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97,805 Commits over 3,683 Days - 1.11cph!

6 Years Ago
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6 Years Ago
Adding a merged server collider mesh for HAB
6 Years Ago
[D11] Disable automatic D11_UI_MOUSE define
6 Years Ago
Additional script define logging for jenkins
6 Years Ago
[D11] New server logging now has verbosity levels applied, and the HTTP request API logging uses the same JSON target call.
6 Years Ago
D11_LOCAL_SERVER define to get local server working Temp change to texture quality to skip running out of memory
6 Years Ago
[D11] Removed spaces from between defines
6 Years Ago
Better Switch menu
6 Years Ago
Added defines for D11_PREPROCESS_PREFABS and D11_ENABLE_LOD_STREAMING in case we want to turn them off
6 Years Ago
[D11] Added D11 defines to asset bundle builds
6 Years Ago
[D11] [UI] Added new map file to the maps asset bundle
6 Years Ago
[D11] [UI] Typo
6 Years Ago
[D11] [UI] fix for compile error on server build
6 Years Ago
SAM Site turret pitch anim limit increased Added bones to the hierarchy defining tubes positions
6 Years Ago
Merge from d11_console_version
6 Years Ago
minor tidy up
6 Years Ago
Added information about which prefabs have preprocessed versions to the game manifest and updated building/loading accordingly
6 Years Ago
Tidied up "Switch" menu so it works on non-standalone platforms and supports various D11 defines
6 Years Ago
[D11] Fixed a bunch of missing D11_CONSOLE_PORT defines
6 Years Ago
[UI] [D11] Updated the map with gamepad navigation and added a virtual cursor
6 Years Ago
[D11] frontend/bootstrap integration WIP. Couple of small fixes.
6 Years Ago
[D11] [UI] fix for build error in last commit
6 Years Ago
[D11] Updated the keypad lock UI to the console version updated the quick chat to be behind a D11 Console Port define to stop an error if it's taken out
6 Years Ago
[D11][AUDIO] Removal of unused audio assets.
6 Years Ago
Attempt at fixing standalone build impostor issue
6 Years Ago
[D11][AUDIO] Next round of audio fixes.
6 Years Ago
[D11] Added missing AssetBundle tags to a few scenes
6 Years Ago
[D11] Re-enabled opening Map screen - set to holding "Up" on dpad
6 Years Ago
[D11] [UI] Removed debug exception from try/catch in PieMenuInfo.
6 Years Ago
[D11] Find/Join server now shows the server name
6 Years Ago
[D11] Enabling new frontend/UI defines in Build.cs
6 Years Ago
[D11] Updating missing reference
6 Years Ago
[D11] [UI] re-added blur behind chat wheel and belt bar icons
6 Years Ago
[D11] Adding missing prefab from last update
6 Years Ago
[D11] [UI] Tweaked quick craft radial menu texture slightly to make ingredients band less opaque.
6 Years Ago
[D11] New in-game Options/Pause menu, with new button types
6 Years Ago
[D11] [UI] Updated Quick Craft radial menu textures and implementation to now correctly display the queue information. Temporarily disabled craft multiple logic until the limit can be increased.
6 Years Ago
[D11] frontend/bootstrap integration WIP. Missing bit of bootstrap.
6 Years Ago
[D11] Get online id method added to the platform services interface, replaces the hard-coded unique id stuff on XBone if available. Made the XBox services available (for development) in the Editor to make it easier to work on.
6 Years Ago
[D11] Platform services interface, with XBox One user services official plugin integrated.
6 Years Ago
Fix for loading items list from bundles in editor
6 Years Ago
Added menu option to build the active config
6 Years Ago
Renamed AssetIterator to GetAssetImporters
6 Years Ago
Allow server.levelurl to be set to the empty string on the command line to override the default download location
6 Years Ago
compile fix 2
6 Years Ago
compile fix
6 Years Ago
sam work
6 Years Ago
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6 Years Ago
HAB NRE
6 Years Ago
Proper impostor fix for Metal