reporust_rebootcancel

97,483 Commits over 3,653 Days - 1.11cph!

6 Years Ago
merge from main
6 Years Ago
viewmodel prefab update - removed 'apply root motion' from animators
6 Years Ago
Commented world model check in GetFootPlacement (gc alloc)
6 Years Ago
Fixed beard sometimes not showing
6 Years Ago
deco for door and windows, models/gibs/prefabs
6 Years Ago
Removed blocker from Rocket factory staircase
6 Years Ago
Rocket factory stair colliders / LOD settings
6 Years Ago
protocol++
6 Years Ago
Minor fix
6 Years Ago
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6 Years Ago
Rocket factory layout changes Added makeshift walkways Replaced some of the lifts with staircases Material tweaks to make the area easier to navigate Added interior lights
6 Years Ago
AntiHack.Log only prints to server console on debuglevel 2 or higher
6 Years Ago
Forgotten UnityEngine.Profiling
6 Years Ago
Allow changing to nav_disable at runtime to stop all AI ticking.
6 Years Ago
More server profiling
6 Years Ago
Server profiling tweaks
6 Years Ago
Hapis northern snow work
6 Years Ago
Fixed water shore flickering when TSSAA is enabled
6 Years Ago
Second attempt at a black sludge fix
6 Years Ago
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6 Years Ago
Moved most postprocess stack shaders back to original folder to allow local builds
6 Years Ago
Merge from zoom-fix
6 Years Ago
TriggerRadiation patch
6 Years Ago
Fix for black sludge in TSSAA
6 Years Ago
Fixed zooming in non-TSSAA modes
6 Years Ago
Update building ID when buildings are merged / split Added extended building API to BuildingManager Added building ID to DecayEntity (for upkeep)
6 Years Ago
Fixed NRE caused by post process stack v2
6 Years Ago
Fixed hair not deforming back when removing hats
6 Years Ago
Forcing target 3.0 on TAA's CopyStd.shader Fixed male facial hair 2 not replacing both materials
6 Years Ago
Forcing project settings update/reset
6 Years Ago
Fixed post process stack v2 modifying player defines
6 Years Ago
crossbow/bow no longer have stance recoil skin approval
6 Years Ago
Temporal AA now default (convar reset) Player preview now uses temporal AA
6 Years Ago
added correct materials to male_facial_hairstyle_02 material swapper
6 Years Ago
prefab error fix for hammer & rock vm
6 Years Ago
Upgraded temporal anti-aliasing to PostProcessStackV2
6 Years Ago
old benches can now experiment nre fix
6 Years Ago
Fixed material order and made chin geometry look better on facial hair styles 1 and 2, made pubic hair caps look better on non tssaa, tweaked hair strands material and male and female hair styles 2 to look better non tssaa.
6 Years Ago
Fixed morph cache not dirtying on setup
6 Years Ago
Fixed male eyebrows on female Renamed deformHair flags to reflect actual hat/helmet names
6 Years Ago
Added male facial hair 02
6 Years Ago
Navmesh Link transition improvements and other misc AI tweaks.
6 Years Ago
phrases
6 Years Ago
added experimentation to workbenches can use blueprint if in storage container oil refinery cheaper searchlight cheaper medkit cheaper miner hat cheaper chainlink cheaper prison cheaper double metal cheaper arrow default grill cheaper protocol++
6 Years Ago
color/value/harmony tweaks
6 Years Ago
Merge from hair-impl
6 Years Ago
Added facial hairstyle 2 to male set Fixed some hair prefabs
6 Years Ago
Nailgun shot tweaks
6 Years Ago
Garage door sounds
6 Years Ago
Fixed hair deformation on a few cases Set up hat.burlap.wrap for hair