115,259 Commits over 3,959 Days - 1.21cph!
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Added FertilizerQuantity to ItemModCompostable so that different items can produce varying amounts of fertilizer. Composter checks an item is compostable and uses FertilizerQuantity to produce the correct amount.
[D11] New 4 way blend shader for concrete at launch site
[D11] + Turned off the shadows of more particle systems
Made a bunch of items compostable.
Added ItemModCompostable and Composter checks for it.
+ changes to make the Blood effects more red
[D11] Fixed 3333 Icons in the connected players window now change correctly when a player is Blocked/Unblocked
Fixed GameObjectRef references
subtracting entity_parenting_2
[D11] Further Cloth Material Updates. (Unity didn't recognise until save)
[D11] Cotton Shader & Clothing Material Updates
+ fleshbloodimpact effects now contain the correct group of things need
[D11][UI][#3388] Comfort HUD icon is now green
Merge from skeleton_optimizations
+ Changes to the PS_Blood_BulletHit particle. on hit it still shows up as magenta is it something in code
[D11][#3385] Fixed floating handle issue in gas station
Fixed sash not getting removed.
Fertilizer now boosts growth rate.
Fixed growth bonuses such as light getting cancelled out.
LookAtPlant now uses GrowablEntity.
[D11] Add decal projectors to impact fx & enable instancing variants on related materials. Also updated scaling on impact decals.
[D11] Changes to Lighthouse and Harbor_1 SLOD
[D11][UI][#3390] Fix for crash in quick craft menu
Updated ASE shaders from template
renamed some items/code for fertiliser/fertilizer consistency
[D11][UI][#3377] Changed PSPlus check to async to avoid hang on menu
[D11] Disable spawning of caves
[D11] [UI] Removed Dirtiness/Hygiene vital from HUD as it is unused but was requesting translations.
Initial Composter functionallty: Converts food items to fertilizer over time.
[D11] [Items] [#3336] No red error showed after shotgun trap shoots a couple of times
[D11] Hemp Packed Texture
[D11] Fixed incorrect colour for Hemp Plant
[D11] Hair Material fixes
Find closest bot match when searching for a bot in player commands
Add player.wakeup command
Code review: Another coroutine>invoke change
Open/Close text, animations and some formatting
Code review: Use Facepunch Invoke instead of StartEnginesCo coroutine
Show player/animal/scientist kills
Code review: Facepunch Invoke instead of coroutine for ModuleAddOneFrameWait