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126,647 Commits over 4,109 Days - 1.28cph!

5 Years Ago
reduced range of bandit sentry
5 Years Ago
Merge from voiceprops
5 Years Ago
Remove unused Spawnable component and unused phone booth population convar to prevent phone booth duplication Changed phone booth layer to world
5 Years Ago
Stables menu background video
5 Years Ago
added phone to compound sell orders
5 Years Ago
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5 Years Ago
Junkyard v2 & broken prefab fixes. WIP.
5 Years Ago
Fixed typo in name field tooltip
5 Years Ago
Fixed taxi module kick button not working when looked directly at from the seat of an armoured module. This required a refactor of CheckLookingAtVisible to find a shared vehicle base parent.
5 Years Ago
Icebergs & loot spawners along new north coast.
5 Years Ago
Seat collider fixes
5 Years Ago
Merge TaxiModule -> Main. Removes the gap between modules when connecting a taxi module behind an armoured one.
5 Years Ago
Merge from demo_toggle_nvg
5 Years Ago
Merge from voiceprops
5 Years Ago
Merge from elevator_block (elevator power usage is now 5 all the time, forgot to merge this earlier in the month)
5 Years Ago
Approximate North<->Launch Site road tunnel blockout, pending final pieces.
5 Years Ago
Removed some unused RPC's
5 Years Ago
Added a per number censor option for numbers displayed in the directory view. Censored numbers will be stored in the /phone folder in the install and will be cleared with a wipe.
5 Years Ago
merge from Workcart
5 Years Ago
Created a boot icon. Now using it for the taxi module passenger button. Also fixed incongruous settings on joystick icon
5 Years Ago
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5 Years Ago
Update taxi module inventory icon
5 Years Ago
Roadsign pole colliders now match the actual thickness of the pole
5 Years Ago
Fixed a case where a player disconnecting during a call would be holding the phone receiver when reconnecting (disconnecting should always fully separate the phone from the player)
5 Years Ago
Merge from main
5 Years Ago
5 Years Ago
Splatting. UVMIX tiling improvements on rock & snow
5 Years Ago
Updated scripts that set shader globals
5 Years Ago
CraggyIsland Cleanup
5 Years Ago
Missing shader includes
5 Years Ago
Removed old music at stables
5 Years Ago
Northern splats WIP
5 Years Ago
horse idle anim sounds
5 Years Ago
north pre-splat checkpoint
5 Years Ago
stable music
5 Years Ago
splitting drop box component
5 Years Ago
compile fix
5 Years Ago
another horse dismount death fix, RIP Trausi
5 Years Ago
Missing includes
5 Years Ago
removed horse debug define
5 Years Ago
potential fix for horses randomly killing people during random dismounts
5 Years Ago
Picking out various terrain extensions etc. from hdrp branch.
5 Years Ago
deleted unused
5 Years Ago
Sewer branch polish
5 Years Ago
Added IAISleep and implemented. Added BaseSleepState.
5 Years Ago
Redesigned Sewer branch outdoors to make nicer road connections to rest of the map
5 Years Ago
FetchTerrain shader method now returns metal / smoothness and occlusion.
5 Years Ago
Added IAIEnergyBelow and implementation. Added EnergyBelow event stuff.
5 Years Ago
design testing
5 Years Ago
Fixed Shadowfrax "midget" problem - shopkeeper position sinking below S2P Stables_b