128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
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                Applying Matt's small stash fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                added gibs for snowman, scarecrow, tuna wall light, storage monitor, reactive target, solar panels roof and snap trap (bear trap)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Sewer branch changes
-shortened the road out of the monument
-fixed missing pillars in the sewer_bigroom_a collider
-chairs are interactive
 
                
                
                
                
                
             
         
        
            
            
            
                
                LS Bag o Fixes:
- fixed missing colliders at sewers grilles
- fixed lightpost towers not being climbable everywhere
- more accurate colliders for fuel storage tanks
- fixed red pipe of death (this is a hacky fix)
- improved colliders on dirt mounds
- improved warehouse LOD3 imposter texture to be see through on windows
- improved road connection to the site
- fixed underground red pipes clipping in concrete
- potential fix for being able to use doors on the rocket side puzzle 
- fixed puzzle door clipping through wall when opening, fixed some loot clipping or blocking door opening inside puzzle room
- air duct vents inside the offices cannot be seen through anymore by jumping
- fixed a gap in the LS warehouse model that gave an peeking advantage
- made chairs interactive static chairs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted placeholder ScientistNPCAd.
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated ScientistNPC to match my placeholder. Updated oilrig test scene
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deleted the old placeholder TunnelDwellerAd prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                replaced original tunnel dweller prefab
(and updated my tunnel test scene)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                tunnel dweller prefab tweak
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                If all other players are all-in, there's no point in having the one remaining active player go through the motions of checking. In that scenario, skip to the end.
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from easter_2021 - fixes
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Set the minimum raise if it's under, instead of just bailing out
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make the correct player input if player doesn't have enough for the blinds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactored the initial blinds to act like real gameplay inputs (reduce the potential bug surface)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Play a short ding sound when it's the local player's turn
 
                
                
                
                
                
             
         
        
            
            
            
                
                Decrease central poker UI padding
 
                
                
                
                
                
             
         
        
            
            
            
                
                Differentiate true winners from users who just got some scrap back due to all-in rules.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix card central UI auto-sizing.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Holding shift changes the bet/raise amount by 25 instead of 5
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Improve the initial blinds setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hapis:
Fixed wrong layer on some cliffs and sloped sewer walls.
Removed that one broken road mini-monument that came back from the dead.
Fixed wrong offset on gambling wheel chair triggers.
Adjusted the NoBuild zone for the eastern lighthouse to encapsulate the parking area as well.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Foliage spawner optimization / Reduced density of some plants
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the wrong player going first in two-player games
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fully dismount players that get timeout-kicked
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add IsServer check to avoid listen server trouble. Removed unused code.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Compile fix and idle time increase
 
                
                
                
                
                
             
         
        
            
            
            
                
                split off bunny ears from hat and made bunny_ears_jigglebone parent for game object lod script to work with
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed idle kick. Players are once again kicked from the poker game if no input is received for a long time. Reduced time from ten to five minutes.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                removed horsegang
heavy armor now prevents mounting of horses due to weight limitations
 
                
                
                
                
                
                    
    
        
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                tightened up recoil response on revolver/sap including animations
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Optimized all ground plant models in an attempt to remove unnecessary verts 
Scaled down ground plants that were higher than 1m, they should no longer go above player's waist
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed issue with glitch on clapping gesture
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                rebaked bunny ears to look nicer and reworked jiggle bone script so they behave better
 
                
                
                
                
                
             
         
        
            
            
            
                
                workcart mount pose - fix for snapping issues on head look
 
                
                
                
                
                
             
         
        
            
            
            
                
                More even radiation inside MT, some areas were left without any