116,394 Commits over 3,987 Days - 1.22cph!
[D11][UI][#2754] Fixed issue with player ducking state changing when switching weapons
[D11] Rocket Crane, Abandoned Lighthouse and Vehicle folders
Biome tint mask fix in foliage shader
[D11] Replaced skinned mesh renderers on all cabin_lift prefabs
Can now also unmute players using their mutelist index
[D11] + structures\rocket\rocket_a - LOD group component set up correctly
[D11][UI][#2746] Fixed issue with using items with the inventory open. Switched drop all and drop one controls in the inventory
Updated ignores for flzma2 build
Map can now be interacted with while spectating
Add OpenBrowserToDLC method for new UI
Subtract all of the new entities on this branch (moving to subbranch)
Some cleanup
Fixed notes still playing when instrument is put away/dismounted
Lock interact crosshair to centre of screen in third person
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Revert tool cupboard and MenuUI changes
Fixed some rotation math issues in the new camera offset
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Rate limit pairing and alarms
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Collision damage now routes to the appropriate module, not just the chassis
Offset camera while in third person and moving based on current movement
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Overgrowth material tweaks
Tree color tweaks
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Added particle accum SF (wip)
Updated LitBase-spec (wip)
Updated triplanar.hlsl and added normals.hlsl
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[D11] Vertex shader LODs added to Nature\Rocks assets
transition blend timing on instrument playing section of player controller tweaked
player tambourine updates
drumkit ik target updates
Added a more descriptive error message for failed GUIDToObject lookups