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135,695 Commits over 4,324 Days - 1.31cph!

5 Years Ago
If underwater lab ends up extremely small (less than 25 segments), retry a couple of different configurations Underwater lab seeds no longer cross contaminate other underwater lab seeds (more consistent results when things are tweaked)
5 Years Ago
Prefab updates to enable the small secondary moonpools
5 Years Ago
Fixed incorrect GenerateDungeonBase socket alignment calculation which prevented certain sockets from correctly acting as male sockets (didn't affect them as female sockets)
5 Years Ago
Better secondary moonpool code
5 Years Ago
Scene backup
5 Years Ago
Underwater lab min distance changes Reduced underwater lab count
5 Years Ago
merge from SubmarineSeptember
5 Years Ago
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5 Years Ago
Merge from main/Underwater_labs_September
5 Years Ago
Merge from main/underwater_lab_45_degree_corner_fix
5 Years Ago
AI can now listen for player movement and at varying volumes.
5 Years Ago
wip push/advance state
5 Years Ago
Desert helipad model/prefab
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
Manifest rebuild
5 Years Ago
Merge SubmarineSeptember -> Main
5 Years Ago
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5 Years Ago
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5 Years Ago
Assign the sub parent triggers
5 Years Ago
Merge Main -> SubmarineSeptember
5 Years Ago
Merge sub_parenting -> SubmarineSeptember
5 Years Ago
More fixes, more specific error codes for when a call fails
5 Years Ago
Some cleanup
5 Years Ago
Compile fixes
5 Years Ago
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5 Years Ago
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5 Years Ago
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5 Years Ago
Target lock-on tweaks. Re-lock on faster when target returns to LOS from the same direction.
5 Years Ago
some initial design changes to stay in combat state longer
5 Years Ago
replaced a bunch of identical AI designs with the new standard version.
5 Years Ago
Fixed items dropping inside locker when stacked
5 Years Ago
merge from main
5 Years Ago
Added a clear design button to AI designer.
5 Years Ago
Fixed items loaded from a save being able to end up with a UID higher than lastValueGiven, causing duplicate UIDs when new items or entities spawned.
5 Years Ago
merge from main
5 Years Ago
Torpedo accuracy calculation refactor
5 Years Ago
Edit submarine FX
5 Years Ago
Can now ctrl-click a state to duplicate it in the AI designer.
5 Years Ago
hesco_barrier_tall greybox model/prefab
5 Years Ago
Texture refresh concrete barrier Added a new taller variant of concrete barrier (not a deployable)
5 Years Ago
Add inaccuracy when firing torpedoes near the surface
5 Years Ago
More work on torpedo movement
5 Years Ago
More error and timeout handling
5 Years Ago
Merge Main -> SubmarineSeptember
5 Years Ago
Refactoring how torpedoes stay level now that there's only one type
5 Years Ago
Initial support for NPC's calling players
5 Years Ago
Fixed several cases where the call wouldn't end when the NPC dialogue ended Add the option to block incoming calls at the prefab level