reporust_rebootcancel

125,756 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Revert triggerparent base entity change as unfortunately it wasn't the fix we hoped
5 Years Ago
Converted the IO entity editor to a Editor Tool (Access by pressing the tools button in the top left of the editor near the position/rotate/scale buttons)
5 Years Ago
▇▋▍▍▊▆ ▄▉▌▇▍ ▄▍▆ ▆▌▍▌ ▋▇▍█▋▄█▆█.▋▄▌▍▍▇▇▊ (▄▌▋▄ ▅▉▄▇▇▍) ▋▌▄▄█▌▉ ▄█▄▌▍ ▌█▇ ▋▇▉▍█▄▋▉ ▉▅▍ ▆▌▊▋▍▅▇▅▋██ ▊▉▍ █▌▌▇▋▄ ▍▆▊▇▆█▇▍ ▍▍▆ █▌█▉ ▋█▋▄▋▉▋▋▍▇▊▍.▄▍▅▌▅▋▅▄▄▅▆██▌█▆▋▅▍▋ ▄█▊█▅▇▍ █▅ ▉▊ ▄▊▉ ▆▄ ▋▅▄▊▋ █▉▉▅▇▊▍▅▉ ▍▋ ▇▌▍'▉ ▆▋▊▌▋▊ ▌▉▉▆▋▍▉▇█ (▊▅▆▄ ▊▍▅▆▌▊) ▄▆▊▉▌▋▋▊▊▋▍ █▅▍ ▄▉▍ ▄▌▉_▋█▋▄▆▊▄▌▆ ▊▅█ ▌▆ ▋█▆▍▊ ▉▄▇▌▊█▅▄▇ (▄▄▍▅ ▇▇▍▉█▉) ▇▆▊ ▍▇▄▉ ▉▉▍▅▊▇ ▄▇ ▇▉█▊▄▉▄▉▊▋.▆▋▄▄▉▇▅▍▊▊▇▌▄▍ (▌▅▍ ▊▅▆▇▊▌) ▋▄▋▉▍▇▍▆▊▍▅▅▆▉█.▄▉▍▊▋▇▄█▉█▌▍▊███ █▉▌▆▄ ▋▌▅▉▊█▊▍ (▌▌▉ ▊█▉▉▆▊)
5 Years Ago
Water effects WIP More file organization & cleanup
5 Years Ago
merge from main
5 Years Ago
▉▉▆▊ ▊▊▅▄█▇▌█ ▇█▉▍▇▄ █▄█▋▍
5 Years Ago
Merge from main
5 Years Ago
cherrypicking 50649
5 Years Ago
Log a warning instead so nobody even sees the (useless) error unless they check the console
5 Years Ago
cherrypicking 50647
5 Years Ago
Get rid of Debug.LogExceptions Move changeset in disconnect reason to the start of the message so it doesn't get truncated
5 Years Ago
Merge from parent
5 Years Ago
Terrain splat vfx optimization WIP
5 Years Ago
WIP vehicle damage texture
5 Years Ago
merge from main
5 Years Ago
▋▅▌█▌ ▉ ▇▉▊▌▋ ▋▄▊▄▉▄▋▄ ▆█▄▇ ▄▍█▅▊▌▌▇▄▌ ▋ ▉▌▆▍▉ ▇▊▌██▆▌▍ ▊▉ ▄▌▌▅▅▋
5 Years Ago
block player input on crate_mine
5 Years Ago
merge from main
5 Years Ago
Disabled saving on Rust.AI animal agents
5 Years Ago
Re applying all prefab references again.
5 Years Ago
Updated decal material conversion tool
5 Years Ago
▌▉▉▇▆▍▌▄▆▋ ▋▍▄▌▋ ▋▄▍▉▌
5 Years Ago
▇▆▌▅▌▄ █▉▅█
5 Years Ago
▋▇▋███▄▄▋▇▌▌▆▋▍▆▇ ██▇███▍▊
5 Years Ago
▆▄▄▆▄▉ ▊▉▊▍▅ ▄▉▆▆▊▍▌█
5 Years Ago
▊▋▇▄▉▊▅ ▄▉▉▇▆, ▍▊▉▍▉▆█ ▉▅▍▅▆██▊▅▍▋ ▅█ ▌▅▌▌▉, ▍▆▅█▌▅▊ ▄▋█▆▄▋▍, ▉▄▄▋ ▋▊▄▉▅
5 Years Ago
skin approval
5 Years Ago
Fixed missing references in foliage benchmark. All benchmarks should run without error now.
5 Years Ago
merge from tc_stacking_deploy_fix
5 Years Ago
Minor adjustment
5 Years Ago
Various small changes to car physics and masses, mainly to fix the issues with driving up hills
5 Years Ago
▆▍▇▋▉▅▆▍▄▆▊ ▊▅▆▉█ (▅▌▌▌▉ ▄▋▆ ▉▉ █▋█▊▋ ▆▋▊▌▍▄▇ ▌▌▄ ▆▊▇ ▉▅▊▍ ▅▅ ▉▉ █▍▋ ▆▅▄▆▍ ▋█ ▉▇█ █▌▉█▉█▌ ▍▄▋▆▇█)
5 Years Ago
▋▊▊▉▅▇▋█ ▍▌▍▌ █▋▌▌▋ ▆▌█▇▋▉▍ █▍▉
5 Years Ago
▅▇▍▇ ▊█▇▍▋█▅▄▋▆ ▅▆▇▉▌▄▆▉
5 Years Ago
Parent players in flatbed portions of cars to the car and not the module. Not sure if this will fix the sleeper issues but seems worth trying
5 Years Ago
fixes for occlusion (was missing a GL.GetGPUProjectionMatrix and using degrees where radians were required) also fixed up debug drawing and exposed a couple more tuning variables
5 Years Ago
Fixing vehicle decay still assuming that a dead vehicle was fully destroyed
5 Years Ago
Adjust max speed calc
5 Years Ago
To fix the problem of vehicles rolling to well, remove the previous drag system and insert a new one
5 Years Ago
fix for asset bundle build
5 Years Ago
▄▍▇▊▄█▋ ▍▋▉
5 Years Ago
█▊▊█▉▉▆█▊▅, ▉▄▉▉▌▊▉▄▉▉▄ ▇▍███, ▍▍█▋▋ ▇▇▇▄█▍▌▍ ▉▊▆ ▇▅▋█▍▋▄ ▊▇ ▊█▋▉▅▋▆▄▅
5 Years Ago
Added voiceprops inventory config
5 Years Ago
Update guide mesh
5 Years Ago
Player>terrain surface effects WIP
5 Years Ago
Merge from main
5 Years Ago
update barricade materials
5 Years Ago
barricade prefab/collider, lod setup
5 Years Ago
merge from main
5 Years Ago
cherrypicking 50607