115,454 Commits over 3,959 Days - 1.22cph!
[D11] Fixed calls to old function name hidden behind defines.
Some fixes for the far away trees
[D11] Few materials tweaks + Fixed Junk pile scale
[D11] [UI] Loading screen client/server calls more specific in WorldSetup.
Ground plants / beach and arid progress
[D11] [UI] Loading screen changes to address confusing server/client calls to update loading screen text.
project_gaea scene world stack update
Tweaks to foliage rocks material/textures for biome tinting
Arid rock formation prefabs medium and large sizes
Removing unused prefabs/files
Fix for booting from procedural map scene
[D11] UI Texture Resizing
Added "roadside" monument type and cleaned up TerrainPathConnect handling
fix for bug 3244, server code running on client
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Now spawning modular cars on map with modules, using new and improved method. Don't need random spawn intermediate entity anymore.
Updated spawnable vehicle prefab variants
Working on changes to vehicle map spawn. Added ModularCar population convar. Manifest++.
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Removed cage module, plus its item, model etc. Removed two presets that were using the cage. Removed some other unused bits.
Fixed a duplicate midi binding on the bass guitar
Office props into cull groups.
Fixed dedicated sharp note binding not working on instruments
Vehicle preset experiment
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[D11] Fixed Gas Station SLOD and Cave System issues, Fixed Magenta Textures at Launch Site and fixed grass specular maps using packed map.
[D11] Enabled restart function when leaving server on console
[D11] Bandit Town to Harbour 2 (In Scene Order) LOD's tweaked
Removing old stone splat foliage clutter
Fixed road height on roadside monuments
[D11] [#2230] Boat no longer goes invisible.
[D11] Made wooden cubicle walls less glossy
Adding the stone and gravel foliage we use on the revamp on regular procmap in order to remove older clutter art
Arid and regular cliffs final files
Ring road / monument blocking uses TerrainPlacementMap instead of topology
Added TerrainPlacementMap (supports temporarily marking / blocking procedural placement positions without going through topologies)
[D11] Gas Station SLOD changes
[D11] [#3121] Rock material fixed.
[D11][DTLS] Fixed network metrics
[D11] Missing Translations added to json file that were picked up by the Translate.Get function as not returning a value.