reporust_rebootcancel

97,211 Commits over 3,653 Days - 1.11cph!

7 Years Ago
Merge from main
7 Years Ago
Compile fix
7 Years Ago
Shader merge fixes
7 Years Ago
Merge fixes
7 Years Ago
Merge fixes
7 Years Ago
Merge fixes
7 Years Ago
Code lock world model
7 Years Ago
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7 Years Ago
Merge from main
7 Years Ago
Cherry picked batching optimizations from foliage_system branch
7 Years Ago
Shader fixes, probably
7 Years Ago
Merge from main
7 Years Ago
added actual ironsights to the double shotgun (so it's easier to aim) made the glass particles fadeout a bit smoother
7 Years Ago
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7 Years Ago
fridge lock pos fix
7 Years Ago
tweaked the glass impact effects (some shards stay on ground)
7 Years Ago
Updated default spawn
7 Years Ago
fixes to some world models
7 Years Ago
Fixed collider lookup table on batched colliders
7 Years Ago
Updated high external wall occluder meshes
7 Years Ago
Added occluders to high external walls Added occluder material to batch-unite all occluders
7 Years Ago
CraggyIsland foliage test
7 Years Ago
Test foliage assets
7 Years Ago
Moved displacement sampling to common foliage shader include Added temporary displacement to foliage shader
7 Years Ago
Overgrowth material uses foliage shader
7 Years Ago
Mesh batching includes vertex color data
7 Years Ago
Added hiz culling to npcs
7 Years Ago
Test
7 Years Ago
rug world model physics adjustments
7 Years Ago
7 Years Ago
Misc shader fixes/cleanups
7 Years Ago
Merged shader changes from main Fixed water rendering Fixed deferred mesh decal rendering
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Increased size of sewing kit & some other component world models
7 Years Ago
manifest
7 Years Ago
Reverting some stuff
7 Years Ago
7 Years Ago
Ragdoll/gib fix
7 Years Ago
More glass impact decal variations, include larger webbing