128,703 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                ▋█▅▋▌ ▅▇▄▋▍▊▅▄▍▄▊, ▅▋▌▌ ▋▉▇▍▋█ ▌▍ ▌▋▆
                
                
                
                
             
         
        
            
            
            
                
                Updated triangle grill and ladder hatch bounds (Fixes damage not applied when hit on the edges)
                
                
                
                
             
         
        
            
            
            
                
                vehicle missing key start failure sounds
                
                
                
                
             
         
        
        
        
            
            
            
                
                Tidied up and commented code, added a test to compare to RendererLOD
                
                
                
                
             
         
        
            
            
            
                
                ▍█▆▄▅▇▊ █▊▊▅▍ ▇▄▅▄▄▆▇▇ ██ █▍▄█▆█ ▅▄▍▍
                
                
                
                
             
         
        
            
            
            
                
                ▇▅▉▌▋█ ▆▍ █▆▇▅▊▉ █▇▉▊▇ & ▍▇▅▆▊▍ ▌█▌▌ ▆▊▋▉█▍ ▉▋▆█▅
                
                
                
                
             
         
        
            
            
            
                
                Now performing culling jobs only on tiles and batches that are visible.
                
                
                
                
             
         
        
            
            
            
                
                ▌▆█▆▇ ▌▍█ ▅▅▅▋▊▍▇▉▇▋, ▆▋▍█▋
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cleanup + moved heli vendor stuff into its own prefab for later merges
Updated bandit town lighting prefab with vendor lighting setup
                
                
                
                
             
         
        
            
            
            
                
                static vehicle parts props prefabs
                
                
                
                
             
         
        
            
            
            
                
                added sign at gate of heli vendor + set dressed the area around it
                
                
                
                
             
         
        
            
            
            
                
                Early exit from LODCell.ChangeLOD if the cell distance hasn't changed much (uses a percentage so farther cells are skipped more when moving around)
Add profiler samples for LODGrid, RendererGrid, FoliageGrid, and WorldGrid's inner loop
                
                
                
                
             
         
        
            
            
            
                
                More work on locks and keys for cars. Added a "free" bool to ItemCrafter methods for crafting items for free.
                
                
                
                
             
         
        
        
            
            
            
                
                ▅▊▅ ▆▆▍▌ ▍▄ ▌▉▋█▆ ▄▌▉▅▄▆▋
                
                
                
                
             
         
        
            
            
            
                
                ▉▇█▄▌▅ ██▌█▌▍▋▋ ▇▆▅▉▍ ▌▊ ▍▄▄▊█▆▋▆▋▌▆▇▅, ▇▍▍▇ ▅▌▆▍▇ ██▄ ▆▋▋ ▍▄█▍▄ ▉▊ ▆▇█ ▇▌▊▅▅▊▉▊▉██▆▋▇
                
                
                
                
             
         
        
            
            
            
                
                ▄▄▋▌▇ ▆▍▍▋▅ ▄▅▄ ▆▊▊ ▋▍▍██▋ ▍▋▉▌▇▅▍ + ▍█▄ ▍▅▄▍ + ▅▊▄▆▉▋▌▇▌ ▆▌▋▊
                
                
                
                
             
         
        
            
            
            
                
                ▉▋▄▊▍▇ ▉█▊▋▇ █▇▋▍ ▄▆▇ ▍▅▇█ ▋▇█▆▉ ▉▋▅▄ ▋▉▅▊▌▇▍▌ ▊▋█▆▆▇▇ ▉▋▉▋ ▌▉█▊▅ ▄▍ ▊▅▋▌ ▍▋█▊▉
                
                
                
                
             
         
        
            
            
            
                
                Key and lock crafting class and UI work
                
                
                
                
             
         
        
            
            
            
                
                ▉▅▊▆▄ ▊▊█_▇▄▌▌▄ ▊▉▋█▄▌ ▇▄▍█. ▊▆▍▋▇ ▅▉▇▆ ▋▄▍ ▋▊▊█▉ ▆▌▅▍▇▉▌ ▊▇ █▉▊▄▆▋▉ ▋▍ ▍▅▌▇ ▆▌▊▊ ▄▍▋▋ ▄ ▌▉▇▅▆▌█▇ ▋▄▅▍▋▍▊▆, ▉▆█▄▋▊▇ ▋▌▉▆ ▇▊█▍ > ▍▉% ▇▋▄▊▄▉▊
                
                
                
                
             
         
        
            
            
            
                
                ▍▌▍▄▉▋▅▍ ▆▊▅▄▇▅ ▌▅▄ █▌▍▍▋▆▇
                
                
                
                
             
         
        
            
            
            
                
                █▉▆▌ ▅▌▋█ ▅▆▇▆▊ ▊▅▉▉▌▌▉ ▌▉ ▄▍▄▊▄▄ ▊▍▉▋▍
                
                
                
                
             
         
        
            
            
            
                
                ▍▆▉▉▊▍▆▍_▄▍▊▉ ▍▅█▌▅ ▆▋▅ ▊▆▍▊▍ ▍▆█▇▅▆█▉▍, ▍▊▅▉▍ ▌▍▄▇▊ ▋▍▌▊▄ (▄▆▇ ▌▉▅ ▊▇▍▊▊▋ ▌▊▌▊▆ ▍▍▆▌▊▊▆▍?)
                
