reporust_rebootcancel

97,958 Commits over 3,683 Days - 1.11cph!

7 Years Ago
More work on NPC navigation. More robust NPCs with relation to low resolution navigation meshes.
7 Years Ago
Added TerrainCollisionProxy (handles terrain carving for wheel colliders)
7 Years Ago
Some npc navigation improvements.
7 Years Ago
Use checkbox rather than overlapbox when looking for player construction. Less fidelity for lower priority navmesh grid cells.
7 Years Ago
Dynamic navmesh grid cell fidelity work.
7 Years Ago
Merged from main
7 Years Ago
Work towards mixed navmesh grid cell fidelity.
7 Years Ago
Toggling grass shadows force-refreshes grass meshes
7 Years Ago
Fixed IOnPostNetworkUpdate regression (torch randomly getting switched off)
7 Years Ago
chair deploy fix
7 Years Ago
Added facial hair meshes and facial hair test, Added female hair textures and materials, Added pubic hair mesh, textures and materials (for imallpor), Added facial hair morph test - all to skinupdates branch.
7 Years Ago
nav_grid and ai_dormant on by default.
7 Years Ago
quicker sitting animations skin approval
7 Years Ago
Added graphics.grassShadows convar, disabled by default Added Grass Shadows toggle Graphics menu Fixed render texture size error when loading editor
7 Years Ago
sedan collision model for interior
7 Years Ago
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7 Years Ago
Better adjustment to ground when on a navmesh link. Stop freezing when stuck on an invalid navmesh link.
7 Years Ago
VehicleMovement hits triggers
7 Years Ago
Fixed missing shadows in shadow quality < 2 Fixed penumbra shadows not reset when switching quality
7 Years Ago
sitting in chair provides 100% comfort
7 Years Ago
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7 Years Ago
Error message typo fix ("Trying to to child" -> "Trying to parent to child")
7 Years Ago
BasePlayer.MaxVelocity takes mount velocity into account Eye verification distance checks take BasePlayer.MaxVelocity into account Unified eye verification checks to eliminate duplicate code
7 Years Ago
Merged from main
7 Years Ago
Improved navigation/steering WIP
7 Years Ago
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7 Years Ago
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7 Years Ago
NRE Fix better exploit attempt logging
7 Years Ago
Defaulted shadow quality to 1 (previous default) due to potential perf impact on rec. spec hw Fixed penumbra shadows not clearing all overhead when shadow quality below 2
7 Years Ago
Added grass material for grass spawns w/ lower shadow intensity Restored original overgrowth material to 1.0 shadow intensity Added Shadow Quality slider to Graphics menu
7 Years Ago
EAC SDK update
7 Years Ago
Fixed thrown weapons and arrows disappearing on impact when hitting entities Fixed checksum mismatch always clearing world cache on certain platforms Removed temporary savegame fix for staging servers Network++
7 Years Ago
Bone club vm -fixed popping from throw cancel to idle
7 Years Ago
Fixed issue with graphics settings and custom screen space shadows
7 Years Ago
Penumbra toggle on point and spot shadows
7 Years Ago
Slight refactor to deferred shadows to allow penumbra toggle Added graphics.shadowquality convar; 0=low/hard, 1=med/soft, 2=high/soft+penumbra (default because it's 2017) Nuked unnecessary files
7 Years Ago
EAC SDK update
7 Years Ago
Save entity position relative to parent entity Fixed invisible locks on server restart
7 Years Ago
Tweaked shadow distances
7 Years Ago
Disabled blocker search early out in directional pcss due to artifacts Disabled penumbra shadow filter noise to help with flickering
7 Years Ago
re-added player y position smoothing
7 Years Ago
nre fix in NearMountPoint sound NRE fix
7 Years Ago
protocol++
7 Years Ago
increased size of chair prevent building /deploy volume vertically
7 Years Ago
merge into main
7 Years Ago
merge from main
7 Years Ago
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7 Years Ago
Adjusted searchlight and heli light shadow radius
7 Years Ago
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