reporust_rebootcancel

126,678 Commits over 4,109 Days - 1.28cph!

5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Added a budgeted update for growable entity calculations so performance cost should be uniform regardless of server farm density (0.25ms default) Only update water quality when hit by a sprinkler Remove gene caching
5 Years Ago
Previously I'd observed that wheel colliders were occasionally preventing the modular car rigidbody from sleeping, even with a forced sleep call and having motorTorque and brakeTorque set to zero. To counter that, I was simply disabling them entirely when the rigidbody went to sleep. However, that caused a surprising new bug: If you shot a sleeping car with a rocket, it would correctly wake the rigidbody, but the act of the wheels waking up as well would completely cancel the rocket explosion's force [because Unity], meaning the car didn't move. I've now determined that it was the steering being non-zero that was preventing sleep [because Unity], so I've removed the disable/enable for wheelcolliders and set steerAngle to zero on sleep as well, which lets sleep work correctly, and explosion forces on sleeping cars now work again.
5 Years Ago
Merge from main
5 Years Ago
Fix some client server issues when playing in editor
5 Years Ago
Move damageRenderer serialisation out of #CLIENT define, so it won't get lost when switching to #SERVER
5 Years Ago
Fixed missing DamageRenderer scripts on some vehicle modules
5 Years Ago
Fixed modular car repairs with the hammer costing more than repairs on the vehicle lift. Hammer repair cost has been reduced to 20% of the module's original cost (was 50%), which matches the repair bench/vehicle lift standard.
5 Years Ago
Use a new TimeCachedValue class to only update plant quality values every x seconds with a generic system
5 Years Ago
Lighthouses, junkyard & related mats & prefabs.
5 Years Ago
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5 Years Ago
Better naming
5 Years Ago
Created SetChildComponentsEnabled<T> and moved all calls to that instead.
5 Years Ago
merge from cave_blance
5 Years Ago
S2P caves
5 Years Ago
Merge from building_blocks_2020
5 Years Ago
merge from main
5 Years Ago
set berry clone icons
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Phrases again
5 Years Ago
merge from mixing table
5 Years Ago
Forgot to free pooled list
5 Years Ago
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5 Years Ago
Added an extension method to enable / disable all child TMP_Text components. Implemented it on various screens.
5 Years Ago
Updated blue berry desc token so it longer shares black
5 Years Ago
Added mixing table to food vendor at bandit camp
5 Years Ago
Fixed produced item being thrown to the ground when it wasn't part of another valid recipe (top tier items)
5 Years Ago
Add blueprint known check to mixing table UI mix button
5 Years Ago
Superior typo fixes
5 Years Ago
ore tea buffs
5 Years Ago
tea spawn changes
5 Years Ago
mixing table more forgiving deployment
5 Years Ago
phrases
5 Years Ago
Fishing_village_a scene layout progress More large walkways work, added greyboxed wooden building models, plus a powerline pole slim version
5 Years Ago
merge from door_open_blockage
5 Years Ago
merge from mixingTable
5 Years Ago
network++
5 Years Ago
merge from main
5 Years Ago
Merge from hostile_safe_zone (only show hostile marker when within 200m of safe zone)
5 Years Ago
Cache temperature at position on the planter and access that from plants
5 Years Ago
Fixed some refresh issues
5 Years Ago
Merge from main
5 Years Ago
Disable vehicle push boxes by default on double door prefabs
5 Years Ago
Only update hostile note time string when it changes, saves string creation every frame Don't check if we're near a safe zone if we're already in a safe zone
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Fixed minicopter and modular cars becoming unusable after loading from a save if the server was saved during engine startup
5 Years Ago
Remove rainbow paddling pool skin description (wasn't used)