reporust_rebootcancel

115,249 Commits over 3,959 Days - 1.21cph!

5 Years Ago
compile fix
5 Years Ago
enable instancing on some materials
5 Years Ago
Fix for crash when saving bandit town scene
5 Years Ago
Ignore shadow casting and LOD differences when generating d11worldspawn data and filter out some of the noise from the logging
5 Years Ago
Automatically remove any stray MeshCull and duplicate collision/meshrenderer components that have been left behind when art have added new LODs. Also run the lodgroup flattener across everything, not just converted RendererLODs etc.
5 Years Ago
[D11] Fix for Iceberg material having black sections
5 Years Ago
[D11] Deployable Sign Materials fix
5 Years Ago
[D11][Collision][#3192] Nodettes can be seen and have collision
5 Years Ago
[D11] Material update for T-Shirt and metal building
5 Years Ago
[D11] Cracks grass has cutout alpha planes to reduce overdraw
5 Years Ago
Backup
5 Years Ago
[D11] More FP Materials
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Shader update to tick alpha clipping.
5 Years Ago
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5 Years Ago
Preserve the protobuf field order
5 Years Ago
Conditionals now check on the server as well, letting conditional colliders get enabled/disabled correctly
5 Years Ago
Commands to manage notification subscriptions on entities
5 Years Ago
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5 Years Ago
Fix compile again
5 Years Ago
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5 Years Ago
Unified engine audio into a central manager. Engine sound now grouped by engine type. New ScraptableObject format for defining engine audio settings.
5 Years Ago
Default notifications to enabled
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Fix server compile
5 Years Ago
Add additional wheel data to car audio manager. Move engine start/stop sounds to manager.
5 Years Ago
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5 Years Ago
[D11] Materials brought over from main branch
5 Years Ago
[D11] Reverts the mips streamer to 800 till I can do some more tests.
5 Years Ago
[D11] Reverts the mips streamer to 800 till I can do some more tests.
5 Years Ago
[D11] Fix for HDRP decal shaders being incorrectly skipped
5 Years Ago
[D11] +Possible fix for issue 3396 with Cactus render distance
5 Years Ago
[D11] FP Materials
5 Years Ago
[D11] Reduces PS4 garlic memory to 1650 and mips streaming budget to 450
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Reduces PS4 garlic memory to 1650 and mips streaming budget to 450
5 Years Ago
Fix for instancing of _AlbedoColor and _DetailAlbedoMap_ST
5 Years Ago
[D11] + Issue 3010 - Decreased size of smoke effect
5 Years Ago
Added GrowableGeneEncoding utility class for storing multiple gene values into an int, ready for storage in item InstanceData. Removed gene modifier value stuff for now.
5 Years Ago
[D11] Material updates including all Spherical Tank, Lighthouse, Compound_Gate, Rock, Billboard, Bunker, Bus Stop, Checkpoint and Awning materials.
5 Years Ago
[D11] More FP Materials brought over
5 Years Ago
[D11] [Graphics] [#3171] Player black screen fixed
5 Years Ago
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5 Years Ago
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5 Years Ago
+ Dropped the water shaders distortion effect, particles were messing with the distortion + changed the underwater prefab so it does not cast shadows
5 Years Ago
[D11] [UI] Fixed missing reference in AutoSave Handler.
5 Years Ago
Dominant gene calc fix. Only crossbreed with the same species.
5 Years Ago
[D11] Fixes 512 UI texture
5 Years Ago
[D11] Fixes 512 UI texture