115,888 Commits over 3,959 Days - 1.22cph!
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Optimized Trainyard and Water treatment plant
Optimized mining quarries and radtown
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Updated water wells and power substations
Avoid [unknown] name on the death screen
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Softened terrain4.mat splat transitions on regular procmap as it doesnt handle splat weights the same as our new maps (this makes it similar to main)
spawn_v3 adjusted max entries to stop the console spam at loading
unfucking driftwood files, again
Hazmat_Suit and HeavyScientist Skeletons
fix for foliage billboard instancing
Turned off volumetrics because they use half a gig of ram we don't have
Vending machine fixes. (NPC & Player Deployed)
Lantern + flame materials tweaks
Deforming the correct parts
Don't compile bundles using strict mode
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[D11] Rest of the Core Buildables LOD tweaks
[D11] Tweaked LOD distances on droppable items
[D11] + Water_treatment_plants LOD's tweaked
Make foliage multi-threading a console var instead of a define so it can be turned off on the command line
added vm bass anims, added animator & hooked up to prefab
[D11][UI] Vending machine storage displaying current vending machine orders.
Fix for client entity cache not cleaning up stale entities from the save game
Added some missing effect materials and textures
Fixed TerrainSplatSet missing spots when there was already some of the splat present