reporust_rebootcancel

112,170 Commits over 3,928 Days - 1.19cph!

6 Years Ago
[D11] [Tutorial] Map Updates
6 Years Ago
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6 Years Ago
[D11] Define fix
6 Years Ago
[D11] The command to 'Switch On' a Searchlight now only appears if the Searchlight actually has fuel
6 Years Ago
[D11][Tutorial] Fix for issue #1825, opening options in tutorial prevented player from sprinting or using toolbar
6 Years Ago
[D11] [UI] Fixed Auto-Equip implementation to correctly update (no longer overlaps slots that have items in them) and now correctly checks if "last used" item exists in inventory before suggesting it.
6 Years Ago
[D11] [Audio] Fix boat audio crash
6 Years Ago
[D11] [Audio] Fixes the boat audio crash.
6 Years Ago
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6 Years Ago
Backup
6 Years Ago
[D11][Tutorial] Fix for issue #1844, now only eoka pistol can progress the shoot target objective
6 Years Ago
[D11][UI] [#1548] Fixed missing text in selected item panel. Resistance panel will clear adjustments when selecting an empty itemslot
6 Years Ago
[D11] Fix for dropping half a stack of items
6 Years Ago
[D11][Tutorial] Issue #1792, set PS4 platform to use legacy graphics job mode to prevent crash
6 Years Ago
[D11][UI] [#1841] fixed issue with changing gear via selecting
6 Years Ago
Merge from Easter Event
6 Years Ago
merge from Easter Event
6 Years Ago
Build NRE fix
6 Years Ago
Cherry picking 34520
6 Years Ago
Restored prefab label assignments (manifest issues on new prefabs)
6 Years Ago
[D11][UI] Players can now Split a stack on their belt to their inventory if its full and vice versa. Unstackable items will no longer have a split option and will be grayed out for single stackable items
6 Years Ago
conveyor belt textures
6 Years Ago
merge from Easter Event
6 Years Ago
[d11][Audio]Checked in a fix for Red APC warnings on Xbox and PS4, should fix missing audio on those platforms also (related bug)
6 Years Ago
Compile fixes
6 Years Ago
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6 Years Ago
[d11][Audio] Removed temporary audio clip processor script that was blocking bug fixes. (backed up)
6 Years Ago
[D11] Fixed a typo in the opening splash screen - has been annoying me for a while
6 Years Ago
[D11] [UI] fixed a bug where you could still see the interaction prompts while downed, and the crosshair would move while downed, and removed a print string
6 Years Ago
[D11] Added 'isSleeping' and 'isDead' checks before opening various in-game UI
6 Years Ago
[D11] [Tutorial] Map Updates WIP mountain change
6 Years Ago
[D11] default panel to deactivated
6 Years Ago
picking 34506
6 Years Ago
network++
6 Years Ago
merge from Easter Event
6 Years Ago
Merge from main 34039 (release base)
6 Years Ago
[D11][UI] Some shop front changes
6 Years Ago
Subtracting 33974 (duplicate from main, merge conflict)
6 Years Ago
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6 Years Ago
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6 Years Ago
Backup
6 Years Ago
Progress
6 Years Ago
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6 Years Ago
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6 Years Ago
Debug info (testing)
6 Years Ago
Merged and restored
6 Years Ago
Subtracted texture-streaming
6 Years Ago
Merge from main
6 Years Ago
Removed debug log in terrain texturing
6 Years Ago
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