reporust_rebootcancel

116,410 Commits over 3,987 Days - 1.22cph!

5 Years Ago
Remove debug code that I realised was there as soon as I pressed commit
5 Years Ago
ReportPlayer include people from our recently played with list SteamFriendList, SteamUserButton - request the player name and refresh if it if's [unknown]
5 Years Ago
usability tweaks
5 Years Ago
Launch site range_rails baked LODs
5 Years Ago
[D11] Spelling mistake
5 Years Ago
F7 opens new report dialog instead of website
5 Years Ago
Added client.reportbug
5 Years Ago
Fixed spelling in reportPlayer success message
5 Years Ago
[D11] See if this Jenkins change works
5 Years Ago
ReportBug dialog
5 Years Ago
ButtonGroup tweaks
5 Years Ago
Fix for blurry player preview
5 Years Ago
[D11] Vertex shader LODs added to assets in Structures\power_substation
5 Years Ago
[D11] New delayed group destroy code.
5 Years Ago
bandit_town S2P
5 Years Ago
covers LOD2 double sided to help with lighthing
5 Years Ago
Windmill/Windmill_small/Windmill_static baked LODs
5 Years Ago
More excavator
5 Years Ago
Fixed errors in Cliff shader
5 Years Ago
Biome Tint SFs naming
5 Years Ago
Edited prefabs for Rocket/Rocket_a and created LOD for minecart_a_loot in train wagons
5 Years Ago
Updated ASE to 1.7.1.04
5 Years Ago
Updated biome tint SF + added biome tint masked SF Tweaked shore wetness SF Regen all shaders
5 Years Ago
[D11][#2676][#2857] Disable D11_OPTIMIZE_SKINNEDMESH_COLLISION
5 Years Ago
[D11] Modified Jenkins build
5 Years Ago
[D11] [TEST] additional items for building test
5 Years Ago
Nicer result text Subject needed
5 Years Ago
Quadtrangulated meshes for LODs. in Assets\Prefabs\Food Assets\Content\Structures\rocket Assets\Content\Structures\Train_wagons
5 Years Ago
Report to api
5 Years Ago
Death screen report open new dialog
5 Years Ago
Scene & mat
5 Years Ago
Restore ProjectVersion.txt
5 Years Ago
Phrases
5 Years Ago
[D11] [TEST] additional items for testing pvp
5 Years Ago
Restored demo.timescale
5 Years Ago
Fix client compilation
5 Years Ago
merge from Halloween_2019
5 Years Ago
merge from Halloween_2019
5 Years Ago
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5 Years Ago
RustEditor can now scroll Fixed game not starting in editor if the selected inventory override does not exist (like when switching between branches with different inventories)
5 Years Ago
Better marker scaling
5 Years Ago
Basic working health sync between physical modules and their items
5 Years Ago
Better raycast targets on vending machine cluster
5 Years Ago
Fixed death screen not populating properly when loading into a game where the player is dead Client now requests respawn info if dead
5 Years Ago
Move show model/hide model methods
5 Years Ago
Fixed modules that were missing model settings and rebuilt manifest.
5 Years Ago
WIP fix for players sometimes being removed from teams when they die
5 Years Ago
Shrunk the size of crafting buttons to fit new category (was 37px, now 33px)
5 Years Ago
Comments, plus test module update
5 Years Ago
Fixed toggle buttons being hard to click