reporust_rebootcancel

116,364 Commits over 3,987 Days - 1.22cph!

5 Years Ago
Merge from main
5 Years Ago
Black foliage fix
5 Years Ago
Subtractive merge on PlayerLoot distance change. I don't need it anymore, so reverting to the previous code.
5 Years Ago
Vehicle lift interaction work
5 Years Ago
Merge from main
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
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5 Years Ago
Scene
5 Years Ago
New sidebar on MenuUI.prefab
5 Years Ago
Merge from /main/accountalerts
5 Years Ago
Moved diffusion profile script to packages/ASE Renamed ASE package folder to match other packages
5 Years Ago
Show read messages half alpha
5 Years Ago
position change on jerrycan guitar prefab
5 Years Ago
[D11] Added vertex shaded LODs to assets from Structures\Train_crane and Prefabs\Clothes
5 Years Ago
[D11] + Majority of \structures\timber_mines LODs' adjusted
5 Years Ago
[D11] Added dialog close method - updated ps4 plugin
5 Years Ago
Clothing items use correct avatar (RustPlayerAvatar) Read/write off on all clothing items, index format set to 16.
5 Years Ago
[D11] LOD's Remnant Container, most of Tunnels
5 Years Ago
[D11] PS4 Common Dialog source SDK 6.5
5 Years Ago
[D11] [UI] Fixed missing function call to open settings menu.
5 Years Ago
[D11] + \structures\train_tracks adjusted LOD's to a better level whilst checking over
5 Years Ago
fixed every item showing candy vision fixed cursed cauldron being able to be placed too close to walls
5 Years Ago
Show unread messages, mark as read when viewing
5 Years Ago
DynamicMouseCursor: don't change to finger if button is disabled
5 Years Ago
RustLayout as a MaxHeight Added Bottom mode to RustLayout RustLayout calls parent RustLayout if size changes
5 Years Ago
[D11] Assets\Content\Structures\wooden_walkway LODs
5 Years Ago
Skin bundle update
5 Years Ago
take out frontend sound precache because it's crashing and it shouldn't really be necessary with the sound template prefabs in the startup bundle
5 Years Ago
[D11] [UI] PS4 Quick Menu no longer allows game input to carry through. Game is now paused whenever a system menu is opened.
5 Years Ago
Scene
5 Years Ago
Hair part removal
5 Years Ago
[D11] Assets\Prefabs\Tools LODs
5 Years Ago
null check just incase
5 Years Ago
Part removal.
5 Years Ago
team member connection list tweak
5 Years Ago
merge from main
5 Years Ago
Bridge LOD models with vertex shader on furthest LOD mesh.
5 Years Ago
skin approval
5 Years Ago
Scene backup. Exca engine prefab conversion.
5 Years Ago
Added hdrp material alpha clipping to blendlayer and blend4way shaders
5 Years Ago
Regen litbase and foliage shaders
5 Years Ago
Updated ASE Lit template to use hdrp internal alpha cutoff properties
5 Years Ago
horse armour world models
5 Years Ago
Fixed litbase-spec inspector
5 Years Ago
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5 Years Ago
Added unread messages notification on the main menu
5 Years Ago
Fixed NRE in RustButton when no Text object
5 Years Ago
Added RustText.SetPhraseArguments( object[] )
5 Years Ago
merge from inventory_belt_gap_nodrop
5 Years Ago
Enabled alpha clipping toggle on foliage shader