reporust_rebootcancel

97,027 Commits over 3,653 Days - 1.11cph!

6 Years Ago
[D11] Revert D11JenkinsFile back to how it was now I have got to the bottom of it
6 Years Ago
Roadsign Gloves assets
6 Years Ago
Attachements and anim event work
6 Years Ago
Burlap Gloves assets
6 Years Ago
[D11] [UI] Hooked up new HUD vital bars and belt bar fixes to D11 in-game HUD. Minor tweaks to materials and textures.
6 Years Ago
sam site turret final files + anim and prefab setup
6 Years Ago
cherry picking 28476 28481-28490 28492-28496 28500 28512 28514 28536 28534
6 Years Ago
greatly reduced corn and pumpkin fruiting life length
6 Years Ago
merge from main
6 Years Ago
Fixed loot progress icon staying visible after exiting and re-entering container (RUST-191)
6 Years Ago
[D11] Commit again
6 Years Ago
[D11] Jenkins update
6 Years Ago
[D11] Update Jenkinsfile
6 Years Ago
[D11] Sanity Check
6 Years Ago
Fixed billboard shader on Metal Probex ortho basis for Metal (still needs work)
6 Years Ago
Subtracting 28525 (LightmapSettingsManager::CheckSettingsConsistency crash)
6 Years Ago
[D11][UI] Added missing prefab and fixed issue with editor build settings
6 Years Ago
[D11][WIP][UI] New front end system (use D11_FRONTEND to enable) Paged UI implementation Crafting and inventory screens changes. Placeholder icons for button prompts Additional UI WIP Files UI Control is now based off the analog stick instead of the D-pad Implemented D-pad events and rename facebutton events to be clearer
6 Years Ago
Merge from unity_2018.2.7
6 Years Ago
[D11] Some more debugging of commandline stuff
6 Years Ago
[D11] Fix D11JenkinsFile
6 Years Ago
[D11] Some fixups for d11 console build
6 Years Ago
Merge from main
6 Years Ago
[D11] Turn of console builds
6 Years Ago
[D11] Debugging why MINIUDP is getting passed
6 Years Ago
[D11] Add a new Jenkins build method for D11
6 Years Ago
Fixed NRE in ReactiveAimsAtTarget.
6 Years Ago
[D11] Use a different version of unity for console
6 Years Ago
Enabled gfx jobs again
6 Years Ago
Fixed NRE properly this time
6 Years Ago
Merge from main
6 Years Ago
Fixed impostors NRE on unsupported platforms
6 Years Ago
sam site turret base files before anim/rigging
6 Years Ago
underwear test
6 Years Ago
Reapplying changes from unity_2018.2.0 branch
6 Years Ago
Unity 2018.2.7
6 Years Ago
Anim events, worldmodel game prefab
6 Years Ago
[D11] [UI] updated aesthetics for the compass, voice chat icon, hint banner, HUD notifications added thus far inert UI elements for base stats, coordinates, stance display, pinned recipe and inventory fullness indicator
6 Years Ago
[D11] [UI] Wrapped "VitalPreview" code inside #if CLIENT define, updated texture and added materials for vitals bar elements. Code adjusted to match in-game HUD requirements for proper implementation.
6 Years Ago
[D11] Pass unity version
6 Years Ago
[D11] Take it back out for now
6 Years Ago
[D11] Try adding PS4 build and use proper root so we can poll
6 Years Ago
[D11] Client auto-bot stress testing, for simulating multiple remote connections from a single client. Enabled with D11_CLIENT_AUTO_BOTS, and f5/f6 at runtime.
6 Years Ago
Re-enabled impostor shadows + couple of small tweaks
6 Years Ago
[D11] null check
6 Years Ago
[D11] Change to checkout scm so we can poll
6 Years Ago
[D11] [UI] Submitted WIP assets for new Vitals bar logic to enable previewing of pending changes to vitals based on item selection/interaction.
6 Years Ago
Disabled impostor shadows for now; needs single-pass cascade fix
6 Years Ago
Fixed sqrt related warning in foliage billboard shader Fixed impostor shadows not showing on all cascades
6 Years Ago
Optimized and restored impostor shadows for primary light Updated Sky Dome prefab