reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

5 Years Ago
Set composter crafting costs and updated description.
5 Years Ago
[D11] + Fix to issue 3396 along with a set of fixes to cactus's in the bundled folder
5 Years Ago
subtract commit to wrong branch
5 Years Ago
cherry pick 47321 to the correct branch
5 Years Ago
More accurate yield info.
5 Years Ago
Hooked up IndirectRenderer, managing each chunk of the instance array properly
5 Years Ago
[D11] More Asset Optimisations
5 Years Ago
Icon uploader
5 Years Ago
[D11] Updated Sewer LOD distances.
5 Years Ago
[D11][Graphics][#3612] Beancan granade particles fixed
5 Years Ago
[D11][UI] Fixed issue Options remaining open ingame
5 Years Ago
Player movement interpolation from FP branch - reduces juddering due to camera vs. physics tick
5 Years Ago
[D11] Define fix
5 Years Ago
[D11] GPU instancing on particle materials
5 Years Ago
[D11][UI] Changes to stats menu (in game and frontend)
5 Years Ago
[D11] Asset Optimisations
5 Years Ago
merge from playerstate
5 Years Ago
Removed BRG
5 Years Ago
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5 Years Ago
Added FoliageIndirectRenderer to manage a group of instances
5 Years Ago
[D11] Weapon/ViewModel update - Including ScreenShake changes & debug info for num of Sounds/Effects
5 Years Ago
[D11] + Fixed awning_900_green culling on PS4 again
5 Years Ago
[D11] Asset Optimisations
5 Years Ago
MediaIsland server startup error+warning fixes Removed missing prefabs Removed broken prefabs
5 Years Ago
Edits to storage interaction
5 Years Ago
[D11] Undo MattP's changes
5 Years Ago
Fix engine storage parenting on 1mod_engine
5 Years Ago
Initial commit of engine internal items work
5 Years Ago
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5 Years Ago
Scene backup
5 Years Ago
Demo name formatting changes
5 Years Ago
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5 Years Ago
Demo browser
5 Years Ago
Another fluid switch fix change, simplify planter sensor for now
5 Years Ago
Merge from farming2
5 Years Ago
Subtract 47282, it didn't fix things
5 Years Ago
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5 Years Ago
Merge from farming2
5 Years Ago
Logic fixes for fluid switch
5 Years Ago
Change TOD_Time to use Update instead of FixedUpdate so it runs even when timescale is 0, and it uses its own fixed step loop inside to maintain behaviour
5 Years Ago
WIP planter electrical sensor
5 Years Ago
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5 Years Ago
Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic