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116,225 Commits over 3,987 Days - 1.21cph!

5 Years Ago
[D11] Fixes syncOnPosition cache problem.
5 Years Ago
midnight hour build backup
5 Years Ago
[D11] Checking in WIP ... alters the network format so that position messages are compressed as ProtoBuf messages, allowing us to send a byte with flags set for delayable & syncPosition. We no longer need to send the entityID as we can now partially read the entity message to see the entityId, groupId & prefabId ... Not caching entities with syncPosition set causes things to freak out... checking in now so I can rewind if needed.
5 Years Ago
project_gaea latest Terrain 6k, improved features/features scale across the board
5 Years Ago
[D11] Fix branch parsing in TC buildinfo script
5 Years Ago
cowbell uses C instead of A
5 Years Ago
piano sounds trumpet sounds tuba sounds misc instrument polish & tuning
5 Years Ago
Med battery desc update
5 Years Ago
More
5 Years Ago
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5 Years Ago
Fixed BatteryCellTier1 gibs error
5 Years Ago
merge from battery_fixes
5 Years Ago
removed debug.logs
5 Years Ago
fixed medium battery energy density
5 Years Ago
Phrases
5 Years Ago
network++
5 Years Ago
merge from battery_fixes
5 Years Ago
generator now cost 125 scrap instead of 175 solar panel available at compound for 75 scrap medium battery added, available at bandit for 75 srap
5 Years Ago
Backup
5 Years Ago
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5 Years Ago
Cherry picked 42207
5 Years Ago
KDTree fixes, Conversion tool fixes, batcher work...
5 Years Ago
Updated ASE to 1.7.1.09
5 Years Ago
[D11] Updated assets in Content\Props with new LOD group components
5 Years Ago
Backup
5 Years Ago
[D11] [UI] Removed old test textures for community hub from Resources folder.
5 Years Ago
branch consumes branch out power, no longer adds children of branch out socket to drain calculation
5 Years Ago
[D11] [UI] Fixed define issue.
5 Years Ago
merge from main
5 Years Ago
[D11] yet further \Assets\Prefabs\Deployable LODs
5 Years Ago
Move everything into its own namespace (and better folder name)
5 Years Ago
[D11] [UI] Adjusted loading screen delay when respawning.
5 Years Ago
[D11] Server startup warning fixes
5 Years Ago
[D11][#2912] fix for sfx invalid seek error
5 Years Ago
Fix compile error in client builds Switch to custom domain Document some functions and classes Switch lastCleanup to RealTimeSince Move some classes to their own files
5 Years Ago
Tidied up the KDTree classes
5 Years Ago
[D11] Switching to broken items no longer plays equip animation.
5 Years Ago
[D11] Set up LODs on some assets in Content\Props that were incorrectly set up
5 Years Ago
[D11] some more Assets\Prefabs\Deployable LODs
5 Years Ago
[D11] updated foliage billboard shader
5 Years Ago
merge from tree_game
5 Years Ago
[D11] workaround for transparent rocks - disable an optimization in the HDRP package whilst the investigation continues on the support ticket.
5 Years Ago
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5 Years Ago
Tweaked default tree marker size range Generated oak tree marker data Generated beech tree marker data Added some slight randomness when clamping to a marker position, reduces chance of positions getting repeated
5 Years Ago
Code review: Removed VehicleModuleManager and folded it entirely into BaseModuleVehicle. Converted BaseNetworkable child events to virtual methods.
5 Years Ago
Hacky fix for mountable instruments not knowing what player is mounted to them when a demo starts and the player is already mounted to them (should work retroactively)
5 Years Ago
Big Rig WIP
5 Years Ago
Fixed sharp notes not being stopped properly on remote clients
5 Years Ago
More
5 Years Ago
skin approval