121,254 Commits over 4,018 Days - 1.26cph!
Reverted Excavator_Yaw.prefab to
40563
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[D11] Fix for attempting to connect to a stopped server and getting stuck on the loading screen
Healing no longer shows screen damage indicator
Admin heal console commands work in god mode
Admin debugcamera_save and debugcamera_load persist through restarts
Added debugcamera_clear to clear saved camera states
Added support to use texture arrays for tiled texture support. Also created a much simpler batcher.
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[D11] Merge from 2019.1 branch
[D11][UI] Localization placeholder eula's
[D11][UI] Added Eula and privacy popups to initial startup. Moved rustworks login to after accepted eula
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[D11] + truck_trailer_b Z-Fighting fix
[D11] Correct parental lock level for PS4 BETA
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[D11] More options locked
[D11] [LOC] Fixed overridden translation file.
[D11] Disable Create Game option
[D11] [UI] Added missing translation components to texts in find/join game and loading screens.
[D11] Disable PS4 Trophies for BETA build
+Changes to some Particles
[D11] [UI] Prep Localisation files for implementation.
Cherry picking
42366 (inventory.giveto skin support)
merged loot time direction flip
switched loot timer fill direction from clockwise to anti-clockwise
[D11] Disable SharePlay completely for PS4 BETA builds (NOT ENABLED)
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Fixed issues with UV transformation.
Fix upper body bone scaling not working on remote players
Finished system for multi-socket module UI
Removed machine gun module + manifest rebuild
Alarm optimization.
S2P Big Rig.
flute note start sounds
trumpet note start sounds
inventory.copyto now copies skins
Fix one off note instruments (drum kit) never resetting to not playing
Increased max notes on drum kit
Initial system to show the reserved slots in the vehicle garage UI (subsequent item slots used by multi-socket modules). Needs more work.
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Fix instrument camera freaking out when parented to an entity(cargo ship/transport heli)
manual depth of field mode
Added distance fade(downscale) option to foliage shader