reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Cherry pick that
5 Years Ago
Fix entity handler using the wrong method to check for TC auth
5 Years Ago
added poweredwaterpurifier greybox
5 Years Ago
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5 Years Ago
added new berry plant colours
5 Years Ago
Protobuf code generator update (pooled bytes)
5 Years Ago
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5 Years Ago
[D11] [UI] Temporary Spritesheet Memory Optimisations (about 20mb's saved if Heap Explorer is to be believed)
5 Years Ago
[D11] Whitelisting the textures used by the monuments during map generation.
5 Years Ago
[D11] Added Depth of Field settings for Art to test - defaulted to off
5 Years Ago
Fix errors so tasks actually get completed and a response is sent back
5 Years Ago
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5 Years Ago
Merge from filestorage_2
5 Years Ago
Fixed roadside monuments sometimes spawning upside down (edge case)
5 Years Ago
[D11] Changed Blueprint_Read to use a small sound prefab instead of a ui_sound prefab.
5 Years Ago
Network++ Save++
5 Years Ago
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5 Years Ago
[D11] Enabling the asset stripping for the release server builds.
5 Years Ago
Dropbox groundwatch no longer checks for world layer (stuck inside world when bases decay)
5 Years Ago
Merge from parent
5 Years Ago
Missed files
5 Years Ago
Manager initialize and update Route requests back to the receiver when completed
5 Years Ago
Increased mesh streaming budget to something a bit more realistic
5 Years Ago
merge from BoarFix
5 Years Ago
Boar prefab updates Boar Materials/Textures Move Boar animations to separate folder
5 Years Ago
Ceiling lights groundwatch no longer check for terrain and world layers
5 Years Ago
Enable mesh streaming on more meshes to save some memory
5 Years Ago
Fixed some exploity research table deployment
5 Years Ago
Setup mixing table prefab using new art, gibs etc
5 Years Ago
Extra sentry at compound to cover deadspot near recycler
5 Years Ago
new boar model
5 Years Ago
Powerplant bypass prefab
5 Years Ago
[D11] Tweaking the flashlight after feedback from Gurmita. The inner circle of the main light is now set to 90%.
5 Years Ago
trainyard bypass prefab
5 Years Ago
merge from main
5 Years Ago
merge from minicopter_arrow_fix
5 Years Ago
Fixed invokes happening after benchmark ends
5 Years Ago
Added a gibs benchmark scene to test performance = "GibbableBenchmark"
5 Years Ago
Make sure water drop sound loop gets disabled when vehicles spawn in as perfectly stationary.
5 Years Ago
Remove some more allocations Update GibPrefab
5 Years Ago
Fix minicopter using the HotAirBalloon outsidedecayminutes value instead of its own. As a side effect, increases minicopter decay time from 180 minutes to the intended 240 minutes.
5 Years Ago
Added a new custom Gibbable component editor inspector Added the ability to override the collider per gib-piece to a box collider Includes an Auto-size button to quickly snap a box collider to a mesh
5 Years Ago
Tooltip comment change only
5 Years Ago
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5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Fixed engine audio issues when entering a network group with a running vehicle