reporust_rebootcancel

98,203 Commits over 3,683 Days - 1.11cph!

7 Years Ago
Upgrade fix (copy & paste fail)
7 Years Ago
Removed admin demolish option from hammer (bind "ent kill" to hotkey instead)
7 Years Ago
Check building privilege at both building block position and player position when rotating, upgrading or demolishing (now works similar to placement)
7 Years Ago
Fixed some gap
7 Years Ago
Can pick up window bars, shutters and embrasures inside building privilege with hammer
7 Years Ago
merge from main
7 Years Ago
terrain mounds cols and LODs + prefabs
7 Years Ago
Can pick up ladders inside building privilege with hammer
7 Years Ago
Added skipqueue console command (looks for Steam ID in connection queue and lets the player connect immediately)
7 Years Ago
Cleanup
7 Years Ago
Optimized environment volume tests Added building environment type to environment volumes (to be used for monument buildings) Ambient darkening via raycast only considers player buildings (everything else to be controlled via environment volumes) Disable fog in underground systems (for proper darkness)
7 Years Ago
range rails cols and LODs + prefabs
7 Years Ago
bespoke pipes cols and LODs + prefabs
7 Years Ago
ground zero cols and LODs progress + prefabs end
7 Years Ago
Merge from main
7 Years Ago
Added mesh batching support for uv1 to fix tunnel mud Moved foliage batch pos to uv2
7 Years Ago
7 Years Ago
7 Years Ago
ground zero cols and LODs progress + prefabs
7 Years Ago
ground zero cols and LODs progress + prefabs
7 Years Ago
ground zero cols and LODs progress + prefabs
7 Years Ago
ground zero cols and LODs progress + prefabs
7 Years Ago
New Skins Schema
7 Years Ago
Rocket factory tower stairs
7 Years Ago
backup/progress on LODs
7 Years Ago
Turret targeting fix
7 Years Ago
Flame turrets can see through twig building blocks as well Updated scrap icon
7 Years Ago
Make all visible only on culling convar untoggle
7 Years Ago
Barricade nobuild volume tweaks
7 Years Ago
Added wall sockets to top and bottom end of foundation steps Tweaked ladder placement rules so they can be attached to the end of floors Tweaked ladder trigger so they can be climbed from all sides and traversed around Reduced health of low walls by 50% Network++ Save++
7 Years Ago
▌▄ ▌▇▆▉▉▅▉▉▇ █▇▊▆▄▌
7 Years Ago
Reduced twig decay to one hour delay plus one hour duration
7 Years Ago
Auto turrets can see and shoot through twig building blocks (damaging both the building block and the target behind it)
7 Years Ago
Material tweaks Launch_site terrain triggers, prevent building volumes
7 Years Ago
more stuff
7 Years Ago
research table shows health fixed recycler not giving appropriate scrap when components were stacked skin approval skin icons
7 Years Ago
cool stuff
7 Years Ago
snow jacket protection increased snow jacked cost reduced
7 Years Ago
merge into main
7 Years Ago
more
7 Years Ago
merge from main
7 Years Ago
Added recycler to both harbors Added Research table to sat dish lowered cost of Bananda lowered cost of cap lowered cost of balaclava lowered cost of boonie hat lowered cost of burlap headwrap Added scrap resources ( fuel for research bench) barrels drop 1 scrap boxes drop 5-10 scrap can use scrap to create components can recycle components into scrap (10% yield) phrases manifest protocol++
7 Years Ago
wip
7 Years Ago
topos and stuff
7 Years Ago
wip
7 Years Ago
top base
7 Years Ago
Walkway meshes
7 Years Ago
Fixed research table lens normals
7 Years Ago
progress
7 Years Ago
Network++