reporust_rebootcancel

115,422 Commits over 3,959 Days - 1.21cph!

5 Years Ago
updated module
5 Years Ago
Merge from main 44413
5 Years Ago
optimisations and removed gameobject create/delete for each tag Init.
5 Years Ago
[D11] Bandit Town SLOD colour fix
5 Years Ago
[D11] Fixed Wooden Rowboat
5 Years Ago
[D11][UI] Added font for Japanese, Korean & Chinese text, Adjusted button options size and find join game header sides
5 Years Ago
Disabling RendererBatch (test)
5 Years Ago
+ water shader changes
5 Years Ago
[D11] [#3115] Fire arrow textures now correct.
5 Years Ago
[D11] Vending Machine Screen Fix
5 Years Ago
[D11] Shelf texture tweak
5 Years Ago
[D11] [#3260] Removed unneeded debug logging code.
5 Years Ago
[D11] [#3260] Campfire flames now emitting correct amount of particles [#3100] Flamethrower texture now correct. [#3115] Fire arrow now shows correct flame material.
5 Years Ago
Made glass opaque on some static doors with glass
5 Years Ago
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5 Years Ago
merge from main/hdrp
5 Years Ago
[D11] Fix for NRE on PuzzleReset
5 Years Ago
[D11][FOG] Some material fixes to the fog wall ( double sided/alpha transparent )
5 Years Ago
[D11] [Art] [#3215] TreadAnimator script from M2Bradley will no longer show red error messages
5 Years Ago
[D11] Fixed the server time/clock display on the game options/pause screen
5 Years Ago
[D11] Fix for Reed LOD3s being bright green
5 Years Ago
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5 Years Ago
Merge from bandit_camp_fix
5 Years Ago
[D11] Fix for tree bark caps being overly shiny.
5 Years Ago
[D11] Fix for rowboat collision
5 Years Ago
[D11] Reimported Translations for Korean and Japanese, fixed small issue with translation class if translations values are null or empty.
5 Years Ago
[D11] Changed keycards materials to match Steam version
5 Years Ago
[D11] [Graphics] [#3206] Keycards match their colour and static bbq particle system fix
5 Years Ago
WIP
5 Years Ago
Updated project settings
5 Years Ago
Revert BaseMountable to compare the net ID in NearMountPoint instead of comparing the entities directly. Comparing directly caused inconsistent interaction on listen server, where the ray would sometimes hit the client's collider, and sometimes the server's.
5 Years Ago
Merge from /main/hdrp/merge-fix-2
5 Years Ago
Merge from /main/hdrp
5 Years Ago
Updated version to 2019.3.0f3
5 Years Ago
Updated dummy standard decal shaders
5 Years Ago
Fixed a bunch
5 Years Ago
Cleanup
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Fix for incorrected calculation of instanced mesh LOD distances where the LOD meshes were scaled separately from the LODGroup (e.g. driftwood_set_2.prefab), bug 2253
5 Years Ago
profiling
5 Years Ago
disable some debug, added a save file for easier testing & perf comparison
5 Years Ago
Looking at replacing rather than removing...
5 Years Ago
[D11] + Remainder of scenes - in scene LOD tweaks + Couple of minor bug fixes (Floating objects, bad LOD transitioning) + Bunch of scene to prefabs of scenes using incorrect prefabs
5 Years Ago
[D11] Fixed Airfield SLODs slightly incorrect position + Fixed landmine scale
5 Years Ago
more wip
5 Years Ago
Mormon tea bush progress
5 Years Ago
Fixed AdaptMeshToTerrain spamming errors.
5 Years Ago
Cherrypicking fix
5 Years Ago
Fixed FBX exporter errors