121,156 Commits over 4,018 Days - 1.26cph!
[D11] structures\harbor - model prefabs LOD + adjustments to main folder
[D11] + Structures\hangar - Model Prefabs LOD
[D11] structures\checkpoint - model prefab LOD
merged from monument_benchmark
code cleanup
Removed another .Instantiate
Removed some unneeded .SetActive()
drum ik target & curve update, override update
Fix getting account info errors
Fix for dropping horse world models
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Assigned right hand to high hat IK pos
Standardised some animator crossfades
Speed up crossfades for player (not instrument) to try and fix speed differences
Subtract the jenkins file change from yesterday
Exposed note hit time on IKController (lower = faster hand movements)
Exposed a curve to control how hands move between their hit and rest state
Fixed chassis create calling a server method from the client. Working on adding and removing editable vehicles from the garage UI on-the-fly.
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Cleaned up item descriptions
Fixed tambourine glow not hooked up and removed a LOD (it had 4, everything else has 3)
Corrected containers in the vehicle edit UI
Chassis spawn is more reliable, physics don't go crazy. Moved vehicle lift trigger components so that they raise and lower with the lift.
Fixed tuba glow model not assigned correctly
Fixed cowbell and tambourine LODs on world models
Block note input while in UI (inventory/Crafting/etc)
Switch third person camera to a sphere cast to prevent clipping
Switch drum kit, xylophone and piano to use burlap sack as world models
Rename Flute to "Pan Flute"
Scene prep.
Removed some deprecated decal scripts from prefabs.
Converted merged materials from rust/std to their respective hdrp/custom/lit counterparts
Require SteamID + secret token for auth
Change SteamID fields to uint64
[D11] Set up some prefabs that weren't set up
[D11] Issue 2882 fix again, checked mesh collider to prevent player falling through sewer_bigroom_b
[D11] Remove tutorial objects from the prefab pool
Prefabbed radtown lighting/volumes for merge recovery.
[D11] Fixing Rocket Factory Building fbx
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