112,226 Commits over 3,928 Days - 1.19cph!
[D11] [UI] updated the style of the revival/underwater crate untying bar, and implemented a bleed out option when you're wounded
Marge from 2018 branch (incl. new global tree manager)
[D11] Removed debug logging
[D11] [UI] Define Fix in ScrollRectZoom.
[D11] [UI] Fixed looping SFX on map never ending when leaving map or letting go of the input. Added function to stop specific looping SFX rather than all looping SFX for cases where multiple SFX loops might need to persist.
[D11][Tutorial] Updated lock list in tutorial event assets
[D11] Double11 achievement trigger change - better fix for preventing autosprint when dehydrated/radiation poisoned
[D11] [Audio] Fix map looping audio bug
[D11] [Audio] Fix map looping audio bug
[D11][UI][#1953] weapon mods should no longer show attachment adjustments for weapons they cannot be attached to
[D11] DTLS unencrypted socket dev solution integrated.
map monument marker fixes
[D11] Prevent auto-sprint when dehydrated
map team readability fixes
fixed red room exit button on small oil rig
Trimmed useless alpha channel.
small and large oil rig door fixes
[D11][Tutorial] Skipping some un-needed server setup
Silenced rifle fx.
Organized vfx files better.
Optimized some attachment textures and mats.
[D11][Tutorial] tutorial action now checks object has been destroyed
[D11] [UI] Fixed Large Preview Panel Protections/Resistances not appearing correctly. (still need to fix hit area-specific resistance values.
Killed more weird characters
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[D11][Tutorial] Merge from main #
34860
[D11][Tutorial] Merge from main #
34847 , Stripping UI items from local/server prefabs
[D11] [UI] Added drop shadow to text components on inventory item selection and protections panels.
cave large sewers hard layer fixes (OOB exploits)
bunker.door.static prefab on world layer
[D11][UI] Slight optimizations to opening inventory screen. Item drop navigation will show held.
Added burst settings files
Turn off cursor locking/hiding
Fix for global variable initialisation race condition (at least i think that's what i was seeing)
[D11] bug 1834 part 1, fix for crafting menu setting up 3 times when you open it.
bandit town safezone tweaks
static bandit at recycler ladder bottom to prevent abuse
[D11] Add Voice.MicrophoneConnected()
[D11] bug 1843, use the Image.SetSprite extension method as used elsewhere to apply my workaround for the known Unity issue which is awaiting an official fix.
[D11][Tutorial] Stripping UI items from local/server prefabs
[D11] DTLS Unity testbed updated with UDP unencrypted socket support. Fixed native hang on shutdown, and socket not being released on replay in the editor.
Merged skin approval files from easter branch