128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Tweaked contact shadows settings because grass was making my eyes bleed
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Deleted my old peacekeeper prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Peacekeeper prefab update and compound test scene update.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from AI main branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed now unused ScientistNPCSpawner.
Fixed AIMovePoint gizmo NRE.
Updated AI tool.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from viewmodel_bugs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed issue with skins that have a cutout override.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed camera issue in workshop editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted bandit_guardNPCAd prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Replaced bandit_guard prefab with my one.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Excavatar test scene update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Scientist_junkpile_pistol prefab nav fix
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ScientistNPC prefab id update
 
                
                
                
                
                
             
         
        
            
            
            
                
                junkpile_a, junkpile_g prefab updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted placeholder junkpile pistol prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                apply scientist_junkpile_pistol shelved prefab update
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from ai main branch
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Applied client editor brain nav shelved fixes.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applied AI tool shelved changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tell cards chat not to show in the server console log
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed chat not disabling correctly on Esc key press when in the poker UI, causing interaction to become unresponsive
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                NRE fix. Never try to kick idle players who aren't in the game.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix players who are idle waiting for a poker game to start being counted as if they were idle IN the poker game for that amount of time
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed SubOnPlayerLeaving warning about "GetTruePlayerIndex while no round was in progress"
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed blinds counting as player input (it stopped players getting kicked for inactivity)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Created proper roughness map for ground foliage 
Adjusted material settings
Replaced dry grass in arctic biome with better fitting meshes 
Various diffuse map adjustments / painted subtle gradients to make some plants less flat when it's overcast / lightened up parts that were too dark 
Made moss use the same material as other forest plants 
Removed some old meshes that were used for testing
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from viewmodel_bugs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed issues with incorrect FX parenting
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed misuse of FirstPersonEffect and EffectAudioPerspectiveSwitcher on a lot of our FX prefabs.
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▊▄▌▄▊ ▇▅▄▉ ▌▅██▄ + █▍▌▄▅▇ ▆▅▆▇ ▍▊█▆▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                Applying Matt's small stash fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                added gibs for snowman, scarecrow, tuna wall light, storage monitor, reactive target, solar panels roof and snap trap (bear trap)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sewer branch changes
-shortened the road out of the monument
-fixed missing pillars in the sewer_bigroom_a collider
-chairs are interactive
 
                
                
                
                
                
             
         
        
            
            
            
                
                LS Bag o Fixes:
- fixed missing colliders at sewers grilles
- fixed lightpost towers not being climbable everywhere
- more accurate colliders for fuel storage tanks
- fixed red pipe of death (this is a hacky fix)
- improved colliders on dirt mounds
- improved warehouse LOD3 imposter texture to be see through on windows
- improved road connection to the site
- fixed underground red pipes clipping in concrete
- potential fix for being able to use doors on the rocket side puzzle 
- fixed puzzle door clipping through wall when opening, fixed some loot clipping or blocking door opening inside puzzle room
- air duct vents inside the offices cannot be seen through anymore by jumping
- fixed a gap in the LS warehouse model that gave an peeking advantage
- made chairs interactive static chairs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted placeholder ScientistNPCAd.
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated ScientistNPC to match my placeholder. Updated oilrig test scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted the old placeholder TunnelDwellerAd prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                replaced original tunnel dweller prefab
(and updated my tunnel test scene)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tunnel dweller prefab tweak