116,225 Commits over 3,987 Days - 1.21cph!
[D11] + Pallet_stacks_a correct LOD applied + test for possible prefab cull issue
Tidy up. More material baking progress.
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[D11] revert
42076 in order to try to re-apply with fewer unnecessary changes.
[D11] workaround for foliage wind issues, removes most of the problem visually though isn't an actual fix yet.
[D11] [UI] WIP Fixing platform-specific textures being loaded on both platforms.
Turn off printfs in libflif on xbone
Remove incorrectly merged population assets
[D11] Fix for auto-turret error, BradleyAPC error
[D11] Fix rocket launcher attack error
[D11] Added server var d11melee test
[D11] Assets\Content\Props LOD check
update 2 slot flatbed, fuel tank modules
Allowing shifting multi-socket items over one, when they overlap with themselves
Added Terrain Layer SF
Improved terrain layer shading
Improved cliff shader terrain transition
Fixed dual-socket module conditional UI double-ups
New system for checking module socket validity, without the need for dummy slot-filler items
Include more of the ocean in the map render
instruments can specify a minimum note fade out time
tuba fade time tweaks
Remaining Big Oil Rig relight
Prefab fixes
tuba note start sounds
instruments can specify a fade in time for the main note sound
Remove "dummy slot items" for multi-slot vehicle modules.
Another AdjacentCondition boolean edit for Thai
Update SameInFront/SameBehind behaviour for Thai
Tidied up guillotine a bit, started set up the material packing.
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Split terrain fetch hlsl + updated shaders and SFs
Final rig sub-level
Lowered punctual light cap back down.
[D11] Reduced particle count in \Standard Assets\Third Party particle systems
Foliage indirect transmittance scale
fixed phantom wires when trying to connect non-root entity to a root combiner
Added a Guillotine packer, seems better
[D11] + office_bld_a_ext - Z fighting fix
[D11] 31 prefabs fixed and/or LODs tweaked for the server
Shotgun traps now work in caves below the water.
[D11] [UI] Fixed water well pump input not showing.
Rectangle packing for the material baking tool.
[D11][#2621] Fixed issue with loot panel light description string[#3002] Fixed issue with crafting screen highlight
Merge fix for PlantEntity.Server.AI
[D11] [UI] Fixed missing WIP Icon reference
[D11] + structures\Satellite Dish - Satellite dish prefabs modified