116,118 Commits over 3,959 Days - 1.22cph!
Set of new greybox cliffs to test out new cliff placement algorithm
[D11] Fixes player rotation issue.
[D11] + Airfield added the SLOD accidentally hidden
[D11] + LOD's adjusted for server (Airfield) + scene to prefab
[D11] [UI] Localisation fixes.
Load objects we're going to load in one big fat ass block instead of individually
FilesystemWarmup, PrefabPoolWarmup - load assets via ObjectList first
Fixed glass of ignited lanterns invisible when viewed through reinforced glass windows
[D11] + Prefabs adjusted so that they are unhidden, multiple scene to prefabs
[D11] [UI] Localisation fixes.
Added Filesystem.LoadAsync
Added world grid to client lod.prefab
Load skinnables via ObjectList
[D11] + Bunch of prefabs that shouldn't have been hidden unhidden + Water_well_a scene to prefab
Incremental GC + stepped forced collection at 380mb+
[D11] + Another floor.grill prefab adjusted
[D11] + Parts\static\floor.grill - Adjusted prefab as it was causing issues due to being hidden
[D11] + Trainyard - Unhidden assets that shouldn't have been hidden
[D11] + Issue 3054 fix - Getting trapped in a hole inside the Junkyard
[D11] Harbor_1 SLOD, Powerplant SLOD + few previous SLOD corrections
[D11] + Couple of LOD's adjusted for server
[D11] + Supermarket FBX files converted to used prefabs + scene to prefab
[D11] Removed dupe LOD Group component from Driftwood (causing error when building bundles)
[D11] + Powerplant_1 FBX's replaced with prefabs + Scene to prefab
[D11] fix a couple of merge issues
Added singlethreadmapdecode console var
cherrypick jumpsuit art from jumpsuit branch
[D11] fix some prefabs which had lost the m_ReceiveShadows fix due to the previous merge
[D11] Merge from Art Optimisation branch
[D11] Fix for change height (#1964)
Removed CustomTimerSwitch debug spam
merge from chat_improvments
Fixed Savas broken prefabs
Fixed Savas broken repair / research tables
Deleted removed objects
merge from vending_rotation_fix
merge from streamer_mode_team_invite
[D11] PS4 BETA correct package name
[D11] PS4 BETA name corrected
Added a full keyboard input mode
Enabled by default for mounted instruments, can be toggled with Reload on held instruments
When this mode is active on a held instrument the player can't move
By default binds z-m as well as s,d,f,h,j as sharp notes
Fixed fuel system now syncing the fuel system instance ID to clients.
Fixed MiniCopter showing fuel interaction slightly further than actual usable distance.
Acoustic guitar note setup
SFX Importer now auto assigns animation slots
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