128,899 Commits over 4,232 Days - 1.27cph!
    
    
    
        
        
            
            
            
                
                AIInformationGrid.GetCell implementation.
Added AIInformationGridTester.
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▍▊▋▆▄▅██ ██▌▊▇▄▇▋▇ ▇▅▄▊ ▋▉▇ ▅▅▇▍▄, ▇▅ ▄▅▄▆▄▉ ▌▊▍▍ ▊▅▉▅▅▆▄ ▌▄█ ▍▌▄▊ ▆▄ █▅▍▋█▇▅ ▇▋█▆▌▇▅▉▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added AIPoint as a base for AICoverPoint and AIMovePoint (and anything else going forward).
wip AIInformationGrid/Cell/Contents for partitioning and lookup of all the AIInformationZone move + cover points.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ▅▊▄▄▊ ▄▉███▉▉▅▅█_▇▇█▅▄▍▊▇▋▉▍▆ █▋ ▊▇▄▌▍▆▌█▅█ ▄▌▋ ▄▆▇▄█▄▆▋ ▄▌▅▆█ (█▆▆▉▊▌▅ ▊▌▅▉▋▅ ▌▉▍▆▍▄▅▆ ▊▅██▉ ▅▅▍▉▉▌▊▉▌▊▅▊ ▌▆ ▊▄▆▅▋ / ▇▇▆▋▌)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▄▊▊▋▇▊ █▅▋▄▄▋▅▄▅ ▉▅▄▆▊ ▅▄▄ ▇▊▉▅▆▄ ▊█▄▍▉▌▋▋▅ ▍▆ ▅▍▄▆▇▋▄▅▉▌ ▍▊▌ ▄▍▍▉▆▄▌
 
                
                
                
                
                
             
         
        
            
            
            
                
                train_tunnel_double_str_a_36m LODs and colliders
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▉▅▉▄▇ ▋▇▍ ▌▊▌▊▊ ▉▍▆▆ ▇▄ ▄▆█▉▄▄▋-▍▇▇▉▉▊ ▌▌▉▊▆▋▊▆ ▍▇▆▊ ▋▊ ▋ ▄▌▅█▉▉▆█▄▉▉▍ ▉▋▍▉▆▅ (▅▌▌▍▆▍▉ ▊▋▄▍▆▌▇█▍ ▍▉▆▄▍▅ ▊▇█▄▋)
 
                
                
                
                
                
             
         
        
            
            
            
                
                 fixed clipping deployables on watch tower
 
                
                
                
                
                
             
         
        
            
            
            
                
                Utils, better managing draw events, fixes for particles and renderers not updating properly.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed TargetLost event invert result
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▇▋▍▇▋ ▋▋▍▌▊▍█▅.▇▇▆▍▇▋▍▆█▆▆▆▊▄▇▅▅▉▉▊▊▋ ▇▊▆▆▋▌ ▄▊ ▋█▊▄▌ ▄▄▉▍▋▉▌▌ ▉▋▄▅▊▇ ▋▊▅█▋▉▊ ▄▊▊▄▄▅ ▅▌█▋▊▉▅▇ ▅▉▉▌▄▋▌
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added TargetLost ai event.
Updated peacekeeper AI design to return to their patrolling after combat.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remaining RT3 terrain topo
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recyclers to both fishing villages.
Terrain backup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Radtown3 terrain integration WIP
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed dying by poison damage not showing on the death screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▆▉▋▇ ▆▇▍▇ ▆▅▄▍▅▍▋▌▍█/▇▊▉
 
                
                
                
                
                
             
         
        
            
            
            
                
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                ▉▇█▅▍▊▄█ /▍▅▍▋/▌▉▌▍▊▄▇▅▆▋▊▄ ▌▍▅▄ ▄▄▄ ▊▉▆▉▊ ▆
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update entity.uploadsign so it works with photo frames too
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▌▄▊▄ ▌▅█▋ ██▅█▉█▊▋▌▇/▇▍▇
 
                
                
                
                
                
             
         
        
            
            
            
                
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                ▍▍▍▄▋▆▋ ▌▇▇▆▋█▍▇ ▋▉▍▆▆. ▉▉▌ ▆ ▇▋▌▍▊▄ ▅▇▉▅ ▋█▄▊▌ ▇█▉▅ ▉▍▄ ▆▉▄ █▆▍▅▉ ▌▇▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▌▇▉▊▌█▌ ▌▄▉, ▋▆▄▍ ▍▉▊ ▋▅█ ▆▄█ ▉▅█▅▋▅ ██▋▋
 
                
                
                
                
                
             
         
        
            
            
            
                
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                ▆██▍█▌▉▇▋ █ ▉▌▍▇▌▊█▌ ▅▆▌▇ ▍ ▉▌▉▉ ▌▆▄ ▇▍▉▄▄ ▆▍'▆ ▍▉▊▅▇▍▇ ▊▉█ ▉▋▊▋▉ █▌▍█ ▍▅▍▇ ▊▅▋ ▅▉▇ ▍▇▊▋ ▆▌▊ (▊▋▄▄▅ ▆▍▄▇▉▇▊ █▄▅▄▋ ▍▄▄▅▍▄)
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▋▅▋ ▋▄▄▄▌▉▅ ▌▅▆ ▌▅▄▄▆▄▍ ▋▄▌▅▋▌▋▆ ▄▆▍▋▅▍▊▆▅ ▉▌ ▍▌▌ ▋▌▋▋▅██▊ ▉▆▌ ▆▊▊▇▊▄▅▆ ▌▌▇▅▄ ▍▇▅ ▍▍██ ▅▄▌ ▇▍▇ ▄▊▆▋▇▊▊▍▌
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▅▆▊▅▊ ▇ ▋▇▆▍▊▋ ▆▆▄▅▋ ▇▄▋▇▇▇ ▅█▍ ▅█▅▋▌▍ ▍▍▊▄▊ █▆▆▉▄▄▉▆ ▄▅█▅ ▆▅▍▊▊▄▌ ▍▉▊ ▊▆▇▆█
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊▍▍ ▍▆▉▆▌▅/▊▌▍▉▋▇ ▉▇▋▍▇▆▅
 
                
                
                
                
                
             
         
        
            
            
            
                
                Satdish island tunnel revamp, loot and other fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▊█▉█ ▆▋▇▌▌▌█ █▅▋ ▍▆█▉▍ ▉▍▊▋ ▄▅▄ ▉▉▇▇▋▅▋▌ ▉▍▅█
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅▅▌-▆▌/▌▍▇▋▉▊▊█ ▆▆▊▄▌▌▅ ▌▇▊▋▄ ▇▊▍▄▉ ▇▌ ▇▌▆▌ ▇▋▊▍█. ▍▋▄▄ ▉▌▇▌▋▋▅▋▌▆ ▋█▅▆ █▅▄▇ ▅▅ ▋▆▊▍▇▇▆▆▍▊▍▊▉▊█▉▇▅▇▌. +▆▅▉▉▉█▅▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix bug in NetWrite.EnsureCapacity where it might not expand the buffer enough
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed vanilla gamemode spawn issues
 
                
                
                
                
                
                    
    
        
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                Four way junction meshes, LODs, colliders and prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Facepunch.Steamworks bug fix + Steamworks SDK 1.51 upgrade
 
                
                
                
                
                
             
         
        
            
            
            
                
                initial outpost peacekeeper AI design
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                merged from skins_recently_used
 
                
                
                
                
                
             
         
        
            
            
            
                
                BaseFollowPathState pathing optimisation.