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116,394 Commits over 3,987 Days - 1.22cph!

5 Years Ago
Updated biome tint SFs + update shaders
5 Years Ago
5 Years Ago
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5 Years Ago
Moved some notification code out of BasePlayer, send more info with the login one
5 Years Ago
MeshSwap fixes bones
5 Years Ago
Model uses IModel
5 Years Ago
Added IModel to access Model from inside plugins
5 Years Ago
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5 Years Ago
stuff
5 Years Ago
Fixed error spam on ragdoll
5 Years Ago
player guitar chord anims
5 Years Ago
WIP module display setup
5 Years Ago
[D11] +Compound - Unhidden objects that were hidden for whatever reason
5 Years Ago
WIP car part blockout
5 Years Ago
[D11] Added vertex shader LODs to Nature\Stalagmites and added mid-level LODs to Structures\Concrete_slabs
5 Years Ago
[D11] [UI] Chat text now differentiates between local and server chat.
5 Years Ago
Remove unused sound definition
5 Years Ago
[D11] + prefabs\instruments LOD and vertex material applied to prefab
5 Years Ago
[D11] Only auto-reload if we actually have ammo
5 Years Ago
[D11] + prefabs\food added cross fade to a bunch of objects
5 Years Ago
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5 Years Ago
[D11] + content\vehicles all the LOD prefabs fixed/converted
5 Years Ago
[D11] Change helicopter optimisation to only affect rotorwash raycast/particle effect
5 Years Ago
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5 Years Ago
Merge from main
5 Years Ago
[D11] Viewing inventory no longer cancels autosprint - added safety check for SCM info
5 Years Ago
Road LOD's with vertex material on final LOD. Tricky FBX file was crashing on export using earlier FBX versions. FBX version 2019.2 fixed the issue
5 Years Ago
Stop ASE from loading every imported asset to check if it might possibly be a shader template
5 Years Ago
MT S2P
5 Years Ago
Re-linking antena prefab within military tunnels
5 Years Ago
LOD models for the roads with vertex paint material on final LOD model
5 Years Ago
merge from main
5 Years Ago
[D11] [PS4] Added background audio for PS4 Activity page.
5 Years Ago
[D11] reduce building block pool
5 Years Ago
[D11] Assets\Content\Structures\Train_Tracks LODs
5 Years Ago
[D11] + structures\rocket_crane LOD Group fixed and set as necessary
5 Years Ago
Turned off shadow casting for some of the lower LOD renderers
5 Years Ago
Scene2Prefab
5 Years Ago
[D11] LODs for Assets\Content\Structures\Timber_Mine +Fixed LOD on "wall.frame.netting"
5 Years Ago
Backup
5 Years Ago
Cleanup for pairing rate limiting
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixes to trailer_a prefab baked LOD kicks in sooner on launchsite warehouses
5 Years Ago
LS Scene changes to support new lods
5 Years Ago
24 more models in Launch site baked LODs
5 Years Ago
merge from main
5 Years Ago
[D11] Merge FP changes for the pump shotgun viewmodel
5 Years Ago
Instagram link
5 Years Ago
Some clean up, switched all the console commands to use ReplyWith and stringbuilder