115,362 Commits over 3,959 Days - 1.21cph!
Latest terrain generation
Added lakes back with a new process
Applied lake's process findings to monument placement process
Added river topology to serve as a base for river pathing
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updated chassis, fuel tank
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[D11] Paul new anti-cheat code based on speed rather than distance. Not fully tested yet.
Added Entities packages, some Entity conversion utilities and done a quick performance comparison...
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[D11] Fix for Blue Barrel brightness
[D11] Fix for supermarket counter being too glossy
[D11] Upscaled some textures that have texture streaming mipmaps enabled
[D11] Fix for spherical tank SLOD being hidden
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Fix vehicle garage null ref on panel close
Merge from Main -> Vehicles
Hide damage FX when engine is off
Modular Cars inventory loadout edit
Spawning chassis now costs the appropriate resources
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Various VFX & file cleanup.
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Lowered texture mip streaming RenderersPerFrame to 128 and MaxIORequests to 512
[D11] + Changes to building core LOD Distances
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[D11] Spinning Wheel Material Fix
[D11] Building parts atlas texture tweak
[D11][UI] Fixed issues with rendering Japanese text in ingame menus
Merge from main/ring_road
optimisations and removed gameobject create/delete for each tag Init.
[D11] Bandit Town SLOD colour fix
[D11] Fixed Wooden Rowboat
[D11][UI] Added font for Japanese, Korean & Chinese text, Adjusted button options size and find join game header sides
Disabling RendererBatch (test)
[D11] [#3115] Fire arrow textures now correct.
[D11] Vending Machine Screen Fix