116,408 Commits over 3,987 Days - 1.22cph!
Overgrowth material tweaks
Tree color tweaks
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Added particle accum SF (wip)
Updated LitBase-spec (wip)
Updated triplanar.hlsl and added normals.hlsl
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[D11] Vertex shader LODs added to Nature\Rocks assets
transition blend timing on instrument playing section of player controller tweaked
player tambourine updates
drumkit ik target updates
Added a more descriptive error message for failed GUIDToObject lookups
[D11] \Warehouses\Warehouse converted to new LOD System + Vertex materials added to a few objects
Created a benchmark that will load in monuments, and record performance from various vantage points.
[D11] \structures\residential_buildings converted to new LOD system + Added vertex material to each LOD 3.
[D11] Updated shareplayblocker plugin to PS4 SDK 6.5
[D11] Updated common dialog plugin to PS4 SDK 6.5
[D11][UI][#2670] Fixed issue where blur would remain on screen
[D11] Fix issue with rock first-person idle animation not looping cleanly, and remove textured font from disclaimer screen.
[D11] Assets\Content\Vehicles\Boat LODs
Road and pavement LOD's with a vertex material on final LOD mesh
[D11][UI][#2846] Fixed issue with dropping items from the inventory
Fix for chat popup menu elements getting input blocked by the team panel if you click the lowest chat message
Fix for scene to prefab creating nested prefabs which was preventing instancing working on some objects
Added "HDRP/Custom/Lit Base" shader
Added "HDRP/Custom/Lit Base (Specular)" shader
[D11] Scale fix on 3 assets
Hooked up report player function to chat popup menu
Send a message to the server/rcon on report
More chat/chat popup behaviour tweaks and polish, handle closing the chat/menu nicely when clicking away/losing focus, etc.
Show player that last killed us first in the report list
Don't hide death screen when opening report dialogs
Don't show self in friends list
Don't allow multiple UIDialog's to be open
Disable IncludeRecentlyPlayedWith until we have GetFriendCoplayGame in steamworks
Fixed scrolllist sensitivity
[D11] jenkins wrap with script
[D11] + Issue 2873 fix - Gap in compound walls, with player able to jump through.
Save player names so the teams UI can always show the correct name of dead players (instead of "DEAD")
Remove debug code that I realised was there as soon as I pressed commit
ReportPlayer include people from our recently played with list
SteamFriendList, SteamUserButton - request the player name and refresh if it if's [unknown]