                
                
                
             
         
        
        
            
            
            
                
                ▇▇█▍▇▇ ▍█▊▋█▅▌▉▇ ▄▍▇▋ ▄▆▉▇▉▊▄▊▉▉ ▋▅ ▊▇▍▌ ▉▋▉█▅ ▊▆▊▇▅▆▌▉▋▊ ▌▍▊▍ ▉▌▍▌ ▆▆▋▇▍ ▍▊▋▌▍▊▌
                
                
                
                
             
         
        
        
        
            
            
            
                
                Resetting at the start of each cull routine.
                
                
                
                
             
         
        
            
            
            
                
                ▋▇▉█▅▆▌ ▍▋▆▆▊ ▄▍█▊ ▍ ▄▉▇▇▌▆▅▄, ▉▊▆ ▉▄▉ ▌▉▋█ ▆▍▋▆ ▅▆▆▊▉█▅██▄, ▋▄▌▉ ▉▅▍▅██▊ ▊▉▇▋ ▊█▅▇, █▆▋▆▋ ▇▄▄▅▊▊▌▅ ▅▅▌ ▄▋ ▆▍▉▉▅█▇▊▉▊▍▍▌▍▍ ▄▍ ▌▍▌▄▆█▄ ▋█▋▉█ ▉▇▉▊▍▆▅
                
                
                
                
             
         
        
            
            
            
                
                ▅▄▌▆▋, ▇▇█▊▌▉▍▇█▋▄ ▉██▍▆▉ ▄▋▍▍▋▊, ▆▆▅▉▅▋ ▄▅▄▄▄▉█▍ ▄█▍▆ ▄█▍▉▍ ▇▌ ▇▍▊▍▄▇▌▊ ▋▅ ▇▊▍▋▊▇▉▍ █▇ ▌█▆█ ▊▌▊'▌ ▆▊ ▋▇▌▋▋▋█ ▅▄▋▆▍▋
                
                
                
                
             
         
        
            
            
            
                
                progress backup - vendor external walls/gate
                
                
                
                
             
         
        
        
            
            
            
                
                Stopping overlapping jobs
                
                
                
                
             
         
        
            
            
            
                
                Get rid of two every frame allocations in ServerMgr.Update
                
                
                
                
             
         
        
            
            
            
                
                Get rid of 0 length array allocations in Poolable
                
                
                
                
             
         
        
            
            
            
                
                gate.external.high.wood static version for monuments
                
                
                
                
             
         
        
            
            
            
                
                re-made gate.external.high.wood to current visual standards
                
                
                
                
             
         
        
            
            
            
                
                Working on keys/locks, removing some old commented-out code
                
                
                
                
             
         
        
            
            
            
                
                Added a new MidiConvar system to map convar commands to midi inputs (buttons and knobs)
Adds "BindKnob" command to map a knob to a command with a float value (eg "BindKnob 0 graphics.fov 70 90" to bind knob 0 to the fov)
Adds "BindKeyOn" and "BindKeyOff" to bind a midi note (eg BindKeyOn 60 "graphics.dof_debug true" and BindKeyOff 60 "graphics.dof_debug false")
Commands are automatically saved and loaded
                
                
                
                
             
         
        
            
            
            
                
                Updates to vehicle lift repair UI, as well as UI setup for creating car locks and keys, or removing a lock. Reverted RepairBenchPanel to the version from earlier Main, and it no longer needs the Vehicle-branch changes. Protocol++.
                
                
                
                
             
         
        
        
            
            
            
                
                ▇▆▋█ ▌▄▉▍▄▄ ▍▋█▊▊ ▍▄▇▅▌ █▇▌▆▊▉, ▉▉▋▋▇ ▅▍ ▇▉▊▇ ▆▌▆█ ▇▊▍▄▋ ▊▆▋▌██▇▊ ▇▄▇ ▉▌▆█▍ ▆▆▊ ▌▌▄ ▅▄▉▌█▍▇▅▋▍▅▌▌ ▇▌ ▌▇▌▋▆▍▉ ▆▋▇▉▋ ▉▅█▆ ▆▍▊▅▊ ▆▉▄ █▇▆▇█
▇▍█ ▅▄ ▇▌▌▅▊▄ ▉▌▌█▍▅ ▌▍▇▊▍ ▍▆ ▅▆▉▋▌▆▌▋▆▋ ██ ▅▊█▌▉█▅
                
                
                
                
             
         
        
            
            
            
                
                ▇▊▇▄▍▆ ▊▍▋▇ █▆▄▊▆ ▊▆▅▄▅▆▌▉ ▉█ ▆▌▇▅▅▊ ▉▄▇▌▉, ▊▌▉▄ ▍▌▉▋▄▄ ▍▆▉ ▊▆▉▍ ▆▍ █▅▌▊▊█▆ ▋▊▊▌ ▅▋▋▋▍ ▇▉▄▅█▇▌▉
                
                
                
                
             
         
        
        
            
            
            
                
                Various hit FX iterations.
Added more bespoke effects for certain material/attack combos.
Material improvements.