115,249 Commits over 3,959 Days - 1.21cph!
enable instancing on some materials
Fix for crash when saving bandit town scene
Ignore shadow casting and LOD differences when generating d11worldspawn data and filter out some of the noise from the logging
Automatically remove any stray MeshCull and duplicate collision/meshrenderer components that have been left behind when art have added new LODs. Also run the lodgroup flattener across everything, not just converted RendererLODs etc.
[D11] Fix for Iceberg material having black sections
[D11] Deployable Sign Materials fix
[D11][Collision][#3192] Nodettes can be seen and have collision
[D11] Material update for T-Shirt and metal building
[D11] Cracks grass has cutout alpha planes to reduce overdraw
[D11] Shader update to tick alpha clipping.
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Preserve the protobuf field order
Conditionals now check on the server as well, letting conditional colliders get enabled/disabled correctly
Commands to manage notification subscriptions on entities
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Unified engine audio into a central manager. Engine sound now grouped by engine type. New ScraptableObject format for defining engine audio settings.
Default notifications to enabled
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Add additional wheel data to car audio manager. Move engine start/stop sounds to manager.
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[D11] Materials brought over from main branch
[D11] Reverts the mips streamer to 800 till I can do some more tests.
[D11] Reverts the mips streamer to 800 till I can do some more tests.
[D11] Fix for HDRP decal shaders being incorrectly skipped
[D11] +Possible fix for issue 3396 with Cactus render distance
[D11] Reduces PS4 garlic memory to 1650 and mips streaming budget to 450
[D11] Reduces PS4 garlic memory to 1650 and mips streaming budget to 450
Fix for instancing of _AlbedoColor and _DetailAlbedoMap_ST
[D11] + Issue 3010 - Decreased size of smoke effect
Added GrowableGeneEncoding utility class for storing multiple gene values into an int, ready for storage in item InstanceData.
Removed gene modifier value stuff for now.
[D11] Material updates including all Spherical Tank, Lighthouse, Compound_Gate, Rock, Billboard, Bunker, Bus Stop, Checkpoint and Awning materials.
[D11] More FP Materials brought over
[D11] [Graphics] [#3171] Player black screen fixed
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+ Dropped the water shaders distortion effect, particles were messing with the distortion
+ changed the underwater prefab so it does not cast shadows
[D11] [UI] Fixed missing reference in AutoSave Handler.
Dominant gene calc fix.
Only crossbreed with the same species.
[D11] Fixes 512 UI texture
[D11] Fixes 512 UI texture