reporust_rebootcancel

121,178 Commits over 4,018 Days - 1.26cph!

6 Years Ago
fixed loading menu typos
6 Years Ago
Fixed Korean text being invisible on some buttons
6 Years Ago
Added buttons to open the log file + folder to console screen
6 Years Ago
merge from /hapis_reconnect
6 Years Ago
progress
6 Years Ago
[D11] Nukes script... this is actually an option within Unity prefs->general->script changes while playing
6 Years Ago
Rename StandardVehicleModule to BaseVehicleModule
6 Years Ago
Get rid of "IsUIInteractable" ItemDefinition property that "dummy item" slots are using. Feels too close to a hack, need to do this a better way.
6 Years Ago
Ignore item interaction if the parent canvas group is set to non-interactable
6 Years Ago
Clamp the players perspective in third person to a more sensible range, fixes instrument clipping through the legs when looking straight down
6 Years Ago
Exposed sharp keybinds to options menu
6 Years Ago
Added an audio.instruments volume convar (not exposed in settings yet)
6 Years Ago
Still allow notes to be stopped if the player has separated from the instrument (might fix notes continuing to play forever)
6 Years Ago
Reword vehicle edit info message
6 Years Ago
Removed the allow simultaneous notes flag and just set the flute to only play one note at a time
6 Years Ago
Enable update while offscreen on the players body meshes while they are in third person (only if local player) Fixes the hand/arm meshes disappearing for a frame or two when quickly looking up/down
6 Years Ago
Exception checking in UpdateHeldProps
6 Years Ago
Added a max concurrent notes field, set to 3 Stops the oldest note playing if a new note is played that exceeds this value
6 Years Ago
Set garage interaction to occupied/available correctly, and kick player out of interaction if it's no longer valid.
6 Years Ago
Edit "Modular Cars" inventory loadout
6 Years Ago
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6 Years Ago
Switch team UI coloring to always show offline players in grey, even if they're dead
6 Years Ago
Added a comment to StorageContainer "OccupiedCheck", as its return value confused me a bit
6 Years Ago
Merge from main
6 Years Ago
Remove overriding of some health methods in the chassis
6 Years Ago
Merge from main
6 Years Ago
Reinstate vehicle edit UI after merge
6 Years Ago
Merge from Main -> Vehicles
6 Years Ago
Update vehicle edit UI prefab
6 Years Ago
Merge Vehicle UI branch back into Vehicles
6 Years Ago
UI now refreshes correctly when a new chassis is added to the lift while already looting
6 Years Ago
[D11] adds a script to stop import of c# scripts when in play mode
6 Years Ago
Material update from main
6 Years Ago
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6 Years Ago
Fixed converter emisison property not found on some materials
6 Years Ago
Debug manifest not loading
6 Years Ago
tuba world model culling early fix
6 Years Ago
[D11] Switch Physics to Multibox Pruning Broadphase
6 Years Ago
[D11] [UI] Research table now correctly only allows one user and does not show the "Use" prompt if a user is already occupying the research table.
6 Years Ago
[D11] [UI] Fixed placing rotated items not taking actual rotation offset into account.
6 Years Ago
[D11] New optimised version of cache cleaner.
6 Years Ago
Hero updates
6 Years Ago
[D11] Changed to use correct function call.
6 Years Ago
[D11] Fixed Iceberg and Ice Lake
6 Years Ago
[D11] [UI] Fixed look at input prompt not showing correct icon based on platform.
6 Years Ago
[D11] Model Updates - Art Optimisation
6 Years Ago
[D11] - Updated game manifest (Josh)
6 Years Ago
[D11] Assets\Bundled\Prefabs\Radtown LODs
6 Years Ago
[D11] Checked models folders and set up LOD Group components on prefabs
6 Years Ago
[D11] + structures\office_buildings models folder LOD's applied etc