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134,703 Commits over 4,324 Days - 1.30cph!

5 Years Ago
Made a static version of arcade cabinet, immortal
5 Years Ago
Fixed incorrect surface impact type for cargoship door
5 Years Ago
Exchange updates
5 Years Ago
Made torpedo levelling out smoother
5 Years Ago
- Allow projectiles to not blow up when hitting the water by setting new goesUnderwater bool to true. - Have torpedoes level out if they reach the water's surface.
5 Years Ago
Compile fix
5 Years Ago
Always show headwear in subs if it's a demo
5 Years Ago
Also hide headwear if the local player is mounted but has the camera in third-person mode
5 Years Ago
If the local player is also in the sub, don't hide headwear - only hide it when the local player is looking from the outside of the sub
5 Years Ago
Fixed missing stat increment when catching fish
5 Years Ago
Hide headwear when in a sub, since the roof is so low
5 Years Ago
Shark updates
5 Years Ago
Merge from save215
5 Years Ago
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5 Years Ago
Added salmon as a catchable fish (high end) in salt and fresh water Ignore minimum water depth settings if the water is fresh
5 Years Ago
Adjusted small fish rotation on viewmodel
5 Years Ago
Added fish exchange vending machines to all fishing village monuments
5 Years Ago
Merge save215->Torpedoes
5 Years Ago
Move free editor supplied stuff to only when not loading save
5 Years Ago
Only give editor fuel if not loading a save
5 Years Ago
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5 Years Ago
Final underwater explosion & related
5 Years Ago
Temp file cleanup
5 Years Ago
Enable saving on submarines
5 Years Ago
Made Duo sub pontoon colliders 10% smaller to let it fit through a double door frame. Needs an update to the visual model to match.
5 Years Ago
Merge save215->HDRP_Art_Backport
5 Years Ago
Shark animations
5 Years Ago
Shark model/materials/textures
5 Years Ago
Editor load rising torpedo type
5 Years Ago
finished 1st pass of all AI data cleanup/fixing after dressing.
5 Years Ago
door rotations to improve flow with procedural dweller dressing, which sometimes blocks access to puzzles
5 Years Ago
made the secret labs chair decor in the operations office
5 Years Ago
bunch of dweller data changes
5 Years Ago
Added option for DDraw debug of data points
5 Years Ago
UV mapped remaining crew cabinets
5 Years Ago
Puzzles flow fix
5 Years Ago
Puzzles flow fixes
5 Years Ago
Crew cabinets progress
5 Years Ago
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5 Years Ago
fixed 4way LShaped dweller AI data positions
5 Years Ago
set dweller data gameobjects active on remaining 3 prefabs
5 Years Ago
added salmon and salmon_skinned plus materials
5 Years Ago
enabled dweller gate gameobjects on module_1200x1800_2way and module_1200x1500_2way_moonpool
5 Years Ago
Puzzle electricity tweaks
5 Years Ago
Added dungeon info scripts back to prefab instances in dungeon_base_test so the scene works
5 Years Ago
Null checks for NPCDwelling
5 Years Ago
Fixed duplicate DungeonBaseInfo on secondary moonpools
5 Years Ago
Rising torpedoes rise in a more buoyant-like way. Added torpedoes to my testing loadout.
5 Years Ago
Shifted AI nodes from the prefabs in the autospawn folder to the dwellersData nested prefabs. This will likely help as more rooms based on a same module get developped in the future and Ai content will vary alongside it
5 Years Ago
Dynamically connect intercom speakers and mics in underwater labs Speakers will automatically connect to the closest mic within 128m