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98,472 Commits over 3,683 Days - 1.11cph!

6 Years Ago
reworked hostile system
6 Years Ago
Increased AO sample count to Medium
6 Years Ago
hostile warning wip
6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed editor-only compile error
6 Years Ago
Update ambient occlusion effect to AO2/GTAO
6 Years Ago
Started working on look at points for scientists. Add a graphical gizmo (thanks Bill Lowe) to scientist spawn point, so that it is easier to set up the orientation of the spawn point.
6 Years Ago
Fixed shared targets via scientist comm not considering hostility. Increased radio comm timers for compound scientists.
6 Years Ago
added compound rules sign files compound scene2prefab
6 Years Ago
Added detail layer to hoodie material Added UV2 for detail layer to hoodie Added knitted fabric detail textures
6 Years Ago
Update hostile time markings if a scientist catch you with your gun out. Improved hostility detection based on hostility, defensiveness and hostile mark aggression.
6 Years Ago
Improved hostility handling in Scientists.
6 Years Ago
Turned shadows off for all viewmodel clothing
6 Years Ago
Removed leftover support sockets from roof
6 Years Ago
big bag o fixes of the morning restricted access to roofs, only scientists there signs improved fixed fucked up material links on awnings
6 Years Ago
Scientists that spawn as non-hostile will now assume a relaxed pose upon spawn. Scientists following waypoint paths will now pause at the correct points of the patrol route.
6 Years Ago
Minor Savas fixes Fixed some broken Hapis map sounds
6 Years Ago
closed off railroad gate placed always on hobobarrel + extra spot on platform replaced temporary stairs to tower with final prefab scene2prefab compound
6 Years Ago
SavasIsland offshore tweaks
6 Years Ago
cherrypicking garage doors from puzzles
6 Years Ago
Added wetsuit viewmodel Inflated all viewmodels to work over the default arms and fit together nicely (glove/jacket combinations)
6 Years Ago
added always on hobo barrel fixed audio on awnings
6 Years Ago
updated all awning prefabs fixed awning NRE removed groundwatch from scientist sentry
6 Years Ago
skin approval
6 Years Ago
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6 Years Ago
merge from main
6 Years Ago
Tower scaffolding mesh/lod/prefabs
6 Years Ago
NPC vending machine tweaks
6 Years Ago
Improved water shader and materials to replicate IOR closer to water Added underwater reflection and proper IOR-based fresnel Added control parameters for near wave normal and displacement scale Fixed regression in caustics when underwater (needs proper water volume)
6 Years Ago
Workaround for using half height floors as shelves behind doors / wall frames
6 Years Ago
Rusty texture variant for compound scaffoldings
6 Years Ago
replaced emergency stairs with final prefabs scene2prefab compound
6 Years Ago
Compound emergency stairs meshes/coliders/prefabs
6 Years Ago
compound shops and stations decals scene2prefab compound
6 Years Ago
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6 Years Ago
loading platforms final models/prefabs bag o changes scene2prefab compound
6 Years Ago
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
6 Years Ago
Merge from main
6 Years Ago
Better wall stacking prevention via new building proximity component (reduced false positives and false negatives)
6 Years Ago
Improved hostility checks for Scientists.
6 Years Ago
progress backup
6 Years Ago
static small water catcher and t2 bench
6 Years Ago
progress backup
6 Years Ago
Moved viewmodel clothing meshes from prefabs/arms to their respective clothing folders.
6 Years Ago
NPC turrets ignore NPCs when targeting.
6 Years Ago
Compound walls / added additional LOD level
6 Years Ago
compound terrain blend map tweak
6 Years Ago
big bag o changes scene2prefab compound
6 Years Ago
Added scientist spawns and patrol prefab to level Navmesh setup Scene2Prefab compound