123,984 Commits over 4,171 Days - 1.24cph!
Less convoluted SynchronizedClock implementation
More state container fixes and transition features.
Added console.erroroverlay toggle.
Do the lightning diceroll every 5-15 seconds at max intensity while we're still testing things
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Static hitch and trough for stables
Static horse saddle models/Prefab
Stables_a and stables_b buildings progress
Thunder can be enabled on weather preset rather than toggling on and off with rain
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First pass on a system to record camera movements and properties to while playing a demo, then playing them back in sync with the demo on subsequent plays
Saves to an .anim file so it can be integrated with editor workflows
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Fixed more culling job issues
More culling methods implemented
Fix skinned mesh bone transforms being scrambled
weather.load is case insensitive
Enabled time progression on CraggyIsland again
Added sting weather effects (currently just lightning)
Particle grid takes list of prefabs instead of loading them from a folder
Adjusted weather particle effect collision parameters
Culling routine sort of hooked up and working now
Some progress on turning this into a wearable
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Remove workbench rotate option