115,422 Commits over 3,959 Days - 1.21cph!
optimisations and removed gameobject create/delete for each tag Init.
[D11] Bandit Town SLOD colour fix
[D11] Fixed Wooden Rowboat
[D11][UI] Added font for Japanese, Korean & Chinese text, Adjusted button options size and find join game header sides
Disabling RendererBatch (test)
[D11] [#3115] Fire arrow textures now correct.
[D11] Vending Machine Screen Fix
[D11] Shelf texture tweak
[D11] [#3260] Removed unneeded debug logging code.
[D11] [#3260] Campfire flames now emitting correct amount of particles [#3100] Flamethrower texture now correct. [#3115] Fire arrow now shows correct flame material.
Made glass opaque on some static doors with glass
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[D11] Fix for NRE on PuzzleReset
[D11][FOG] Some material fixes to the fog wall ( double sided/alpha transparent )
[D11] [Art] [#3215] TreadAnimator script from M2Bradley will no longer show red error messages
[D11] Fixed the server time/clock display on the game options/pause screen
[D11] Fix for Reed LOD3s being bright green
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Merge from bandit_camp_fix
[D11] Fix for tree bark caps being overly shiny.
[D11] Fix for rowboat collision
[D11] Reimported Translations for Korean and Japanese, fixed small issue with translation class if translations values are null or empty.
[D11] Changed keycards materials to match Steam version
[D11] [Graphics] [#3206] Keycards match their colour and static bbq particle system fix
Revert BaseMountable to compare the net ID in NearMountPoint instead of comparing the entities directly. Comparing directly caused inconsistent interaction on listen server, where the ray would sometimes hit the client's collider, and sometimes the server's.
Merge from /main/hdrp/merge-fix-2
Updated version to 2019.3.0f3
Updated dummy standard decal shaders
Fix for incorrected calculation of instanced mesh LOD distances where the LOD meshes were scaled separately from the LODGroup (e.g. driftwood_set_2.prefab), bug 2253
disable some debug, added a save file for easier testing & perf comparison
Looking at replacing rather than removing...
[D11] + Remainder of scenes - in scene LOD tweaks + Couple of minor bug fixes (Floating objects, bad LOD transitioning) + Bunch of scene to prefabs of scenes using incorrect prefabs
[D11] Fixed Airfield SLODs slightly incorrect position + Fixed landmine scale
Fixed AdaptMeshToTerrain spamming errors.
Fixed FBX exporter errors