reporust_rebootcancel

126,647 Commits over 4,109 Days - 1.28cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Added car key item. Plus minor edit to door key description.
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed some weapons not aligning properly when using ironsights on ultrawide resolutions Put the z offset that solves the clipping issues at ultrawide resolutions behind the graphics.vm_fov_scale convar so we can fully revert back to the old weapon look/feel
5 Years Ago
▌▆▆▍▅, ▉▄▋ ▊▍ ▌▊▊▆▄█▉▅
5 Years Ago
Adjust car steering speed, max speed
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
Disallow players placing items into minecart container
5 Years Ago
▊▍▊▆▉ ▊█▋▊▄▍█▅▅██ ▅▆▄██▋ ▄▊▅▊▆█▋▉ ▇▅▇█▄ & ▇▇█▌▄▅▆▅▇▄▌ ▌▄▆▌▊
5 Years Ago
merge from main
5 Years Ago
Boar Fur setup
5 Years Ago
backup scenes, applied changes to the lighting prefab inscene
5 Years Ago
bandit helipad progress backup, setup area for second vendor upstairs at the back, lighting pass, coms mast models
5 Years Ago
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5 Years Ago
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5 Years Ago
Stop the BigWheelGame throwing errors on listen server: Remove client-side terminals from the server-side terminal list.
5 Years Ago
Merge camera culling change from Vehicles -> Main
5 Years Ago
Phrases
5 Years Ago
Save++ Protocol++
5 Years Ago
merge from /vehicles
5 Years Ago
Cull the Vehicle World layer on the main cam
5 Years Ago
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5 Years Ago
▊▉▅▍▆▋/▆▆▉▌▉▍ ▄▅▍ ▌▊▋█ ▋▄▉▋ ▍▋▉▋▍▌ █▄▉▆▌▆ ▆▊▇ ▉▌▍▇▌▉▌▌ ▇▊▌▉▋▍▍▅ ▅▄▋▆ ▅▊▄▆█▄▋▄ ▊▅▌▋▅▆▅ ▉▌ ▋▋▆▅▌▆ ▄▅▆▋▅▉▅▊ ▆██ ▆▍▌▊ ▌▋▋ ▋▆▅▌▅▇ █▌█ ▆█▇ ▉▄▆ ▇▍▅ ▅▇▊▉██▉ ▆▋ ▄▆▊▅▌▍▉▇▊ ▅▆▄▍ ▆▆▄▌▆▍▍▇
5 Years Ago
Force adjustment
5 Years Ago
Steering and damage adjustments
5 Years Ago
Final collision adjustment
5 Years Ago
Use prevent building box collider on the static car lift, matching the deployed version
5 Years Ago
Transfer chassis damage evenly between modules
5 Years Ago
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5 Years Ago
Collision damage adjustment again
5 Years Ago
Collision damage changes. Catch large damage events more reliably
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
Immediately after instantiating the UI, disable its root game object, then enable it again. The time spent in UI every frame will then drop by 0.5ms.
5 Years Ago
Adjusting collision damage after testing
5 Years Ago
Use a zero-time invoke on collision damage to avoid potential errors due to the restriction on DestroyImmediate calls via OnCollisionEnter
5 Years Ago
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5 Years Ago
Increase average collision damage further
5 Years Ago
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5 Years Ago
Fix car collisions only doing 10% of the damage they should be, due to protection properties. Ignore protection.
5 Years Ago
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