reporust_rebootcancel

133,161 Commits over 4,293 Days - 1.29cph!

5 Years Ago
Updated RustNative (Removed old "inland" noise since it was causing some excessively steep slopes)
5 Years Ago
Execute/delta fix on attack event
5 Years Ago
Terrain anchors prefer above-ocean-level spawn altitude if possible
5 Years Ago
Fixed a case where shots wouldn't load More styling for shot list
5 Years Ago
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5 Years Ago
More solo sub setup + extra fixes
5 Years Ago
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5 Years Ago
Show sub health info bar, but only when not mounted
5 Years Ago
Some initial setup for SoloSubmarine. Temporarily scale the whole model gameobject to 60% size and rotate it 90 degrees until the model itself is updated
5 Years Ago
Fixed not being able to look up or down while gesturing Improved camera rotation handling when gesturing in eyes mode
5 Years Ago
Fixed some incorrect button hookups in the gestures UI
5 Years Ago
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5 Years Ago
Merge from gestures_2/custom_wheel
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
Merge Main->Submarine
5 Years Ago
skin approval
5 Years Ago
Baked custom LODs for all icebergs because old ones were too low quality Iceberg scene2prefab Deleted some legacy iceberg textures
5 Years Ago
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5 Years Ago
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5 Years Ago
Added frost effect
5 Years Ago
Added SharpenAndVignette effect
5 Years Ago
Added wiggle effect
5 Years Ago
copy AI design files in the build process.
5 Years Ago
Added doublevision effect
5 Years Ago
Added photofilter effect
5 Years Ago
Added greyscale effect
5 Years Ago
merge from animalthink
5 Years Ago
setup/testing out sleep/wake on train tunnels AI
5 Years Ago
Updating AA and shafts
5 Years Ago
censorplayerlist now enabled by default
5 Years Ago
god rays final bits
5 Years Ago
added ai.spliceupdates convar to toggle splitting animal and human update queues on alternate frames
5 Years Ago
merge from ai main
5 Years Ago
Rework next frame button to work better (previous frame is unchanged)
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed OnPressed event firing at the start of a drag
5 Years Ago
Don't drown while in the sub. Don't get wet while in the sub. Don't run out of oxygen while in the sub.
5 Years Ago
Fixed dragged shots icon staying lingering Fixed drag and drop canvas depth
5 Years Ago
Put a whole copy of Compound underwater on the test map
5 Years Ago
Introduced a graduated input system for dive/climb to feel smoother and give the player some more fine-grained control
5 Years Ago
Added next and previous frame buttons to timeline
5 Years Ago
Minor fix
5 Years Ago
Added confirmation step before deleting shots
5 Years Ago
Increase underwater visibility when in the sub
5 Years Ago
Change the dive/climb buoyancy system. Old system was too bouncy. Now, by default try to stay at the depth we're already at. User input then modifies that value to climb or dive
5 Years Ago
Fixed shot name not showing in countdown UI Fixed default shotname not being calculated properly Added countdown sfx Added recording underlay
5 Years Ago
Driving controls/physics
5 Years Ago
Merge from main