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97,026 Commits over 3,653 Days - 1.11cph!

6 Years Ago
tonnes of asset labels manifest missing icons
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
added examine/admire key added examine gametip
6 Years Ago
Spinner wheel sound bugfixes
6 Years Ago
merge from main
6 Years Ago
compile fix added handheld flashlight fixed invisible flashlight beams fixed invisible laser beam beam
6 Years Ago
Loads more deployable sounds
6 Years Ago
merge into main
6 Years Ago
merge from main
6 Years Ago
added door garland (free w/ window garland steam item) updated game tips to tell people to place cupboards updated game tips to tell people to fill up cupboards bugfixes for buildings changing and upkeep time vital info not changing
6 Years Ago
flashlight viewmodel / worldmodel prefabs and sounds
6 Years Ago
Door frame decor / moved pivot up by 1m
6 Years Ago
Douglas fir progress
6 Years Ago
merge upkeep notify into main protocol++
6 Years Ago
merge from main
6 Years Ago
increased miner hat light size added notifications on hud for building decay
6 Years Ago
Network++
6 Years Ago
Moving 24560 to a branch
6 Years Ago
Added "FogDarknessDistance" to climate
6 Years Ago
Fog darkening test for diogo
6 Years Ago
Subtracting 24560 because it looks like ass
6 Years Ago
Fixed roof conditional models in various scenarios
6 Years Ago
Fixed lastAttackedTime / lastDealtDamageTime serialization on BaseEntity (no longer saved on prefab / visible in inspector)
6 Years Ago
Fixed entity bounds on high external stone gate (RUST-1772)
6 Years Ago
Douglas Fir prototype
6 Years Ago
Fog/scattering effect now wokring in edit-viewport Fixed transparent surfaces (e.g. windows) not fogged properly in edit-mode
6 Years Ago
Restored night fog on climate settings Fog is now pitch black when no sun or moon are visible
6 Years Ago
More work on AI behaviour related stuff.
6 Years Ago
baseline
6 Years Ago
Fixed bootstrap NRE on aimanager init when missing terrainmeta path
6 Years Ago
Fixed treelod not restoring shadow mode
6 Years Ago
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6 Years Ago
darker nights
6 Years Ago
culling.env enabled by default (player testing)
6 Years Ago
reduced lodcomp occludee min visible time
6 Years Ago
more lightweight culling debug
6 Years Ago
water rendering profiler sample
6 Years Ago
Optimized TAA fast path in PostProcessLayer.OnPreCull
6 Years Ago
night fog elimination via climate settings
6 Years Ago
Upkeep timer is saved / loaded (restores purchased upkeep time when restarting server, makes very little difference though) Upkeep also scales with decay.scale convar (easier testing)
6 Years Ago
fixed incorrect spinner wheel gibs material path import
6 Years Ago
Ai behaviour progress
6 Years Ago
Hello darkness
6 Years Ago
Ai behaviour stuff
6 Years Ago
More on AI behaviour
6 Years Ago
Merged from main
6 Years Ago
vm admire updates
6 Years Ago
Renamed planting fail check to something more appropriate Small sign placement fix
6 Years Ago
Building supplies loot box