128,947 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                fixe dredge metal structure gap from fbx
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed dredge zfight and some gaps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix for player order. Lock the CardPlayerData array to the mount index
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed light position offset in Bandit Town + s2p
 
                
                
                
                
                
             
         
        
            
            
            
                
                Reorder all card table seats/storage/mount points so that gameplay always follows the correct clockwise order
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed betting rounds not ending until the end of going around the table. Now moves on immediatey if everyone has had a turn and the bets are equal.
- Fixed the next betting round not always starting on the right player.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                world model for bunny hat, better eye jitter stuff
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▋▍▌ ▊▋█▍▆▇▊ ▄▍▊▌▉▋█▇ ▉▆▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved oak trunk textures 
Brightened up oak and beech tree billboard materials 
Darkened tundra grass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Assign the correct Sit_Workcart pose to the work cart seat. Enable headlook for the workcart. Fix headlook on/off check bug.
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from vehicle_vendor_fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▆█▌▇█▅█ ▊▉▍▄▉▄ ▇█▊▇▆▉ ▊▊▇ ▍█▆ █▄▇▊▍.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Some more light fixtures texture polish
 
                
                
                
                
                
             
         
        
            
            
            
                
                reduced hostile duration for players hit by peacekeeper turrets to 5 from 30
 
                
                
                
                
                
             
         
        
            
            
            
                
                vehicles are now reposessed after 5 minutes instead of 2
team mates can now enter vehicles purchased in a safe zone without the vehicle owner needing to first depart
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed weapon effect parenting bug
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Military tunnels bundle of fixes
Spent some time improving light fixtures textures and prefabs to function as intended
 
                
                
                
                
                
             
         
        
            
            
            
                
                 Remove snowball from eggs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed floating hanging table lights at bandit town
Bandit town S2P
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                AIInformationGrid profiling and reworked array access
 
                
                
                
                
                
             
         
        
            
            
            
                
                More profiling, bit of refactoring.
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Removed support for playing the legacy gestures via the gesture convar command
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix text sizing issue on slots UI panel
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added a ton of extra profiling
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lightposts collider was incorrectly using LOD2
Various cave issues fixes
Added a ocean culling volume to cave entrances/cenotes and harbor tunnel entrances as they spawn close to water surface
 
                
                
                
                
                
             
         
        
            
            
            
                
                Custom AddToHeightMap object for Junkyard mounds - this will fix the remaining floating foliage there
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Potential EndGestureShared NRE fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed cards mesh being visible underneath card table seats
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▌▅ █▋▇▊▌ ▋▅▆▊ ▋▋ ▄▄▆▆ ▅██▄▋ ▇▊▅▌▌ ▉▆▉▌▋▍▆▄ ▋▌▋▊▅▅▌▉█▄ ▍▄ ▇▌▍▆▋ ▉█▇ ▄▌ ▌▉█▌▇▉▊▇ ▍▋█▄
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated menu background video
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed player's previous cards that were sent through not clearing if the new load contains no cards
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                 Topbunnies no longer hides hostile UI
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix the first to have a turn player for two-player games
 
                
                
                
                
                
             
         
        
            
            
            
                
                In two player games, have the dealer post the small blind. Small blind player becomes big blind.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge branch back to CardGames
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix betting, make it per turn instead of per round
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed up more troubles with how bets and raises are handled
- The first "raise" is just a bet. Corrected it still being called "raise"
- Cleaned up the audio switch
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fix the raise minimums to follow the rules correctly
- Made the action UI less complicated, now only showing the amount your bet will increase
- Always send card player data for all players, less bug-prone
- Move some CardPlayerData methods to server-only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better abandoned scrap calculation