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112,236 Commits over 3,928 Days - 1.19cph!

6 Years Ago
[D11][Tutorial] Fix #1920 [PS4/XB1] [Tutorial build] [MAIN MENU] Waiting in main menu causes you to lose UI and controls
6 Years Ago
[D11][Tutorial] Fix #1920 [PS4/XB1] [Tutorial build] [MAIN MENU] Waiting in main menu causes you to lose UI and controls
6 Years Ago
[D11] [UI] added a new indicator for oxygen remaining
6 Years Ago
[D11] [UI] Fixed incorrect translation tip.
6 Years Ago
#1979 & change tutorial objectives to title case, add full stops to hints.
6 Years Ago
[D11] change size of player preview RT to reflect smaller on-screen presence, saves 11MB.
6 Years Ago
[D11][UI][#1544] Fixed issue with player preview model. Slight improvement for initialization of ui preview
6 Years Ago
Scene backup
6 Years Ago
[D11] Log levels per category.
6 Years Ago
[D11] remove unused pool (unused due to not using original mesh batching system)
6 Years Ago
[D11][Tutorial] Removed some un-needed prefabs from the single player bundle
6 Years Ago
[D11] [UI] Added translations for vitals info/notices strings. Fixed Server Define.
6 Years Ago
[D11][Tutorial] Fix for issue #801, can no longer complete objective by placing lock on another object
6 Years Ago
[D11] [UI] Fixed prefab issues on vital bars/notices on HUD. Removed Animators. Fixed sizing issues.
6 Years Ago
vm bow update
6 Years Ago
[D11][UI] Adjustments to improve inventory opening time
6 Years Ago
[D11] DTLS plugin unencrypted server fix for second connections killing the server. Bit of bonus tidying.
6 Years Ago
fixed bow holdtype rotation edited 3p poses
6 Years Ago
Fixed tree manager prefab for 2019.1, added biome tint to material hash
6 Years Ago
[D11] Switch duck and sprint around if sticks have been switched in options
6 Years Ago
Try loading skin icon from server if not found in bundle, only if that fails fall back to the icon the creator uploaded to the workshop
6 Years Ago
[D11] [UI] translation key changes
6 Years Ago
[D11] [UI] Fixed blueprints not showing the correct name in the notice feed when being picked up.
6 Years Ago
Tutorial Stay/Leave notification changes
6 Years Ago
#1944 (Hold) convention
6 Years Ago
Disabled GPU skinning on Linux
6 Years Ago
merge from main
6 Years Ago
[D11] Scrapman achievement gambling wheel cheat fix
6 Years Ago
Weapon visual polish part 1/2.
6 Years Ago
fixed arrow visuals HV arrows now cost metal fragments and have less drag bone arrows move slightly faster and have a slightly larger radius bone arrows crafting session produces 3 arrows instead of 2 hunting bow skinnable
6 Years Ago
Scene backup
6 Years Ago
Polish pass for weapon attachment mats & textures.
6 Years Ago
bow fixes
6 Years Ago
[D11][Tutorial] Fix for issue #1371, missing items not being spawned in properly
6 Years Ago
oil rig map update
6 Years Ago
[d11][Audio] Set up 'In' and 'Out' speeds on reverb triggers, Made reverb zones have a drier wet/dry mix.
6 Years Ago
[D11] Quick fix to display username on Main Menu when in offline mode (not connected to Playfab)
6 Years Ago
[D11] Fixes to the quick craft wheel - resources and buttons now update properly and the multi button now only displays possible crafting amounts (capped to 5 max atm)
6 Years Ago
[D11][Tutorial] Fix for exiting tutorial then going to multiplayer
6 Years Ago
[D11][Tutorial] Hammer check in repair objective was referencing wrong item id
6 Years Ago
[D11][Tutorial] Fix #1919 "When you open a container only the first item inside it is available."
6 Years Ago
Skin bundle update
6 Years Ago
[D11] [UI] Added drop shadow to blue HUD text on LookAt Tooltip.
6 Years Ago
[D11] [UI] Crosshair and Look At interaction tooltip now disabled when aiming down sights.
6 Years Ago
bow folder cleanup, 3p anim tweaks
6 Years Ago
[D11][Tutorial] Fix for issue #1969, forced god mode off during patrol helicopter objective
6 Years Ago
Eliminated GC alloc from BaseEntity.UpdateParenting
6 Years Ago
[D11] Modified General translation tip.
6 Years Ago
[D11][Tutorial] Fixed "When you open a container The hint bar shows up but contains no text"
6 Years Ago
[D11][Tutorial] Fix for leave popup remaining on screen when returning the main menu