reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Run the audio analyzer
5 Years Ago
Audio analyzer fixes
5 Years Ago
Shader tweak
5 Years Ago
Refactor the import analyzers to share a common base class
5 Years Ago
Utils for finding prefab properties.
5 Years Ago
WaterInflatable build fix
5 Years Ago
merge from main
5 Years Ago
Merge from main
5 Years Ago
Reworked prevent building volumes on above ground pool so it doesn't block board deployment
5 Years Ago
Ran the texture import analyzer on everything (saves ~600MB of RAM maybe)
5 Years Ago
Texture analyzer to disable crunch compression
5 Years Ago
Add a Texture Import Analyzer editor tool Bring over the Audio Import Analyzer tool too
5 Years Ago
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5 Years Ago
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5 Years Ago
Watergun parameters & falloffs Changed stream yet again because IK script loves to screw us Temp file cleanup
5 Years Ago
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5 Years Ago
Pressure based start size curves and scaling for water guns.
5 Years Ago
removed _HIGH mesh from watergun .entity prefab
5 Years Ago
Disabled the high poly watergun mesh on the entity
5 Years Ago
instant camera sounds a bunch of deploy sounds for new deployables mount/dismount sounds for beach chair
5 Years Ago
watergun viewmodel anim updates removed unused collision mesh
5 Years Ago
watergun worldmodel re-lodded watergun and waterpistol .worldmodel prefab setup removed unused model prefabs
5 Years Ago
Min/max pressure speed values and curve, wip size.
5 Years Ago
Square roof line prefab updates (top / bottom / left / right) for the conditional corner pieces
5 Years Ago
Roof prefab cleanup / refactor
5 Years Ago
Triangle roof line prefab updates (top / bottom / left / right)
5 Years Ago
instant camera: removed unneeded model prefab renamed worldmodel updates to .worldmodel prefab
5 Years Ago
tweaks to vm watergun animator
5 Years Ago
WIP node connections for failed responses
5 Years Ago
More inner tube splash tweaks
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
merge from/BoatMountingFix
5 Years Ago
OK, third attempt at a good fix that covers everything. Keep other mount interactions the same as originally, but just flip the mount vs. push order on boat types, giving push priority on boats. Required moving the Push menu command out of BaseVehicle.
5 Years Ago
Water pistol sounds LiquidWeaponEffects sound playback tweaks
5 Years Ago
Different fix. Put Mount back as priority over Push, but disallow mounting from outside the boat.
5 Years Ago
Don't show the drink option while mounted to a board or tube
5 Years Ago
Added another prevent building volume to the pool to prevent being able to deploy over the edge Switched pool physics material to metal for proper impact decals
5 Years Ago
Changed Push back to having higher priority than Mount. Reverts rowboat interaction to Push by default.
5 Years Ago
Changed Push back to having higher priority than Mount. Reverts rowboat interaction to Push by default.
5 Years Ago
Refactored pump checks, added some additional ones. Can now hold reload to continuously pump.
5 Years Ago
Add separate root and main stream particle system references so speed can be controlled separately to overall playback.
5 Years Ago
Force calculate artificial lights on first calculate Add a 5s random offset to the time restriction on updating artificial light quality
5 Years Ago
Some optimisations to calculating artificial light values in large farms Only update the artificial light level of a plant every 20 seconds, but force an update if a light nearby changes state Added some slight randomisation to sprinkler splash invokes to space out the load
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Assign correct inner-stream effect so visual range falloff works again
5 Years Ago
liquid vessel fill sounds can start partyway through when the container is already partially filled water gun sounds first pass
5 Years Ago
Bug fixes, debug improvements