122,212 Commits over 4,048 Days - 1.26cph!
merge from skeleton optimizations/Hitbox System
Potato world population spawning.
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[D11] + Fixed issue of missing wall in the bandit camp
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[D11] + Manifest updated for new prefab
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[D11] + Replaced missing helicopter in Airfield
Added sprinkler gibs model
Adjusted physics code re playtest feedback, setting up vehicles to:
- Come to rest naturally at initial spawn
- Continue rolling freely if driver bails out while the vehicle is moving at significant speed
- Keep still, apply "handbrake" if driver exits while relatively stationary
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Storage module now drops contents on death
Fixed dev tools/menu blur using delta time and not unscaled delta time (fixes blur staying on while demo is in slow motion)
Can now call cinematic_play with the same animation that is currently playing and it will revert to frame 0 of the animation
Fixed cinematic_play defaulting to a massive speed if no speed variable was provided
Save map markers in PlayerState so they don't get erased when you get killed (while offline)
Updated vehicle lift icon as well
Commit manifest and a bunch of other changes that generating the manifest results in (mostly just some fx prefab reserialization)
Icon positioning adjustments
Commit generated LootSpawn junk so we don't have clutter in our Plastic added items list
Add support to the item icon slot UI for more than just showing container slots. Now showing vehicle module and chassis info in UI slots.
Fix label disappearing from item info panels at some window sizes
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Updated icons for all chassis and modules
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Merge from hdrp/hdrp-7.2.0
Merge from Main -> Vehicles
Updated some prefabs and materials
Switched physical sky and camera + phys lux values (testing)
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[D11] Z fighting on train tracks at the harbor
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[D11] Optimised Fire rocket explosion particles.
[D11] Z fighting fix again
Added sprinkler model and materials