reporust_rebootcancel

115,259 Commits over 3,959 Days - 1.21cph!

5 Years Ago
[D11] Helicopter Scale fix, forgot to check in with previous push
5 Years Ago
[D11] Helicopter position fix
5 Years Ago
[D11] [UI] Translate sends def to missing translations database if value retrieved from localisation file was null or empty string.
5 Years Ago
[D11] Reduced overdraw on terrain grass
5 Years Ago
5 Years Ago
Merged shadermerge branch
5 Years Ago
fix for an error that was coming up during scene to prefab
5 Years Ago
always rebuild instanced prefabs even if instancing is disabled (so you don't have to clean prefabs to toggle instancing)
5 Years Ago
add a warning for textures without mips
5 Years Ago
detailmapst fix
5 Years Ago
Show headshots, disable stat image if no image is provided
5 Years Ago
Fix strobe light typo
5 Years Ago
Rework shot tracking to mirror combatlog, should fix incorrect shot counts
5 Years Ago
Barrel icon
5 Years Ago
Client/Server compile fixes
5 Years Ago
5 Years Ago
DON'T return the entity gameObject from InterestedInObject. Some existing trigger scripts do this, but it prevents entities with multiple colliders from working correctly. Updating my trigger scripts here.
5 Years Ago
Cluttered Craggy WIP
5 Years Ago
Remove Mesh Baker
5 Years Ago
Adjusting spawn settings
5 Years Ago
Being inside scrap transport heli now counts as flying for time tracking purposes
5 Years Ago
Merge from main
5 Years Ago
Decrease vehicle default pop value from 10 to 2.
5 Years Ago
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5 Years Ago
Code gen/manifest. Restores lost modularcar pop convar.
5 Years Ago
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5 Years Ago
Backup
5 Years Ago
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5 Years Ago
Added negative/positive colour-coded gene make-up display to plant info UI. Initial basic gene random generation. GrowableEntityGenes proto and serialization.
5 Years Ago
Merge from main
5 Years Ago
PS4 shader fixes
5 Years Ago
merge from skeleton_optimizations
5 Years Ago
merge from main
5 Years Ago
Moved the renderer caching to prefab preprocess. DoPrepare not working properly...
5 Years Ago
+ Added a new flesh blood impact
5 Years Ago
Fix for terrain blending
5 Years Ago
+ Changes to the Blood Size
5 Years Ago
Adding a hit detection benchmark
5 Years Ago
Merge from main
5 Years Ago
[D11][#3385] Fix for floating handle issue, Scene to prefab
5 Years Ago
rock cliff material
5 Years Ago
[D11] + Found missing particle systems for players footsteps, disabled shadows
5 Years Ago
[D11] Change for Helicopter texture and Blue Rocket Crane texture
5 Years Ago
Bunch of GrowableGenetics boiler plate and some basic initial functionality.
5 Years Ago
Fixed terrain sample SF and LitTerrainBlend zeroing AO output
5 Years Ago
+ changes to the blood again
5 Years Ago
merge from entity_parenting_3