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97,786 Commits over 3,683 Days - 1.11cph!

6 Years Ago
Fixed harbor spawns Fixed hilltop rocks sometimes overlapping small monuments
6 Years Ago
Sewer entrances across the game have a better daylight transition
6 Years Ago
backup
6 Years Ago
Network++ Save++ Persistence++
6 Years Ago
Hapis tunnel work and more AI prep
6 Years Ago
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6 Years Ago
Backup
6 Years Ago
progress backup
6 Years Ago
Reopened ME tunnels (Hapis) AI test (Hapis)
6 Years Ago
progress backup
6 Years Ago
cleaned up flare folders.
6 Years Ago
materials reflectivity adjustments
6 Years Ago
Stripped some Add to Heightmap scripts left on rock formations Various
6 Years Ago
Caves exits ambient volumes changes
6 Years Ago
a few material reflectivity adjustments
6 Years Ago
fixes for floating grass at sat dish
6 Years Ago
progress backup
6 Years Ago
Backup
6 Years Ago
progress backup
6 Years Ago
progress backup
6 Years Ago
Increased Junkpile spawns along roads (Hapis)
6 Years Ago
Fixed shader compile error on metal (if vs. ifdef) in StandardLayers.cginc
6 Years Ago
Don't exclude metal from shaders (if used)
6 Years Ago
progress backup
6 Years Ago
progress backup
6 Years Ago
progress backup
6 Years Ago
progress backup
6 Years Ago
Merge from main
6 Years Ago
Analytics now tracks total memory usage rather than only managed memory
6 Years Ago
progress backup
6 Years Ago
backup
6 Years Ago
Improved Scientist gun reloading behaviour.
6 Years Ago
More work on imposter shader and tools (wip) Added foliage billboard shader Fixed foliage material inspector property copy-paste; extended to derived shaders Removed unused assets
6 Years Ago
backup
6 Years Ago
Monument Navmesh's bake layer in MT had reset. Put Transparent layer (fences) back on.
6 Years Ago
Brute force fix for TB-related skin hair layer seams
6 Years Ago
EAC rollback
6 Years Ago
backup
6 Years Ago
Updated Steamworks
6 Years Ago
backup
6 Years Ago
achievement bugfixes
6 Years Ago
tests
6 Years Ago
LineRendererActivate is IClientComponent
6 Years Ago
Updated EAC hashtool to latest version
6 Years Ago
tweaked hair colours and thickened out style 2, tried out multiple normal map variations on skinhairtest and added latest
6 Years Ago
Reverted EAC hashtool to previous version
6 Years Ago
Hapis water well tweaks Removed wood cost from double sheet metal doors
6 Years Ago
Updated EAC hashtool config
6 Years Ago
Fixed shadow culling range to include occludee height and altitude
6 Years Ago
SavasIsland player spawn fix