed camera depth texture issues affecting water on macOS/metal
6 Years Ago
Fix for multi-scene setup mismatched lighting warnings (only relevant scenes; lighting settings only)
6 Years Ago
Merge from impostor-opt
6 Years Ago
Optimized all swamp tree impostor meshes
6 Years Ago
Optimized all oak tree impostor meshes
6 Years Ago
Optimized all douglas fir tree impostor meshes
6 Years Ago
Optimized all willow and spice bush impostor meshes
6 Years Ago
Optimized all birch tree impostor meshes
6 Years Ago
Optimized all american beech tree impostor meshes
6 Years Ago
Custom impostor mesh warning fix
6 Years Ago
Exclusive Fullscreen default (test)
6 Years Ago
Optimized all pine tree impostor meshes
6 Years Ago
Added custom mesh toggle to impostor component Enabled mipmap generation by default Added messages/warnings with generated mesh info
6 Years Ago
Added support for custom/tight impostor meshes
6 Years Ago
Merge from main
6 Years Ago
[D11] More audio sound asset optimisation progress.
6 Years Ago
[D11][UI] Build Fix
6 Years Ago
merge from main
6 Years Ago
▄▍▋▍▆ ▊▋▆▋▉ ▋█▍▄▉▉▊▊ !▅▄▌▇ ▆▍▅▋▇▅▊▋
6 Years Ago
[D11][UI] Crafting Queue is now acceasble and queued items can be canceled
6 Years Ago
style2 progress backup
6 Years Ago
merge from main
6 Years Ago
[D11] frontend/bootstrap integration WIP. Further split down the actual bootstrap. More work on the optimizer; gave up on heuristics and the exhaustive search is too big (like factorial(50)), so it just simulates a reasonably large number stochastic timelines and picks the one which completes in the shortest possible time.
6 Years Ago
▆▋▄▉▇▄▌▊ █▉▊▌█ ▇▌▊▄ ▌▌▋▇▊▇ ▄▄▊ ▍▇▊▌▍ ▉▊▉
6 Years Ago
▆▅▊▅█▆ ▍▊▅▋▅▇
6 Years Ago
▋▌▍ ▍▍██▅▄█ █▉▇▋ ▋▋▋ !▍▋▉▍▌▌ ▄▋▋▇▉▋█▌▋█▉█▉ ▉▆█ !▄▄▄▊▉▋ ▍▌▄▇▍▅▇ ▊▇▋▌ ▍▍▅ ▆▄▍▇▉ ▉ ▋▅▌▇▅ !▆█▉▊█▌ ▆▆▆▌▌▆▅ ▌▇▉ ▄▄▋▉▉ ▊▅▆ ▄▅▊▄▄▍▌ ▄▊
6 Years Ago
[D11] Define fixes
6 Years Ago
[D11][UI] First pass of note panel
6 Years Ago
style2 progress backup
6 Years Ago
[D11] Add the PS4 Common Dialog plugin before I forget
6 Years Ago
bulkframe files and prefabs + texture variants
6 Years Ago
style2 progress backup
6 Years Ago
[D11] Fixed class name for serialization
6 Years Ago
[D11][UI] Missed added file
6 Years Ago
[D11][UI] Highlighted equipment will now display changes to values