112,239 Commits over 3,928 Days - 1.19cph!
Merge from skin_icons (fixes invisible or weird looking icons on newly approved workshop skins)
[D11][UI] Removed unneeded material from item icon
[D11] Update Large Medkit description
Updated descriptions for: Baseball Cap, Boonies Hat, Chain Fence, Chain Fence Gate, Hoodies, Metal Pipes, Prison Cell Walls, Raw Fish, Wolf & Human Skulls. Removed Large Medkit description.
[D11][Tutorial] missing ref
[D11] Ensure UITranslateText works on SERVER & CLIENT define
[D11][Tutorial] Merge from console #
34999
[D11][Tutorial] generated .sav for tutorial map
[D11] [UI] uppercased all of the main menu options
[D11] [UI] replaced a couple of translation keys in the options menu and tweaks to the light panel
[d11][Audio] Updated Left Right Tab FX also Select/Back Cadences
#2008. Updated descriptions for Tool Cupboard, Vending Machines, Metal Barricade, Reinforced Window Bars, Jackhammer, HV Rocket, Rocket and Auto Turret.
[D11] DTLS network disconnection and handshake event handling. Fixed native callbacks on PS4.
[D11] Updated the PermanentMarker TMP asset to correct the totally wonky character table
[D11] Don't show multi-craft option if we don't have the resources to make more than 1
[D11][Tutorial] Tutorial monuments now get base networkables stripped.
[D11] Remove WIP icons from audio settings
[D11] Update Large Planter to use the small planter description, which is now shared between them
#1995, #2001. Updated strings for Seeds, Wooden Doors, Barbed Barricade, Key Lock, Chainsaw, Planters, Wood, Frog Boots, Beds, Rocks, Hatchets, Pickaxe, Sewing Kit, Wolf Headdress and Wood Shutters
[D11] 'Item dropped' HUD message should now format correctly
[D11] Updated a bunch of burnt food items to use new description
Deployer also sets skin ID when deploying to socket (for water purifier)
[D11] [UI] fix for bug 134, clamped the value to the max
Fixed some old deployables not having a model component yet (now required to apply skins)
[D11][UI] Removed unnecessary objects from item icon and inventory sceen. Changed how used and unused slots are handled.
[D11] [UI] Fixed crafting bar going the wrong way. Changed Vital Bars logic to remove the prefab that wasn't really needed.
[D11] [UI] fixing poison notification
[D11] Error handling on the Main Menu when not connected to Playfab, and added reconnect options. Main Menu now also calculates button navigation automatically.
Updated strings for: Low Grade Fuel, Scrap, Pumpkin, Fire Arrow, Wood Arrow, Acoustic Guitar. Removed Burnt Meat strings for Chicken, Deer, Horse, Human and Bears which will now use d11_burnt_meat. Wolves & Pigs retain their own Burnt Meat Strings.
[D11] [UI] Fixed Radiation Poisoning indicator on HUD (was showing poison the moment you had any radiation sickness, and was not showing the icon at all times.
Fixed compound bow arrow missing material
Fixed Rustige Egg base protection
Weapon visual/optimisation pass 2/3
Terrain belts/ output bucket/ belt splitter
meshes/LODs/colliders/prefabs
hunting bow icon position update
skin approval, hunting bow icon generation
[d11][Audio] Routed the Geiger Counter sounds through the UI template rather than default to avoid the Geiger overwhelming the mix in reverb areas.
[D11][Tutorial] Fix for issue #1983, added IsFull check so resources can be stacked more than the max stack amount
[D11][Tutorial] Fix for issue #868, Equip rock prompt now shows correct message
[D11] [UI] Removed unused translations.